Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 236 Def / 24 SpD
Bold Nature
- Defog
- Roost
- Discharge
- Heat Wave
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Power Whip
- Thunder Wave
Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Haze
- Recover
- Knock Off
- Baneful Bunker
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Psyshock
- Moonblast
- Focus Blast
Spectrier @ Choice Scarf
Ability: Grim Neigh
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Hex
- Haze
- Shadow Ball
- Will-O-Wisp
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Stealth Rock
- Earthquake
- Swords Dance
Just a team built about the incarnations of hell in ou known as Ferrothorn and Toxapex as the main defensive core. Specially defensive Pex somewhat allows me to handle opposing Spectriers, which are surprisingly getting rarer and rarer, by removing its potential scarf and allowing my own Spectrier to feast on it. The main offensive core made up of Garchomp and Tapu Lele to break open a single huge hole for Spectrier to exploit. Zapdos is to deal with random Hawluchas that keep showing up while being a reliable defog support
Thunder wave is chosen over knock off on Ferrothorn as to spread paralysis. Toxic spikes seems to be a good idea of Pex but I really wanna screw over Cinderace so I went with bunker instead with it being the one to get knock off