Pokémon Rate My Team
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My team is supposed to be a sunny day team. But I wanna know how I should change it to be better. And if the whole team is bad you can change it. Stealth rocks has been a problem.
Here’s my team copied from showdown:

Root (Venusaur) (M) @ Black Sludge
Ability: Chlorophyll
Shiny: Yes
EVs: 252 SpA / 128 SpD / 128 Spe
Modest Nature
IVs: 0 Atk
- Sunny Day
- Solar Beam
- Synthesis
- Sludge Bomb

Zard (Charizard-Mega-Y) (M) @ Charizardite Y
Ability: Solar Power
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Roost
- Fire Blast
- Solar Beam
- Dragon Pulse

Rings (Umbreon) (F) @ Leftovers
Ability: Synchronize
EVs: 4 Atk / 252 Def / 252 SpD
Careful Nature
- Foul Play
- Wish
- Protect
- Sunny Day

Rocky (Golem-Alola) (M) @ Leftovers
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Def
Impish Nature
- Stealth Rock
- Counter
- Stone Edge
- Sunny Day

Muscle (Machamp) @ Life Orb
Ability: Guts
EVs: 252 Atk / 140 Def / 116 SpD
Adamant Nature
- Fire Punch
- Earthquake
- Close Combat
- Knock Off

Cradily @ Leftovers
Ability: Storm Drain
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stone Edge
- Toxic
- Synthesis
- Protect

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What format? OU or something else?
I'm assuming OU.
It's an OU team.
I'm not too knowledgeable about sun teams, so I can't really give this a proper rate, but right off the bat, I noticed that you're using quite a few pokemon that are outclassed in the OU metagame. Specifically, Umbreon, Machamp, and Cradily. With Umbreon and Cradily, there are much better defensive pokemon in the metagame and with Machamp, it's outclassed by other fighting types like Mega Medicham. I would replace those 3 with other, more viable pokemon. Keep in mind when thinking of replacements that sun teams are generally very offensive teams that pack very little defensive utility.

Also, sun teams desperately need forms of hazard removal since they typically run several Fire type pokemon that are weak to Stealth Rock and the fact that your team doesn't have any would definitely explain why you've been having trouble with that move. I often see Torkoal used as the sun setter for this type of team over Charizard Y, possibly due to its ability to role compress by providing both Stealth Rock and Rapid Spin as well as Toxic to cripple potential switch-ins to your sun abusers. I would hesitate to say that you have to use it, but you can always give it a shot and see how it goes. In any case, I highly recommend adding something that can remove hazards for your team.

And speaking of sun abusers, I'd recommend adding another one besides Venusaur, as like I said, these teams are pretty offensive, so you want a lot of offensive presence that takes advantage of the weather. An offensive Fire type could be a good inclusion.

I think sun + Alolan-Golem is a really cool idea that could potentially work well, but the main source of its potential is in Alolan-Golem's Magnet Pull ability. It gives it a niche over Magnezone by being able to trap specific Steel types like Heatran that Magnezone can't deal with. Heatran can be a big defensive threat to sun teams due to its ability to sponge Fire type attacks with its Flash Fire ability, so having something that can trap and remove it can be really beneficial. In sum, I'd definitely use Magnet Pull over Sturdy for Golem's ability.

And finally, for the remaining pokemon, I'd use the standard Smogon sets over what you have since there's some odd moves and spreads that you're using. For instance, I have no idea what those specific Speed and SpD EVs on Venusaur do. I usually see just 252 SpA / 252 Spe / 4 SpD with a Life Orb for its item to make it a very powerful sun sweeper. Also, I'd make its moveset Giga Drain / Sludge Bomb / Hidden Power Fire / Growth. Growth gives you +2 SpA in the sun which makes Venusaur very deadly. I prefer Giga Drain as the Grass STAB since it's still powerful at +2 and helps you recover off the damage from Life Orb. I guess you could use Leaf Storm for more power, but with Giga Drain, you can keep Venusaur in for several turns rather than firing off a powerful attack and then switching out, so that's why I like Giga Drain over Leaf Storm. I'd say both of those moves are better than Solar Beam for it because they're both usable outside sun, unlike Solar Beam where you don't want to have to deal with the drawback of wasting a turn before you can use it. Hidden Power Fire hits stuff like Ferrothorn that takes little damage from your Grass move and is immune to Poison. Dragon Pulse on Charizard-Y doesn't hit anything important and it would rather have Focus Blast over it to hit Heatran and Tyranitar. In general, it's better to provide sun through pokemon with the Drought ability than to use Sunny Day over a more useful move.

Hopefully this helps you make some improvements to your team!
Definitely put fire hidden power on your chlorophyll users. The sunlight makes fire attacks do more damage.

Defensive Pokemon are generally bad on weather teams because they stall out the weather turns and force you to set up the weather more times in each battle. I'm pretty sure you should only use defensive Pokemon if they're weak to water, such as Gliscor, Heatran, or Landorus. (because sunlight weakens water attacks) Also you shouldn't rely on Torkoal to remove stealth rock because Torkoal is slow and weak to stealth rock and is consequently very easy to damage. As I mentioned earlier, Gliscor and Landorus are probably better hazard removers because they have better stats and can do lots of things other than removing hazards.

1 Answer

0 votes

Run growth on venusaur, it's pretty good
also instead of cradily use gastrodon
instead of golem use a defogger

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Can you possibly explain why?