Pokémon Rate My Team
1 vote

So I made a team and it did okay, but I made it with changes and that was the one that gave me most success. My Elo peak is Number 2 on Ladder (I'm probably not gonna update this anymore), and I want to know what changes I can make. (Pokepaste)


Kommo-o (F) @ Kommonium Z
Ability: Bulletproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clanging Scales
- Aura Sphere
- Flamethrower
- Substitute

This is usually my lead. I like to Z-move then go ham or Substitute. Clanging Scales is for Z-move and STAB, Aura Sphere is also STAB and hits Normal, Rocks, and Steels. Flamethrower is for Coverage against things like Steels, and Substitute is to dodge things like Toxic or Leech Seed.


Garchomp (M) @ Focus Sash
Ability: Rough Skin
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Earthquake
- Stone Edge

Swords Dance for attack boosts, Scale Shot for speed, Equake for STAB, and Stonedge to hit Flying types and such.
Sash is to help set up.


Kyurem @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Ice Beam
- Earth Power
- Focus Blast

Scarf Kyurem really helps to outspeed things I can't usually hit and can help with opposing Dragon monos. Freeze Dry to hit mons like Pelipper, Mega Swampert, and other Water types. Ice Beam is a stronger STAB option that hits Dragons and Flying mons. Earth Power is coverage that can hit things like Heatran or Excadrill. Focus Blast is mainly for Normal types but can also hit steels and Ice types. (Now you may notice I'm only mentioning Ice types now but I'm mainly talking about opposing Kyurem.)


Hydreigon (F) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Flamethrower
- Draco Meteor
Yep. Another special sweeper. This helps against Psychic and Ghost monos. Nasty Plot is to set up, Dark Pulse and Draco Meteor are STAB, and Flamethrower is coverage. Life Orb is for stronger damage.


Latios @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Draco Meteor
- Roost

For this I decided to go for a Defensive role. Calm Mind boosts the specials, Psyshock to hit mons like Blissey, Draco for strong damage, and Roost for healing.

"Wair is ur mega?" Here it is dang it!
Altaria not this


Altaria-Mega (F) @ Altarianite
Ability: Natural Cure
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Frustration
- Heal Bell
- Roost

The fluffy cloud birb helps my matchups against Dark and opposing Dragon monos with it's Fairy Typing. DDance to set up, Fustration is boosted by Pixilate and is Imposter proof, Heal Bell to heal some team members and itself (should I replace with refresh?), and Roost to heal.


-As you can tell, I don't like talking about Fairies and Ice because I usually just click forfeit when I see them. I can win, but it can be really challenging. Basically I struggle against fast mons with Ice and fairy moves, especially Tapu Koko and Scarf Lele. Help?

-While I don't usually struggle against Water monos, Sash shellsmash Cloyster and Scarf Greninja (Dark monos too) are a big problem. While I can beat Greninja with Kyurem, I usually lose when I see a Cloyster because I have no Espeed Dragonite. Are there any reliable counters?

-I find Prankster to be annoying, especially with encore if I try to set up which is part of the reason I have Hydreigon (I'm talking mostly about Sabelye and Illumise which is on this one dude's team). Any suggestions?

-Aside from Fairy and Ice which I don't fight, I find the Monos I can struggle most against are Bug, Psychic, Electric, and sometimes Dark (I don't know about this one since Urshifu is banned now). Suggestions?

Sorry this post is so long but I'm looking forwards to your advice. Thanks

edited by
As you said you basically autolose to Fairy and Ice so you should probably add a countermeasure to them like Dragalge or Duraludon.
I'm finding that Psychic mono can be hard to deal with.

2 Answers

0 votes

Since Fairy, Ice and Prankster seem to be your main concerns, I reccomend running Guzzlord with its dark-typing and access to moves such as Sludge Bomb and Fire Blast.
I reccomend subbing your Hydreigon out for this Guzz, since it's made mostly redundant by it.

Guzzlord @ Choice Specs
Ability: Beast Boost
EVs: 152 SpD / 252 SpA / 104 Def
Modest Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- Sludge Bomb

I have opted for a more defensive set to allow it to take more hits with Choice Specs allowing it to deal more damage to your teams main threats.

What makes Guzzlord better than Hydreigon? It's still going to die to Fairy and Ice types. Imo Hydreigon is better than Guzzlord. What do you mean by it's made mostly redundant?
Hydreigon is ranked. Guzzlord isn’t. It’s not opinion that Hydreigon is better, it’s fact lol
"Fairy and Ice seem to be your main concerns"

proceeds to put a 4x fairy weak Pokemon that is still ice weak on the team, claiming one of the best pokemon for dragon teams (which also happens to have flash cannon and flamethrower/fire blast in its moveset, not that flash cannon is that good) is redundant and outclassed by a slower and weaker pokemon with the same typing

0 votes

You can improve your Garchomp by doing this
Ability - Rough Skin
Item - Rocky Helmet
EVs - 252 Atk/ 252 speed / 4 Sp.Def
-Outrage (Physical STAB)
-Iron Head (Coverage Against Fairy and Ice)
-Earthquake (Another Physical STAB)
-Sword dance (For raising attack and as a Max guard when Dynamaxed)

Also you can give flash cannon to Kommo-O

You don't need to put a move on every single Pokemon to cover its weaknesses. For example, it is not necessary to put Iron Head on Garchomp because a better play against Fairy/Ice types is to switch (and Earthquake is still an effective attack against those Pokemon).
Dynamax? That doesn't exist in Nat Dex Monotype...