Pokémon Rate My Team
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Scolipede @ Black Sludge
Ability: Speed Boost
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Iron Defense
- Substitute
- Earthquake
- Baton Pass

Ninjask @ Leftovers
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Substitute
- Swords Dance
- X-Scissor

Masquerain @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Bug Buzz
- Quiver Dance
- Baton Pass

Decidueye @ Leftovers
Ability: Long Reach
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Leaf Blade
- Ominous Wind
- Double Team
- Baton Pass

Drifblim @ Lax Incense
Ability: Aftermath
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Amnesia
- Baton Pass

Medicham @ Leftovers
Ability: Telepathy
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Signal Beam
- Substitute
- Calm Mind
- Baton Pass

by
What tier should they be in?
you need protect on your speed boosters

1 Answer

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One thing I see right off the bat is decidueye with ominous wind and baton pass. This won't work so well becauseominous wind has a low chance of boosting stats and decidueye doesn't have high defense, meaning it can be easily taken down by a flare blitz inceniroar. You could change the sp defense evs to defense, to let it survive longer to set up ominous wind. Or you could take it out completely, and replace it with something else. I would replace it with an attacker special or physical, that you want to tar get all the passes at. This way, you can change to something that doesn't have baton pass, and because it's anything goes, you have many choices. It's long, so to sum it up, change decidueye and make a main attack as a target for your baton passes.

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Alright, I'll give it a shot.