[Hazard Setup]
Glimmora @ Rocky Helmet
Ability: Toxic Debris
Shiny: Yes
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Spiky Shield
- Mortal Spin
- Stealth Rock
- Earth Power
Toxic Debris + Stealth Rock makes a good opener and hazard setter I think. High defense so it can take a couple of hits for max toxic spike power. Flying type tera helps with the 4x ground weakness, though, i don't really see myself tera-ing it since it's an opener. Rocky helmet is for countering multi-hit moves
[Main Damage Dealers]
Garchomp @ Focus Sash
Ability: Rough Skin
Shiny: Yes
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Iron Head
- Swords Dance
Rough skin is to counter multi-hit moves, specifically population bomb on maushold. Garchomp is my main sweeper, and high speed + focus sash is essential because i can increase attack power and (hopefully) move first to get some kills and massive damage in.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Electro Ball
- Flash Cannon
- Volt Switch
This is the one I'm most considering switching out. Again, I'm relying on speed and power here, but I feel like this limits my type coverage and I'm not sure who I should put in it's place.
[Wall]
Chansey @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 252 Def / 252 SpD / 4 Spe
Bold Nature
- Soft-Boiled
- Healing Wish
- Seismic Toss
- Light Screen
Self-explanatory, she's meant to take hits and attack when in a pinch. I chose Chansey + Eviolite over Blissey because I heard from somewhere that it make's a better wall.
[Wallbreaker?]
Rotom-Wash @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 Def / 108 SpA / 20 SpD / 128 Spe
Timid Nature
- Nasty Plot
- Dark Pulse
- Substitute
- Thunderbolt
Considering switching to Rotom-Heat because I already have a water type. I use him to break wall pokemon, but haven't given it much thought besides that.
[Pivot]
Slowking @ Heavy-Duty-Boots
Ability: Regenerator
EVs: 4 HP / 252 Def / 252 Spe
Modest Nature
- Ice Beam
- Future Sight
- Fire Blast
- Grass Knot
He's tanky, and regen lets him last longer. heavy-duty boots let hom resist hazards, and I tried to give him decent type coverage to make up for his low speed.
Any feedback or suggestions is appreciatied. I am relatively new to competitve pokemon. This team is going to be used for single battles.