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Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Rock Slide
- U-turn
- Earthquake
Darmanitan is good for basic power. Flare Blitz for a strong STAB, Rock Slide and Earthquake for good coverage, and U-Turn for hit and runs.
Mega Charizard Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
- Defog
- Air Slash
Charizard is my Defogger because for all those who use Fire Monotypes know, Stealth Rock cripples Fire dearly. Flamethrower and Air Slash for good STAB moves, and Solar Beam for a strong coverage move used in cooperation with Drought.
Volcarona @ Leftovers
Ability: Flame Body
EVs: 12 Def / 248 SpA / 248 Spe
Modest Nature
IVs: 30 Atk / 30 SpA
- Fiery Dance
- Bug Buzz
- Quiver Dance
- Giga Drain
Volcarona is a great special sweeper. If you can get a Quiver Dance off, it can sweep a lot of things. It is primarily walled by Dragons, certain Ghosts like Chandelure and Aegislash, and Tentacruel. Otherwise, Fiery Dance and Bug Buzz are great STAB moves, and Giga Drain is a great coverage move for restoring health, especially after Stealth Rocks if Charizard doesn't get a Defog in.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 Def
Modest Nature
- Lava Plume
- Earth Power
- Flash Cannon
- Ancient Power
Heatran is basically a great bulky special attacker. It can take large hits and deal large hits. Once the Air Balloon is gone, however, it is crazily susceptible to Ground moves. Lava Plume and Flash Cannon are great STAB moves, and Earth Power and Ancient Power are great coverage moves.
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 30 Atk / 3 SpA / 30 Spe
- Discharge
- Overheat
- Hex
- Will-O-Wisp
Rotom is basically for the purpose of getting rid of Water-types. Discharge and Overheat for STAB, Will-O-Wisp for crippling opponents, and Hex in tie with Will-O-Wisp for a good coverage move. I understand many people prefer Pain Split, but I just really like Hex because I don't have many other types for taking out Ghosts.
Infernape @ Focus Sash
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Mach Punch
- Thunder Punch
- Close Combat
Infernape is your classic physical sweeper. Flare Blitz, Close Combat, and Mach Punch for STAB and Thunder Punch used as coverage (and great with Iron Fist). Sash to hang in there at least one turn, but he relies on Charizard to do his work.