got to 1300 elo, pretty sure this team is usable
IMO I think your team can already be piloted very well is some very minor adjustments were made to the sets(brick break on ttar), so this is more of my take on a Torterra build.
Torterra works best on TR, which you already incorporated, so I decided to build a team around TR to maximize Torterra's performance.
Staraptor @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- U-turn
- Final Gambit
One of my favorite pokemon to help TR go up thus far in BDSP VGC. Turn 1 Final Gambit can kill off a threat to Cresselia, and get a slower pokemon in safely in the same turn. U-Turn gives pivoting capabilities to Staraptor(mainly against rain teams) and Brave Bird + CC maximize it's offensive coverage.
Smeargle @ Focus Sash
Ability: Own Tempo
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Fake Out
- Follow Me
- Transform
- Trick Room
In the case that Staraptor is too risky, Smeargle will pretty much guarantee TR goes up by running Fake Out, Follow Me, and it's own TR. Transform gives it it's own offensive presence by copying pokemon that might boost against Cress turn 1, or copy one of it's own teammates.
Cresselia (F) @ Leftovers
Ability: Levitate
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Calm Mind
- Ice Beam
- Psychic
Standard Cress as a TR setter. IMO Calm Mind is much better than protect as without calm mind it just sits there on the field and can waste momentum. Consider running Moonlight for even more bulk.
Torkoal @ Charcoal
Ability: Drought
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Eruption
- Heat Wave
- Solar Beam
- Protect
Torterra can remove water, ground, and rock types. The type that most comes to mind when it comes to taking advantage of those types gone is fire. Torkoal was chosen because it is an absolute monster under TR(Eruption go brrrrr). Very standard set.
Torterra @ Yache Berry
Ability: Overgrow
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Seed Bomb
- Earthquake
- Rock Slide
Yache Berry is the best item for Torterra because the ability to tank Ice type moves is pretty huge. SD > Curse(+1 Defense is pretty useless IMO). I chose Seed Bomb over Wood Hammer because the recoil has screwed me over before, and Rock Slide hits Flying types. Consider running Protect or Synthesis over Rock Slide.
Dragonite @ Choice Band
Ability: Inner Focus
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Dragon Claw
- Extreme Speed
- Fire Punch
- Rock Slide
Team was pretty weak to dragons(had no way to hit them other than Cresselia's ice beam, and when Cresselia goes down you pretty much auto-lose), so I ended up running the pretty niche Dragonite as it is the slowest Dragon type, allowing it kill other dragons in TR. Pretty "standard" CB set. Somehow glossed over Mamoswine as a better way to kill dragon types, but I haven't tested it yet. It's most likely better than Dragonite, so here have the set:
Mamoswine @ Life Orb
Ability: Oblivious
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Ice Shard
- Icicle Crash
- Earthquake
- Protect
*I was too lazy to put in your EVs, so feel free to do so
**The pokepaste has 7 pokemon, just use Mamo/Dragonite in the last slot
Generally the game plan is to lead Staraptor/Smeargle + Cress, with 2 of Torkoal, Torterra, and Mamoswine/Dragonite in the back. Mamoswine/Dragonite are mostly chosen for teams with more than one dragon type.
Pokepaste: yes
Hope I helped!