Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpAtk / 4 SpDef/ 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Encore
- Substitute
- Perish Song
Gengar is quite a viable mega, along with having an interesting niche as a trapper. I use it mainly to maul hyper offensive teams that are dependent on getting rocks up and killing something in the process, IE excadrill hyper offense. I also enjoy having a pokeymans for potential death fodder, or even another trap if I'm lucky. Encore is to abuse something trying to use a hazard. Perish Song is to perish trap something. Substitute is to protect mgar because of its frailty. I am highly debating shadow ball with sludge wave, but my rationale was that shadow ball is better because normal types are much less common.
Necrozma-Dusk-Mane @ Rocky Helmet
Ability: Prism Armor
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Morning Sun
- Sunsteel Strike
- Knock Off
- Stealth Rock
My non V create and Earthquake Mega Ray, which, admittedly, is quite uncommon. However, it can also stave off many physical attackers such as Zacian Crowned and Zekrom. 4 Speed Evs are to outspeed other ndms by just a bit in the case they aren't running 4 Spe Evs. Morning Sun is Recovery, Knock Off is to cripple item dependent pokeymans. Stealth Rocks are....quite self explanitory.
Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Recover
- Refresh
- Calm Mind
- Judgment
Arceus Dark is my best check to Special Y god, as well as Calyrex Shadow. Recover is reliable recovery (lel) to keep my boi healthy. Defog is hazard removal, Calm Mind is to Boost up so you take hits better while also dealing a crapton back and judgement is good powerful damage.
Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Thousand Arrows
- Glare
- Haze
- Coil
This is usually how I check Primal Groudon, however, I'm definitely thinking of replacing it with arceus fairy or something. Anyways, Thousand Arrows is good damage, Glare para haxes stuff, haze gets rid of boosters such as Emo Horse and Sword Dog. Coil is a good set up which also boosts defense to help it take hits better.
Calyrex-Shadow @ Life Orb
Ability: As One (Spectrier)
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Draining Kiss
- Astral Barrage
- Psyshock
Pretty basic set. Calyrex nukes stall. I dunno what else to say about this. It is a powerful special attacker that destroys stall and some offensive teams.
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Behemoth Blade
- Close Combat
- Swords Dance
- Wild Charge
Zacian is one of the behemoths (pun intended) of National Dex as a physical attacker. Adamant is for obscene power. Swords Dance certainly helps with its limited power (satire), Behemoth Blade is quite a nuclear stab attack, Close Combat is amazing coverage, and Play rough deals with mega ray and Zygarde. However, I am considering yeeting it for wild charge
https://pokepast.es/27391a1fd0614ad9