Gardevoir (F) @ Choice Specs
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Moonblast
- Thunderbolt
- Psychic
Gardevoir is my favourite pokemon so I always have to have one on my team.
That being said, choice specs on Gardevoir work great, increasing the already strong sp. atk. Trace can be really helpful depending on your opponent's ability.
Hatterene @ Life Orb
Ability: Magic Bounce
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Mystical Fire
- Psychic
- Draining Kiss
Typical trick room hatterene here, psychic and draining kiss are STAB. Draining kiss is good for healing to make up for life orbs downside too. Mystical Fire is for coverage.
Togekiss (F) @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Aura Sphere
- Flamethrower
- Nasty Plot
Your standard annoying togekiss. Nasty plot makes its already good sp.atk even better. air slash for STAB and its flinch chance. The rest are coverage.
Klefki (F) @ Light Clay
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Foul Play
- Thunder Wave
Prankster makes this an amazing screen setter and is good for adding thunder wave too. Foul play is good to attack pokemon with high attack stats/ones that have used status increasing moves.
Azumarill (F) @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Belly Drum
- Aqua Jet
- Superpower
- Play Rough
Maxed out attack with belly drum makes this a good sweeper Sitrus Berry takes care of the colossal health loss from the move too.
Carbink @ Rocky Helmet
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Power Gem
- Protect
- Earth Power
- Moonblast
My little tank. carbink is great for stalling with its high defence and access to protect. Moonblast and power gem are STAB.