I wonder how annoying and effective stall teams actually are and i want to try it
The Egg Man (Blissey) @ Heavy-Duty Boots
EV's : 252 Def / 252 SpD / 4 Def
Ability : Natural Cure
Tera Type : Ghost
Bold Nature
- Soft-Boiled
- Thunder Wave
- Seismic Toss
- Stealth rock
Obviously, any self-respecting stall team would have an eviolite Chansey on it, pretty much is here to set up SR against any other walls while seismic toss allows her to deal further damage while healing herself with Natural cure, and soft boiled to keep her alive, thunder wave to incapacitate her opponents
HeadCrab! (Toxapex) @ Rocky Helmet
Ev's : 252 HP / 252 SpD / 4 Def
Ability : Regenerator
Tera Type : Flying
Bold Nature
- Toxic Spikes
- Recover
- Haze
- Baneful bunker
Now here we have a pokemon that counters setup pokemon , since they can't be forced out I opted wiping them of their boosts instead while setting up toxic spikes to counter any electric types by badly poisoning them and then stalling for time until they finally die as, after all, peace was never an option
Corviknight @ Leftovers / Rocky Helmet
Ev's : 252 HP / 4 Atk / 156 Def / 96 SpD
Ability : Mirror Armor
Tera Type : Fire
Jolly Nature
- Iron Head
- U-turn
- Roost
- Defog
A Iron defense body press corviknight with Rocky helmet / Leftovers, who could have possibly predicted this? Roost and defog to boot for keeping him alive allowing me to set up boosts and defog to remove enemy hazards, alas, this will also affect my own hazards due to lack of a rapid spinner while ground type to counter fire and ground types (Ground types is for after roost is used) and mirror armor can return the effects of Thunder wave (If i recall correctly)
Flop Flop (Clodsire) @ Black Sludge
Evs : 252 SpD / 252 Def / 4 HP
Ability : Water Absorb
Tera Type : Dark
Sassy Nature
- Spikes
- Earthquake
- Curse
- Recover
Clodsire is serving as somewhat of an opposite to my toxic spikes Toxapex due to setting up spikes instead and then spamming curse / recover until his earthquake deals absolutely devastating damage to any non-flying types while spikes damages anything without heavy-duty boots and tera type dark removing his weakness to the dreaded psychic type, this is especially helpful in countering specs psyshock users (Like myself)
GottaGoFast (Iron Treads) @ Assault Vest
Ev's : 248 Hp / 252 Def / 4 SpD
Ability : Quark Drive
Tera Type : Ground
Impish Nature
- Earthquake
- Rapid Spin
- Knock Off
- Volt Switch
AV Iron treads helps alot with dealing with Switchins to Clodsire especially with his immunity to poison and resistance to ground after tera ground making him a great clodsire counter as i can tera him and use EQ to kill their SpD clodsire and knock off healing items like Leftovers and Black sludge and volt switch allowing pivots and to top it all off Rapid spin to remove pesky hazards will setting up my own ones to help phase through teams easily
Misleadvus (Flutter mane) @ Assault Vest
Ev's : 252 SpA / 252 Spe / 4 SpD
Ability : Protosynthesis
Tera Type : Fire
Modest Nature
- Psyshock
- Moonblast
- Thunderbolt
- Mystical Fire
Now, i know what you're thinking "But this is a stall team why are you using flutter mane-" Hear me out in order for me to be able to stall i need to counter pesky opposing clodsires and the ailment for that is as follows PSYSHOCK! GO! as most people switch in their SpDef walling clodsire in on special attacker only to explode to Psyshock (Hence, the name MISLEAD-vus, and mystical fire is for any steel types appear to ruin my day)