Pokémon Rate My Team
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Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpAtk / 4 SpDef/ 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Encore
- Substitute
- Perish Song

Gengar is quite a viable mega, along with having an interesting niche as a trapper. I use it mainly to maul hyper offensive teams that are dependent on getting rocks up and killing something in the process, IE excadrill hyper offense. I also enjoy having a pokeymans for potential death fodder, or even another trap if I'm lucky. Encore is to abuse something trying to use a hazard. Perish Song is to perish trap something. Substitute is to protect mgar because of its frailty. I am highly debating shadow ball with sludge wave, but my rationale was that shadow ball is better because normal types are much less common.

Necrozma-Dusk-Mane @ Rocky Helmet
Ability: Prism Armor
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Morning Sun
- Sunsteel Strike
- Knock Off
- Stealth Rock

My non V create and Earthquake Mega Ray, which, admittedly, is quite uncommon. However, it can also stave off many physical attackers such as Zacian Crowned and Zekrom. 4 Speed Evs are to outspeed other ndms by just a bit in the case they aren't running 4 Spe Evs. Morning Sun is Recovery, Knock Off is to cripple item dependent pokeymans. Stealth Rocks are....quite self explanitory.

Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Recover
- Refresh
- Calm Mind
- Judgment

Arceus Dark is my best check to Special Y god, as well as Calyrex Shadow. Recover is reliable recovery (lel) to keep my boi healthy. Defog is hazard removal, Calm Mind is to Boost up so you take hits better while also dealing a crapton back and judgement is good powerful damage.

Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Thousand Arrows
- Glare
- Haze
- Coil

This is usually how I check Primal Groudon, however, I'm definitely thinking of replacing it with arceus fairy or something. Anyways, Thousand Arrows is good damage, Glare para haxes stuff, haze gets rid of boosters such as Emo Horse and Sword Dog. Coil is a good set up which also boosts defense to help it take hits better.

Calyrex-Shadow @ Life Orb
Ability: As One (Spectrier)
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Draining Kiss
- Astral Barrage
- Psyshock

Pretty basic set. Calyrex nukes stall. I dunno what else to say about this. It is a powerful special attacker that destroys stall and some offensive teams.

Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Behemoth Blade
- Close Combat
- Swords Dance
- Wild Charge

Zacian is one of the behemoths (pun intended) of National Dex as a physical attacker. Adamant is for obscene power. Swords Dance certainly helps with its limited power (satire), Behemoth Blade is quite a nuclear stab attack, Close Combat is amazing coverage, and Play rough deals with mega ray and Zygarde. However, I am considering yeeting it for wild charge

https://pokepast.es/27391a1fd0614ad9

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You forgot the last 4 EVs on Gengar-Mega. Also, maybe a more defensive spread should be used on it. Wild Charge is better than Play Rough due to dealing with Arceus-Water, Ho-Oh, Primal Kyogre(regular too), and Yveltal.
Sash 3 attacks calyrex is bad. If you intend to sweep with np, use life orb. Pk is right, wild charge is generally better than play rough. I think you should use nasty plot > perish song on mgar, which means you might have to replace calyrex. I don’t think that darkceus set is very good
Yeah I had baton pass and np for passing before I realized there's nothing really to pass too, which is why I had sashh. For some reason, I put defog over refresh on darkeus. And Yeah, Play rough vs Wild Charge is always something I struggled with, but I'll make sure to change that. And I was going for a fast perish trap, so I'll make it more defensive
Also, as you said, I'm considering yeeting calyrex for Ygod mainly because I have a ghost attacker.
Sludge Wave doesn't really cover anything important, maybe it can be replaced by Dazzling Gleam, Thunderbolt or Hidden Power(Ice, Ground, or Fire? idk)?
It does handle the fairies such as arceus fairy and xerneas. I can consider replacing it
Oh yeah forgot about them, oops XD. Sludge Wave could be replaced, but now that you reminded me about them, you should probably keep it.

1 Answer

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Gengar

Having Perish Song is more important than Sludge Wave apologies for the original thing i said lmao

Necrozma Dusk Mane

Why 4 Speed EVs? I don't think outspeeding opposing Dusk Manes is too big of a deal. You should use 4 SpD instead.

Arceus-Dark

Specially Defensive Yveltal can check Calyrex-Shadow better. It has the ability to fit Snarl more easily on its set, it has Knock Off, and U-turn, it is a defogger that is immune to Spikes and Tspikes and, with boots, Stealth Rock. Unlike Tyranitar and Darkceus, it isn't as deathly afraid of Buginium Z Calyrex which destroys the other two, and unlike Darkceus it can use Foul Play to prevent Zacian from switching in.


Yveltal @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 252 HP / 4 Def / 252 SpD
Calm / Careful Nature
- Snarl
- U-turn / Knock Off / Foul Play
- Roost
- Defog

Zygarde

Looks good. Was Zygarde-C outspeeding paralyzed Calyrex-S with those EVs intentional? Cool stuff, nerd.

Calyrex-Shadow

No comment.

Zacian-Crowned

This looks good as well.

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Alright, thanks so much :)