Pokémon Rate My Team
0 votes
404 views

Aegislash @ Weakness Policy
Ability: Stance Change
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shadow Sneak
- King's Shield
- Swords Dance
- Sacred Sword

Corviknight @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Def
Impish Nature
- Body Press
- Defog
- Roost
- Iron Head

Toxapex @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 4 Atk / 64 Def / 188 SpD
Careful Nature
IVs: 0 Atk
- Haze
- Recover
- Baneful Bunker
- Toxic Spikes

Clefable @ Babiri Berry
Ability: Unaware
EVs: 252 Def / 252 SpD / 4 Spe
Careful Nature
- Knock Off
- Wish
- Stealth Rock
- Teleport

Zoroark @ Leftovers
Ability: Illusion
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Nasty Plot
- Trick
- Extrasensory

Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
Shiny: Yes
EVs: 128 HP / 128 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Nasty Plot
- Volt Switch
- Stored Power

:)

by
edited by
Why do you have trick and leftovers on Zoroark? You'll give them a beneficial item if you do that.
Zoroark is a gimmick. Good players would easily play around it. Plus, it is frail.
Give Toxapex Black Sludge to punish Pokemon using Trick. I recommend switching Rotom-Heat to Nasty Plot, Thunderbolt, Overheat, and Toxic or Pain Split or Volt Switch with 248 HP / 8 SpA / 252 Spe. You can also try switching Zoroark to Rillaboom as it benefits from Rotom-Heat removing bulky steel types Ferrothorn and Corviknight.

Please log in or register to answer this question.