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Lv. 100 Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Atk / 0 Sp Atk / 6 Def / 0 Sp Def / 0 Spd
Nature: Brave
Moves:
- Gyro Ball (speed disadvantage maximizes damage)
- Spikes (triple-use provides 1/4 HP loss entry hazard)
- Leech Seed (replenishes HP - also an entry hazard)
- Earthquake (strong physical attack that deals 1x damage to fire and fighting types - just in case)
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Lv. 100 Emboar @ Life Orb
Ability: Reckless
EVs: 252 HP / 252 Atk / 0 Sp Atk/ 6 Def / 0 Sp Def / 0 Spd
Nature: Adamant
Moves:
- Flare Blitz (STAB + Reckless boosted)
- Wild Charge (for use against Water and Flying types, Reckless boosted)
- Hammer Arm (STAB + Reckless boosted)
- Heat Crash (Emboar is quite heavy)
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Lv. 100 Mewtwo @ Leftovers
Ability: Pressure
EVs: 90 HP / 0 Atk / 252 Sp Atk / 84 Def / 84 Sp Def / 0 Spd
Nature: Modest
Moves:
- Psystrike
- Aura Sphere
- Ice Beam
- Shadow Ball
All moves get Sp Atk boost.
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How are my EVs and natures? This is the first time I'm actually paying attention to those and trying to give my Pokémon a nature that's beneficial to my EVs and strategy. Any other suggestions?