Pokémon Rate My Team
3 votes

Scolipede (F) @ Focus Sash
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Megahorn
- Swords Dance
- Earthquake
- Rock Slide

Scolipede can sometimes sweep for me depending on the accuracy of the attacks and the opponent's Pokemon. Great coverage, but Air Balloon can be a problem with Pokemon like Magnezone and Heatran. And accuracy isn't perfect with Megahorn and Rock Slide. Focus Sash is there to be able to at least live the first turn and gain speed from Speed Boost, hopefully being able to respond with a sweep.

Gengar (M) @ Choice Scarf
Ability: Cursed Body
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Shadow Ball
- Psychic
- Focus Blast

Gengar is here as a wallbreaker and can respond to threats like steel types with Focus Blast. I try to make mine speedy with its EVs and Choice Scarf to avoid fast threats. Idk if Choice Specs would be better tho for increased damage. I think Gengar's special attack is pretty high and so I just went with what Smogon provided. I'd like to know if that was the right choice. I also switched Dazzling Gleam for Psychic because Psychic has higher power. Is it viable?

Salazzle @ Black Sludge
Ability: Corrosion
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic
- Protect
- Substitute
- Flamethrower

Great for responding to steel types and being able to stall out Pokemon with poison + Substitute/Protect. Corrosion makes it so steel types aren't immune to poison and so I can cover more of my weaknesses. It helps me get through many threats.

Roserade (F) @ Black Sludge
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Protect
- Leech Seed
- Spikes

I'm going for a more bulky Roserade with utility and scrapped Smogon's Choice Scarf, Leaf Storm, and Sludge Bomb. Thoughts on that decision? Giga Drain to take advantage of its decent special attack even without investment and to retain some offensive pressure. Leech Seed+Black Sludge and Protect help me stall out many opponents. Also an answer to ground moves because of grass typing. Great for entry hazards, though I removed Toxic Spikes because my Drapion has them. Should I change the moveset? I'm considering moves like Aromatherapy for healing status for my team (I have trouble with paralysis somtimes) and Synthesis (is more consistent in healing compared to Giga Drain but sacrifices potential dmg). Are they worth it?

Slowking-Galar (F) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Future Sight
- Sludge Bomb
- Earthquake
- Flamethrower

Great special tank with Assault Vest. Future Sight is what Smogon suggested. I believe it's to help force out pokemon and because of its higher power. Is Psychic viable though? Can it be better sometimes? Earthquake for pokemon like Heatran. Flamethrower for covering steel types and others.

Drapion (F) @ Black Sludge
Ability: Battle Armor
Shiny: Yes
EVs: 252 HP / 200 SpD / 56 Spe
Careful Nature
- Knock Off
- Protect
- Toxic
- Toxic Spikes

Helps by switching into psychic moves due to immunity. Also a bit of special wall with the EVs Smogon provided but can fall to strong attacks easily. I noticed the speed helps me outpace slower opponents (wondering if it's necessary tho) and Drapion's not bad at tanking hits even without full defensive investment. Wondering if the EVs should be changed, however. Also wondering if I should take any moves out for Poison Jab or Earthquake like Smogon suggested.

I'm wondering if I should bring in Wheezing Galar for ground immunity and defog (though that wouldn't be good for my own entry hazards) or Toxapex for more physical bulk. I'm also curious about my decisions on mostly Roserade and Drapion's moves and if I should switch some out for potentially better ones.

edited by
Thanks for adding proper descriptions.
On Drapion, I feel like both Toxic and Toxic Spikes isn't needed.  I'd replace one of the moves with Earthquake.
I love the effort put into the team and descriptions! At first glance I feel like you could definitely use a Toxapex, it's one of the top Pokemon for a reason. I would consider replacing either Drapion or Salazzle for it if you need it.

I might test this team later and give more thoughts then.
Thanks for the suggestions ~WilloWisp~! I think I'd replace Drapion for Toxapex and have them carry Toxic Spikes because Salazzle's corrosion helps me poison steel types and also often helps with protect+substitute stalling. I'm worried about psychic moves being an issue without Drapion though. Are psychic treats common? I'm also really thinking about Amoonguss instead of Roserade, but they're much slower and can't learn Spikes, Leech Seed, or Aromatherapy in exchange for lots more bulk, Spore, and Foul Play. What do you think?
You should actually keep Drapion and replace Salazzle with Toxapex. Yes, you should replace Roserade for Amoonguss. Amoonguss, Toxapex, Slowking-Galar, and a Poison/Dark type are needed on poison mono. You should replace Scolipede for Nidoking, as Nidoking breaks through Steel-types easier than Scolipede. I know you have Scarf Gengar for speed control, but speed control isn't as needed on poison mono. You should have either Galarian-Weezing or Crobat as the Defogger. If you still want Gengar, you could replace Drapion with Skuntank  for a Poison/Dark type that can also be a Defogger on the same team slot.  I'll probably do a full rate in a few days, but I'll replace 4/6 or 3/6 of your team. Is that ok, MisaSouper?
Yeah Volt Striker I'd definitely be willing to try your suggestions! Thanks for your incredible feedback; I really get how those Pokemon would suit my team. I did consider Nidoking instead of Scolipede and I understand how it's better for steel types since Earthquake is beaten by Air Balloon and stuff and Nido can use fire moves. I personally love Scolipede even tho it's a niche pick and didn't wanna replace them but I'm gonna make a duplicate team now and implement all your suggestions for sure and see the difference. I'd like to ask about the difference between special and physical Nido though. Is special preferred because Flamethrower, Ice Beam, and Thunderbolt have higher power than the punches even though Nido has higher Atk. than Sp. Atk? Does Atk. or Sp. Atk. do more?
Specially offensive Nidoking is superior to Physically offensive (despite its higher Attack) because of Sheer Force boosting most of the Special moves it gets. Slap on a Life Orb, and you've got a potent sweeper which doesn't need to worry about LO recoil.

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