So I made a team and it did okay, but I made it with changes and that was the one that gave me most success. My Elo peak is Number 2 on Ladder (I'm probably not gonna update this anymore), and I want to know what changes I can make. (Pokepaste)
Kommo-o (F) @ Kommonium Z
Ability: Bulletproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clanging Scales
- Aura Sphere
- Flamethrower
- Substitute
This is usually my lead. I like to Z-move then go ham or Substitute. Clanging Scales is for Z-move and STAB, Aura Sphere is also STAB and hits Normal, Rocks, and Steels. Flamethrower is for Coverage against things like Steels, and Substitute is to dodge things like Toxic or Leech Seed.
Garchomp (M) @ Focus Sash
Ability: Rough Skin
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Earthquake
- Stone Edge
Swords Dance for attack boosts, Scale Shot for speed, Equake for STAB, and Stonedge to hit Flying types and such.
Sash is to help set up.
Kyurem @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Ice Beam
- Earth Power
- Focus Blast
Scarf Kyurem really helps to outspeed things I can't usually hit and can help with opposing Dragon monos. Freeze Dry to hit mons like Pelipper, Mega Swampert, and other Water types. Ice Beam is a stronger STAB option that hits Dragons and Flying mons. Earth Power is coverage that can hit things like Heatran or Excadrill. Focus Blast is mainly for Normal types but can also hit steels and Ice types. (Now you may notice I'm only mentioning Ice types now but I'm mainly talking about opposing Kyurem.)
Hydreigon (F) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Flamethrower
- Draco Meteor
Yep. Another special sweeper. This helps against Psychic and Ghost monos. Nasty Plot is to set up, Dark Pulse and Draco Meteor are STAB, and Flamethrower is coverage. Life Orb is for stronger damage.
Latios @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Draco Meteor
- Roost
For this I decided to go for a Defensive role. Calm Mind boosts the specials, Psyshock to hit mons like Blissey, Draco for strong damage, and Roost for healing.
"Wair is ur mega?" Here it is dang it!
not this
THIS
Altaria-Mega (F) @ Altarianite
Ability: Natural Cure
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Frustration
- Heal Bell
- Roost
The fluffy cloud birb helps my matchups against Dark and opposing Dragon monos with it's Fairy Typing. DDance to set up, Fustration is boosted by Pixilate and is Imposter proof, Heal Bell to heal some team members and itself (should I replace with refresh?), and Roost to heal.
Concerns
-As you can tell, I don't like talking about Fairies and Ice because I usually just click forfeit when I see them. I can win, but it can be really challenging. Basically I struggle against fast mons with Ice and fairy moves, especially Tapu Koko and Scarf Lele. Help?
-While I don't usually struggle against Water monos, Sash shellsmash Cloyster and Scarf Greninja (Dark monos too) are a big problem. While I can beat Greninja with Kyurem, I usually lose when I see a Cloyster because I have no Espeed Dragonite. Are there any reliable counters?
-I find Prankster to be annoying, especially with encore if I try to set up which is part of the reason I have Hydreigon (I'm talking mostly about Sabelye and Illumise which is on this one dude's team). Any suggestions?
-Aside from Fairy and Ice which I don't fight, I find the Monos I can struggle most against are Bug, Psychic, Electric, and sometimes Dark (I don't know about this one since Urshifu is banned now). Suggestions?
Sorry this post is so long but I'm looking forwards to your advice. Thanks