Pokémon Rate My Team
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Zygarde @ Dragonium Z
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Outrage
- Extreme Speed

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Defog
- Spikes
- Counter

Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Toxic
- Seismic Toss
- Counter

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 84 Def / 176 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Baneful Bunker

Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Roost

This is the team I made from advice of another post. I feel it's a lot stronger but more critique is always welcome

by
reshown by
any advice will do really.I want it to be at its best
In my opinion not a lot to criticize hear but for Zygarde I personally  Suggest going for the power construct ability It kinda of helps.
Converted to a comment since it is short — though do note that Power Construct is banned in OU.
Yeah that's the only reason he doesn't have it
Ah I wish I could have said I forgot but you learn something new everyday lol.

1 Answer

1 vote

Having Counter as your only attacking move on Skarmory makes you very easily defeated by Ghost Types, Special Attackers, Taunt Users, and Tanks. I would replace Counter with Brave Bird. Not much better, honestly, but it's much more effective against Chansey and Blacephelon. Haze over Baneful Bunker on Toxapex because Toxapex is so tanky that it can take a hit from boosted pokemon and then Haze their boosts away and then Toxic Spikes predicting their switch, or switch, or use Scald/Recover. I would run Hasty/Niave Nature on Charizard-Mega (Y) and then replace Focus Blast with Flame Charge and switch out the 4 Defense IVs for 4 Atk. It's very unconventional, but it's great as a Revenge Killer, and if they switch you still get the speed boost. I would also switch Counter on Chansey for Protect to scout out and to Toxic stall. HP Ice on Landorus-T with Impish Nature and no SpA EVs is rather counter productive, so I would use a Utility move instead like Taunt, Rock Tomb, or Knock Off. I like this team because its very Balanced, which is my favorite playstyle in the OU Metagame. (I prefer Hyper Offense in UU.) Anyways, thats it, and I hope you realize Counter and Tanks don't go well together.

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Dood mega charizard Y shouldnt be carrying flame charge because it is a special attacker charizard
Chansey works much better with aromatherapy than protect because a lot of its teammates get crippled by poison or paralysis. Landorus needs hidden power to check grass and flying types, especially other Landoruses. Its nature should be changed to relaxed to accommodate for hidden power.
ok thank you for your advice. Ill take it to mind for my utility and tank units