We all know what Houndstone can do with Last Respects and sand. However, Last Respects also powers up with teammates revived from Revival Blessing, so I decided to make a team that capitalizes on it.
Tyranitar @ Smooth Rock
Ability: Sand Stream
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Thunder Wave
- Foul Play
- Earthquake
Tyranitar is the glue holding Houndstone together with Sand Stream and Smooth Rock. I'm currently running Tera Ghost to make my Fighting weakness an immunity, but I feel like a different Tera type might be good. Stealth Rock chips enemies, allowing Houndstone and my other mons to break through other mons easier. Thunder Wave is mainly for shutting down dangerous sweepers, but is also good for stopping walls from recovering. Foul Play punishes people for setting up physical attackers up against me, but I feel like Crunch might be better. Earthquake is for coverage against things, but I feel like maybe another move might be better, recommendations would be appreciated.
Houndstone @ Life Orb
Ability: Sand Rush
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Last Respects
- Play Rough
- Stomping Tantrum
- Shadow Sneak
This is the main late game sweeper. We all know this grave doggy, there isn't much explanation needed. Last Respects destroys things that don't resist it with Sand up. Play Rough hits Darks for SE damage and gets boosted by Tera Fairy. Talking about that, Tera Fairy makes my Dark weakness a resistance, which is nice for powering up Play Rough and not getting revenge killed by Sucker Punch. Stonping Tantrum is for Steels, but I feel like another move may be better for it. Shadow Sneak is priority, but I'm not sure if I need it.
Iron Treads @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Knock Off
- Earthquake
- Iron Head
This is my rapid spinner, as hazards make my mons easier to kill. HDB with ET from Miraidon makes it able to get off at least 1 Spin. Knock Off is for utility, removing items. Iron Head and Earthquake are STAB, and Tera Ground makes Equake more powerful, but I'm not sure if Ground is the best. I'm also wondering if a more defensive build with Treads would be beneficial.
Pawmot @ Leppa Berry
Ability: Iron Fist
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Double Shock
- Close Combat
- Revival Blessing
My second reviver. Iron Fist makes Mach Punch stronger, allowing it to revenge kill, but I think that maybe Ice Punch would be good for Dragons. I also think that maybe Volt Absorb or Natural Cure would be better than Iron Fist, but I'm not sure. Double Shock and Close Combat are strong nukes that can do a surprisingly high amount of damage. With Tera Electric, I can spam Double Shock with x2 STAB and no drawbacks, but maybe Tera Ice with Ice Punch could be used? Finally, Revival Blessing revives teammates that I might want for later.
Iron Bundle @ Choice Specs
Ability: Quark Drive
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Freeze-Dry
- Tera Blast
- Hydro Pump
- Flip Turn
Iron Bundle hits really hard with Specs, and with Miraidon setting ET and Quark Drive, it outspeeds a lot of the meta. Freeze-Dry hits Waters for SE damage an is easily spammable. Tera Blast with Tera Electric hits Corviknight, and with ET, it hits even harder. However, maybe Tera Ground would be better? Hydro Pump is STAB that hits insanely hard on anything that doesn't resist it. Flip Turn lets me pivot out of bad situations. I feel like maybe I could have Tera Ice with Ice Beam and forgo Tera Blast, but I feel like the ability to hit Corv is better than having a slightly more powerful Ice STAB with no SE against Waters.
Miraidon @ Life Orb
Ability: Hadron Engine
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Electro Drift
- Draco Meteor
- Overheat
- Volt Switch
MiraiBundle is a great core, with ET and Quark Drive fitting together to create a formidable core. LO allows this thing to go nuclear, however I'm wondering if maybe Terrain Extender could be used. Tera Electric makes Electro Drift hit like a dump truck on steroids with ET. Draco Meteor is STAB, and with Hadron Engine it hits really hard. Overheat is coverage for Steels. Volt Switch is relatively powerful with ET and is a pivot move. I'm wondering if a different Tera type would be better, but currently I think Tera Electric is pretty good.
Notes: Should I switch the MiraiBundle core for KoraiMane? I feel like those 2 compliment themselves a bit better than MiraiBundle, as Koraidon can kill special walls and vice versa with Flutter Mane. I'm also wondering if maybe Hippowdon is a better Sand Streamer, but I feel like Tyranitar is better with Foul Play and Twave. I feel like maybe double Revival Blessing is a bit too overkill, and if maybe Iron Treads or Great Tusk (with KoraiMane) would be better than Rabsca or Pawmot because of Quark Drive / Protosynthesis and spinning. I'm feeling that maybe IroVal, IroThorns, or Roaring Moon could go in the place of Rabsca or Pawmot too. UPDATE: I switched out Rabsca for Iron Treads with HDB plus 4 attacks.
Iron Treads @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Knock Off
- Earthquake
- Iron Head
Well, this is the team. I like this team, but I feel like there are some counters and holes in this team.