Pokémon Rate My Team
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I want to make this Trick Room team as good as possible. Any Advice? (Note: this is for Doubles).

Oranguru:

Item: Mental Herb
Ability: Telepathy
EVs: 252 HP/4 Sp. Def/252 Def
Sassy Nature

  • Trick Room
  • Instruct
  • Safegaurd
  • Protect

Shuckle:

Item: Psychium Z
Ability: Sturdy
EVs: 252 Def/4 HP/252 Sp. Def
Careful Nature

  • Power Trick
  • Rock Slide
  • Struggle Bug
  • Guard Split

Stakataka:

Item: Life Orb
Ability: Beast Boost
EVs: 252 HP/4 Sp. Def/252 Atk
IVs: 10 Def/0 Spe
Lonely Nature

  • Trick Room
  • Gyro Ball
  • Stone Edge
  • Earthquake

Toxapex:

Item: Black Sludge
Ability: Regenerator
EVs: 252 HP/4 Def/252 Sp. Def
Relaxed Nature

  • Knock Off
  • Toxic Spikes
  • Venom Drench
  • Recover

Palossand:

Item: Leftovers
Ability: Water Compaction
EVs: 252 HP/4 Def/252 Sp. Def
Relaxed Nature

  • Stealth Rock
  • Sandstorm
  • Sand Tomb
  • Shore Up

Camerupt
Item: Cameruptite
Ability: Solid Rock -> Sheer Force
EVs: 252 HP/4 Atk/252 Sp. Atk
Quiet Nature

  • Fire Blast
  • Earth Power
  • Hidden Power Grass
  • Explosion

Any advice is needed!

by
What kind of doubles? VGC, OU, or something else?

1 Answer

1 vote
 
Best answer

Here’s your team, but fixed:

Orangoru @ Mental Herb
Ability: Inner Focus
Relaxed Nature
EVs: 252 HP/140 Def/20 SpA/92 SpA
IVs: 0 Spe & 0 Atk
- Trick Room
- Psychic
- Instruct
- Protect
Description: Telepathy is completely useless as you don’t have any moves on your team that hit all pokemon, so Inner Focus is much better as it allows Orangoru to not be shut down by Fake Out. 0 Speed IVs is to ensure outspending (or underspeeding, depending on the way you look at it) your opponent. 0 Attack IVs is to minimize confusion damage. Safeguard doesn’t help much, so I put Psychic on instead to perhaps finish off an opponent at low HP.

Shuckle @ Life Orb
Ability: Sturdy
Brave Nature
EVs: 252 Atk/172 SpD/84 HP
IVs: 0 Spe
- Power Trick
- Rock Slide/Stone Edge
- Knock Off
- Gyro Ball
Description: I think Rock Slide would be more practical than Stone Edge as it has better accuracy and hits both opponents, but I guess with instruct it doesn’t really matter. Z-Power Trick doesn’t offer much niche, and the Z Move slot is much better used on Stakataka.

Stakataka @ Rockium Z
Ability: Beast Boost
Lonely Nature
EVs: 252 Atk/252 HP/4 SpD
IVs: 0 Spe & 15 Def
- Trick Room
- Gyro Ball
- Rock Slide
- Protect
Description: Stakataka needs 15 Defense IVs in order to gain an attack raise from Beast Boost. 10 Defense IVs are much too little, 15 and Lonely Nature is the perfect combo.

Amoongus @ Sitrus Berry
Ability: Regenerator
Relaxed Nature
EVs: 240 HP/172 Def/96 SpD
IVs: 0 Spe & Atk
- Spore
- Rage Powder
- Giga Drain
- Clear Smog
Description: Much less gimmicky than your Toxapex and offers a huge niche in Rage Powder, allowing a partner to sweep, even without Trick Room.

Cresselia @ Leftovers
Ability: Levitate
Relaxed Nature
EVs: 252 HP/252 Def/4 SpD
IVs: 0 Spe & 0 Atk
- Trick Room
- Skill Swap
- Ice Beam
- Psychic
Description: Offers a great niche in Skill Swap, great Trick Room setter, has excellent bulk, and offers a nice support role. Stealth Rock isn’t very useful in Doubles, and your Palossand just didn’t add very much to your team, so I replaced it with him Cresselia.

Mawile-Mega @ Mawilite
Ability: Intimidate—>Huge Power
Brave Nature
EVs: 252 HP/252 Atk/4 SpD
IVs: 0 Spe
- Iron Head
- Sucker Punch
- Play Rough
- Protect
Description: Outclasses Camarupt-Mega by far as a Mega Trick Room sweeper. With a much better offensive typing, better ability, no 4x weakness, and ability to hold its own without Trick Room (with Sucker Punch) makes it a much better choice over Camarupt-Mega

That’s it! Sorry I replaced half of your team, but I truly think this’ll is the best way to maximize your team’s potential. Good luck in your doubles adventures.

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Well after seeing that i am not a fan anymore
Please try to stay on topic, i.e the team and its revisions. Probably should avoid talking about otherwise irrelevant stuff. You can go to chat for that.
Won't orangoru get shut down by a dark type with taunt?
That's what the Mental Herb is for. As for a Dark type with Taunt, the only real pokemon that utilizes this is Weavile, and EVERY pokemon has a counter you can't just not use something because something shuts it down really well
I used to watch vertisfly, but this changes things.