MAIN TEAM
1. (M) Skarmory (Steel/Flying) – Hazard Setter
Ability: Sturdy
EVs: 252 HP / 4 Att / 252 Def
Impish Nature (+Def, -SAtk)
Item: Custap Berry
-Whirlwind
-Spikes
-Stealth Rock
-Iron Head
Sturdy + Custap Berry enables you to use at least Stealth Rock and one Spikes. After that you have the choice to set up another layer of Spikes, use Whirlwind to damage your opponent one by one or use Iron Head to inflict more damage.
2. (M) Swellow (Normal/Flying) – Physical Attacker & Scout
Ability: Guts
EVs: 4 HP / 252 Att / 252 Spe
Jolly Nature (+Spe, -SAtk)
Item: Flame Orb
-Protect
-U-Turn
-Facade
-Brave Bird / Endeavor
Flame Orb activates Guts which activates Facade. Protect to safely get the boost from the Flame Orb. U-Turn for scouting. Brave Bird / Endeavor as a last resort.
3. (M) Decidueye (Grass/Ghost) – Hazard Remover / Trapper
Ability: Long Reach
EVs: 252 HP / 4 Def / 252 Spe
Impish Nature (+Def, -SAtk)
Item: Leftovers
-Defog / Curse
-Roost
-Leaf Blade
-Spirit Shackle
Decidueye is a great Bird Pokémon for removing hazards since he won’t receive as much damage from Stealth Rock as the others. Curse combined with Spirit Shackle is also an excellent combo. Roost for healing (especially if you pick Curse over Defog). Leaf Blade is very useful against those Rock and Ground Pokémon.
4. (M) Staraptor (Normal/Flying) – Physical Sweeper
Ability: Reckless
EVs: 4 HP / 252 Att / 252 Spe
Adamant Nature (+Att, -SAtk)
Item: Life Orb
-Roost / U-Turn / Pursuit
-Close Combat
-Brave Bird
-Double-Edge
Reckless activates Brave Bird and Double-Edge which both deal massive damage. Close Combat for coverage and Roost for healing since you’ll receive quite some recoil. You could also pick U-Turn over Roost to escape quickly when you know you’re screwed. Pursuit is another great choice.
5. (M) Talonflame (Fire/Flying) – Physical Sweeper
Ability: Gale Wings
EVs: 4 HP / 252 Att / 252 Spe
Jolly Nature (+Spe, -SAtk)
Item: Flying Gem
-Swords Dance
-Roost
-Acrobatics
-Flare Blitz
Swords Dance for raising you Attack. Gale Wings + Flying Gem + Acrobatics = major damage. Flare Blitz for STAB and Roost for healing your recoil damage.
6. (M) Braviary (Normal/Flying) – Physical Tank
Ability: Defiant
EVs: 252 HP / 252 SDef / 4 Spe
Adamant Nature (+Atk, -SAtk)
Item: Leftovers
-Substitute
-Bulk Up
-Roost
-Brave Bird
Use Substitute so you can set up your Bulk Up. Then attack with Brave Bird. Leftovers and Roost for healing.
SUBSTITUENTS
(M) Mega Pidgeot (Normal/Flying) – Hazard Remover & Special Sweeper
Ability: No Guard
EVs: 4 HP / 252 SAtk / 252 Spe
Timid Nature (+Spe, -Atk)
Item: Pidgeotite
-Defog
-Roost
-Heat Wave
-Hurricane
Defog for removing hazards. No Guard provides a 100% accuracy for Heat Wave and Hurricane. Roost is always nice for some healing.
(M) Noctowl (Normal/Flying) – Wall
Ability: Insomnia
EVs: 252 HP / 252 Def / 4 SDef
Calm Nature (+SDef, -Atk)
Item: Leftovers
-Hypnosis
-Reflect
-Night Shade
-Dream Eater / Roost / Magic Coat
Hypnosis + Dream Eater is a nice combo. Reflect so you’ll take less damage from Physical Attacks. Night Shade is your way to do damage. You could also pick Roost / Magic Coat over Dream Eater.
(M) Hawlucha (Fighting/Flying) – Scout
Ability: Limber
EVs: 252 Att / 4 Def / 252 Spe
Adamant Nature (+Atk, -SAtk)
Item: Life Orb
-Detect
-Encore
-U-Turn
-Flying Press
Detect + Encore for breaking Stealth Rockers. U-Turn for scouting. Flying Press is a great move since it’s both Flying and Fighting.
(M) Toucannon (Normal/Flying) – Physical Sweeper
Ability: Skill Link
EVs: 4 HP / 128 Atk / 124 Def / 252 SDef
Adamant Nature (+SAtk, -Atk)
Item: Leftovers
-Swords Dance
-Bullet Seed
-Rock Blast
-Beak Blast
Swords Dance for setting up a great Attack stat. Skill Link makes sure Bullet Seed and Rock Blast hit five times. Beak Blast is a great pick for burning your opponent and dealing some nice damage.
Oricorio (?/Flying) - Special Sweeper
Ability: Dancer
Timid Nature (+Spe, -Atk)
EVs: 4 HP / 252 SAtk / 252 Spe
Item: Leftovers
-Teeter Dance / Substitute
-Calm Mind
-Air Slash
-Revelation Dance
Teeter Dance / Substitute to set up Calm Mind. Air Slash and Revelation Dance for STAB.