Pokémon Rate My Team
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I wonder how annoying and effective stall teams actually are and i want to try it

The Egg Man (Blissey) @ Heavy-Duty Boots
EV's : 252 Def / 252 SpD / 4 Def
Ability : Natural Cure
Tera Type : Ghost
Bold Nature
- Soft-Boiled
- Thunder Wave
- Seismic Toss
- Stealth rock

Obviously, any self-respecting stall team would have an eviolite Chansey on it, pretty much is here to set up SR against any other walls while seismic toss allows her to deal further damage while healing herself with Natural cure, and soft boiled to keep her alive, thunder wave to incapacitate her opponents

HeadCrab! (Toxapex) @ Rocky Helmet
Ev's : 252 HP / 252 SpD / 4 Def
Ability : Regenerator
Tera Type : Flying
Bold Nature
- Toxic Spikes
- Recover
- Haze
- Baneful bunker

Now here we have a pokemon that counters setup pokemon , since they can't be forced out I opted wiping them of their boosts instead while setting up toxic spikes to counter any electric types by badly poisoning them and then stalling for time until they finally die as, after all, peace was never an option

Corviknight @ Leftovers / Rocky Helmet
Ev's : 252 HP / 4 Atk / 156 Def / 96 SpD
Ability : Mirror Armor
Tera Type : Fire
Jolly Nature
- Iron Head
- U-turn
- Roost
- Defog

A Iron defense body press corviknight with Rocky helmet / Leftovers, who could have possibly predicted this? Roost and defog to boot for keeping him alive allowing me to set up boosts and defog to remove enemy hazards, alas, this will also affect my own hazards due to lack of a rapid spinner while ground type to counter fire and ground types (Ground types is for after roost is used) and mirror armor can return the effects of Thunder wave (If i recall correctly)

Flop Flop (Clodsire) @ Black Sludge
Evs : 252 SpD / 252 Def / 4 HP
Ability : Water Absorb
Tera Type : Dark
Sassy Nature
- Spikes
- Earthquake
- Curse
- Recover

Clodsire is serving as somewhat of an opposite to my toxic spikes Toxapex due to setting up spikes instead and then spamming curse / recover until his earthquake deals absolutely devastating damage to any non-flying types while spikes damages anything without heavy-duty boots and tera type dark removing his weakness to the dreaded psychic type, this is especially helpful in countering specs psyshock users (Like myself)

GottaGoFast (Iron Treads) @ Assault Vest
Ev's : 248 Hp / 252 Def / 4 SpD
Ability : Quark Drive
Tera Type : Ground
Impish Nature
- Earthquake
- Rapid Spin
- Knock Off
- Volt Switch

AV Iron treads helps alot with dealing with Switchins to Clodsire especially with his immunity to poison and resistance to ground after tera ground making him a great clodsire counter as i can tera him and use EQ to kill their SpD clodsire and knock off healing items like Leftovers and Black sludge and volt switch allowing pivots and to top it all off Rapid spin to remove pesky hazards will setting up my own ones to help phase through teams easily

Misleadvus (Flutter mane) @ Assault Vest
Ev's : 252 SpA / 252 Spe / 4 SpD
Ability : Protosynthesis
Tera Type : Fire
Modest Nature
- Psyshock
- Moonblast
- Thunderbolt
- Mystical Fire

Now, i know what you're thinking "But this is a stall team why are you using flutter mane-" Hear me out in order for me to be able to stall i need to counter pesky opposing clodsires and the ailment for that is as follows PSYSHOCK! GO! as most people switch in their SpDef walling clodsire in on special attacker only to explode to Psyshock (Hence, the name MISLEAD-vus, and mystical fire is for any steel types appear to ruin my day)

by
edited by
Why Choiced Thunder Wave on Flutter Mane?
I forgor what i gave it lol
Um how do you have Scald on Toxapex?
Edit: Also, looking at team builder, you can't have Toxic on Chansey.
Instead of Blissy, use Chansey with an Eviolite instead as it is much bulkier. Plus, it's only a 5 HP point difference between Blissy and Chansey
Access to Heavy Duty Boots makes Blissey preferable to Chansey in Gen 8+.

1 Answer

2 votes

Ok, so first things first, out of all the playstyles, Stall is by far the least effective. This is because of brute force things like Specs Chi-Yu, Walking Wake and set-up mons like Koraidon, Miraidon, etc. But I will attempt to help this team anyway.

In Gen 9, Stall teams rely on the ability to set-up hazards, keep them up and then phaze out opponents. Due to this, your team needs some reworking. I'm going to exchange
Chansey -> Blissey
Scovillian -> Iron Treads

Blissey: Blissey is superior to Chansey because of its access to HDB. The EVs get changed to 252 HP / 252 Def / 4 SpD for some bulk. Toxic is exchanged for Thunder Wave and Heal Bell for Stealth Rock as those 2 moves are illegal. I'll also go Tera Water to help against Walking Wake and Chi-Yu.

Toxapex: The set is ok, but illegal. The Item should definitely be Rocky Helmet though. EVs get switched to 252 HP / 252 SpD to maximize the physical bulk to counter Koraidon. Exchange Scald for Haze to prevent set-up Koraidon/Kingambit. Tera Flying to help against Great Tusk, etc.

Corviknight: It needs to be completely reworked. EVs go to 252 HP / 4 Atk / 156 Def / 96 SpD. Paired with Iron Head, it KO's Flutter Mane which you struggle against. Moves get reworked to Iron Head, Roost, U-Turn and Defog to function as a proper Defensive Pivot.

Clodsire: EVs go to 252 HP / 252 SpD to maximize Special Bulk. Moveset is good, but Curse is exchanged for Toxic to inflict status. Tera Fire to properly counter Iron Bundle in a pinch.

Iron Treads: It provides good Hazard Removal while acting as a good Defensive Pivot. It's a good all around mon that helps you more. EVs go to 248 HP / 252 SpD to get a Quark Drive boost. Rest of the set acts accordingly.

Flutter Mane: On FM, I'm a strong advocate for AV Flutter Mane. It provides enough bulk to function as a good check to other mons with the offensive presence to help with what you need (specifically Koraidon, Corviknight, etc).

Here's the team with my changes

https://pokepast.es/81f8c49ea3dcf85c

by
Team changed, and all set to test out later thanks for your help!