Pokémon Rate My Team
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Hey Guys! It's JVD here. I am a often on PS and I have just got into the love of teambuilding but I have made teams before and they really sucked. I signed up onto this site to get advice on a team I just created. I have only fought about 7 battles with them and I haven't lost once but I still want to know if there is anything better I can do.

I am unaware of how to enter sprites so you won't get a visual but I hope that the words itself is enough.

Pokemon #1: Pidgeot-Mega @ Pidgeotite
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Roost
- Heat Wave
- Hidden Power [Grass]

This is my star Pokemon right here. During my teambuilding process I thought to myself "Hmm... which Pokemon is rarely used in OU but super strong" I searched through the mega Pokemon only to find Pidgeot-Mega. Hurricane is a useful STAB that can't miss because of his No Guard. Heat Wave is mainly for those steel types that Hurricane can do nothing against and HP Grass is for those ground and water types. It is especially useful for Swampert and Quagsire. Here are a few calcs against common OU Pokemon:

1)252+ SpA Mega Pidgeot Hurricane vs. 252 HP / 0 SpD Mega Venusaur: 348-410 (95.6 - 112.6%) -- 68.8% chance to OHKO

2)252+ SpA Mega Pidgeot Hurricane vs. 72 HP / 0 SpD Latias: 162-192 (50.7 - 60.1%) -- guaranteed 2HKO

3)252+ SpA Mega Pidgeot Hidden Power Grass vs. 100 HP / 0 SpD Mega Swampert: 272-324 (74.3 - 88.5%) -- guaranteed 2HKO

Pokemon #2:Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Mach Punch
- Bullet Seed
- Spore

This is literally my first time using Breloom on any of my teams and believe me, it has worked wonders. I have been in sticky situations and Breloom has literally broken me out of them. Spore is usually the first move I use which puts the target to sleep. After that it's swords dance and then Mach Punch or Bullet Seed dependent on the situation. This thing's Mach Punch is OP with Life Orb and Technician, especially at +2. Don't believe me? Here are a few Mach Punch calcs:

1)+2 252 Atk Life Orb Technician Breloom Mach Punch vs. 0 HP / 0- Def Kyurem-B: 569-671 (145.5 - 171.6%) -- guaranteed OHKO

2)+2 252 Atk Life Orb Technician Breloom Mach Punch vs. 248 HP / 0+ Def Mega Scizor: 175-207 (51 - 60.3%) -- guaranteed 2HKO

3)+2 252 Atk Life Orb Technician Breloom Mach Punch vs. 252 HP / 16+ Def Filter Mega Aggron: 164-195 (47.6 - 56.6%) -- 85.9% chance to 2HKO

The last one impressed me the most because at 16+ Def Mega Aggron has 550 Def and Filter makes all super effective hits do 3/4 damage.

Pokemon #3:Gligar @ Eviolite
Ability: Immunity
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Roost
- Stealth Rock
- Toxic
- Earthquake

I know that my team is probably looking very ice weak but don't worry it gets better after this. Gligar is my defensive wall. It is almost impossible to OhKO this with a physical move unless its an ice type move. Gligar is my Stealth Rock setup and staller. It runs Earthquake because I still need to deal damage to Pokemon. Don't believe me when I say it's bulky? Look at these calcs:

1) 252+ Atk Life Orb Teravolt Kyurem-B Outrage vs. 248 HP / 252+ Def Eviolite Gligar: 160-188 (48 - 56.4%) -- 89.1% chance to 2HKO

2)+3 252+ Atk Charizard Flare Blitz vs. 248 HP / 252+ Def Eviolite Gligar: 186-220 (55.8 - 66%) -- guaranteed 2HKO

3)252 Atk Life Orb Weavile Icicle Crash vs. 248 HP / 252+ Def Eviolite Gligar: 317-380 (95.1 - 114.1%) -- 81.3% chance to OHKO

You might be wondering why I put the last one but if you are a master Pokemon player you will know how amazing it is. Weavile's base attack at 252 evs is 339 and Icicle Crash has a base power of 85 and it gets STAB and it's Life Orb against a Pokemon that is 4x weak to the move. You can't say that is not amazing.

Pokemon #4:Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Thunder Wave

This Pokemon is very useful against physical attackers because of WoW. Thunder Wave is mainly for fire types and special attackers. Hydro Pump is for a powerful STAB and Volt Switch is very useful to get damage off on something while still having the choice to switch.
I wasn't sure what to calc but I believe these will prove it's bulk.

1)252+ SpA Mega Alakazam Psychic vs. 252 HP / 252+ SpD Rotom-W: 139-165 (45.7 - 54.2%) -- 3.1% chance to 2HKO after Leftovers recovery

2)252+ Atk Guts Conkeldurr Drain Punch vs. 252 HP / 0 Def Rotom-W: 202-238 (66.4 - 78.2%) -- guaranteed 2HKO after Leftovers recovery252+ Atk Guts Conkeldurr Drain Punch vs. 252 HP / 0 Def Rotom-W: 202-238 (66.4 - 78.2%) -- guaranteed 2HKO after Leftovers recovery

I don't even know how the hell a Specially Defensive Rotom-W can survive a 252 atk, Adamant, Guts boosted, STAB, Drain Punch from a Conkeldurr at 140 base atk.

Pokemon #5: Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Extreme Speed

I realized that that I was lacking offense after Pidgeot-Mega and Breloom so I slapped on Dragonite. This is where I really need your help guys. Dragonite is 4x weak to ice and so now 4/6 of my Pokemon are weak to ice but 1 takes 1/2 damage from it and the other takes 1/4 damage from it (as you will see soon). I thought it would'nt be too risky because of its multiscale so technically it's only 2x weak to ice at full HP and the good part of that is Weakness Policy will kick in and I would have had a DDance up as well and I am usually able to sweep. Here are some calcs:

1)252 SpA Choice Specs Starmie Ice Beam vs. 0 HP / 0 SpD Multiscale Dragonite: 246-290 (76.1 - 89.7%) -- guaranteed 2HKO, +3 252+ Atk Dragonite Extreme Speed vs. 0 HP / 0 Def Starmie: 280-330 (107.2 - 126.4%) -- guaranteed OHKO

If I pull that off it's GG. Especially if they have no Pokemon with sturdy.

Pokemon #6:Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Will-O-Wisp
- Lava Plume
- Protect
- Earth Power

This was my only hope to get a Pokemon that seriously resists ice. Heatran is bulky and by that I mean very bulky (You'll see from the calcs below). Heatran is the ultimate Talonflame counter as I have realized (Especially the ones that run roost). I have seen Talonflames swords dance then see me lava plume thinking I can't kill them then they roost unexpectedly not knowing I have Earth Power and I always catch them off guard. Protect is simply to check for intentions. Calcs:

1)252 SpA Life Orb Greninja Hydro Pump vs. 248 HP / 252+ SpD Heatran: 276-328 (71.6 - 85.1%) -- guaranteed 2HKO after Leftovers recovery

2)252 SpA Mega Diancie Earth Power vs. 248 HP / 252+ SpD Heatran: 316-376 (82 - 97.6%) -- guaranteed 2HKO after Leftovers recovery

I don't understand how Heatran survives a STAB, 252 SpAtk hydro pump from a Greninja and I especially can't understand how it survives a Max SpAtk Diancie-Mega using Earth Power at 4x Effectiveness.

Thank You all in advance for your advice.

The Team (Importable):
Pidgeot-Mega @ Pidgeotite
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Roost
- Heat Wave
- Hidden Power [Grass]

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Mach Punch
- Bullet Seed
- Spore

Gligar @ Eviolite
Ability: Immunity
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Roost
- Stealth Rock
- Toxic
- Earthquake

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Thunder Wave

Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Extreme Speed

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Will-O-Wisp
- Lava Plume
- Protect
- Earth Power

by
I'll just make a few suggestions (I'm assuming you're playing single battles).

Have Lum Berry instead of Weakness Policy because Status-Conditions (like T-Wave from Thundurus and Will-O-Wisp from Sableye) really hurt Dragonite. In addition, you can run Outrage instead of Dragon Claw since the Lum Berry would heal the Confusion that comes afterwards. Have Earthquake over Fire Punch since it hits a lot of steel-types extremely hard (ex: Bisharp, M-Metagross).

Heatran should have Taunt instead of Protect because Protect is situational. Taunt can atleast deal with set-up sweepers or status-users.

Also having both Will-O-Wisp and T-Wave on Rotom-Wash are extremely counter-productive, so just have Pain Split instead of T-Wave because Pain Split gives good recovery and Will-O-Wisp is more helpful for beating many physical sweepers.

I'll probably post more suggestions later; hope I helped for now!
I'll tell you right now:

You're better off havIng superior pokemons to Pidgeot and Gligar. Both of them are pretty "bad" in the metagame, and it's pretty evident through their movesets and calcs. Pidgeot is walled by quite a few common threats in the metagame, and does not have the best speed tier OR bulk to warrant itself as useful. Tornadus-Therian is basically the "better" Pidgeot because it has the same speed tier, an arguably better Ability (regenerator kind of nullifies stealth rock damage), and can have either better bulk (assault vest) or more damage output (life orb).

Gligar is simply "bad" because it is too passive. Any SpD talonflame shuts you down, as well as Heatran , because you have no direct attacks to hit it for much damage. Slowbro is a much better physical wall because it can have Leftovers recovery and it has a better ability in Regenerator. While i'm on this, put stealth rock on Heatran over earth power, since slowbro and/or Rotom are great switchins to Heatran anyways. Slowbro should run Scald, Psyshock, and Slack off. The last move should either be Thunder Wave or Toxic.

A nitpick:
Replace TWave on Rotom for Pain Split
In my experience Breloom should have a Focus Sash to set up Spore and Swords Dance because he is very frail, but I guess it is personal preference.
I agree with all of the above comments except for the ones about Dragonite and Breloom. I know the power of weakness policy Dragonite, and while it can be vulnerable to status, it can pull off many more sweeps and catch many things off guard. If you want to use weakness policy, then you might want to think about replacing extremespeed with iron head. While this does get rid of your priority, it works well against fairies. They give you a weakness policy boost on the same turn that you dragon dance. you are now at +3 attack and will likely outspeed them. You can now OHKO them with iron head, where you might have lost before (particularly against Mega Diancie and Mega Altaria). As for Breloom, you have good reason to run Life Orb and have proven it's worth.
Weakness Policy isnt much use when you start facing players who are aware of all the things you could possiby be running. Sand is very common in the metagame, such as TTar + Exca, or Hippowdon as a bulky wall usually run sand. The move stealth rock is basically a necessity due to its great use and "free" damage.  Since this team does not have a spinner or defog user, Dragonite will lose Multiscale once it is hit by rocks or sand, and thus easier to KO.

Losing ESpeed just guarantees he loses to weavile.
True, you have a point.

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