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Scarlet violet doubles team built to be especially bulky

(He Spike) Skuntank @ Black Sludge
Ability: Aftermath
EVs: 76 HP / 72 Atk / 152 Def / 140 SpD / 68 Spe
Careful Nature
- Sucker Punch
- Poison Jab
- Helping Hand
- Toxic Spikes
To set up and pack a punch if needed while krookodile retreats back

(Kool Shadez) Krookodile @ Black Glasses
Ability: Intimidate
EVs: 80 HP / 32 Atk / 140 Def / 160 SpD / 96 Spe
Careful Nature
- Dig
- Foul Play
- Aerial Ace
- Stealth Rock
To come in then get of intimidate and stealth rocks then retreating

(Boxer Champ) Annihilape @ Punching Glove
Ability: Vital Spirit
EVs: 120 HP / 100 Atk / 100 Def / 12 SpA / 100 SpD / 76 Spe
Adamant Nature
- Rage Fist
- Thunder Punch
- U-turn
- Brick Break
To come in when one is fainted to K-O it

(Cap Carrier) Blissey @ Rocky Helmet
Ability: Healer
Tera Type: Steel
EVs: 124 HP / 252 Def / 128 SpD / 4 Spe
Bold Nature
- Heal Pulse
- Soft-Boiled
- Dazzling Gleam
- Protect
The healer stall mon on our team to stall turns

(17shot mocha) Kilowattrel @ Sharp Beak
Ability: Volt Absorb
EVs: 76 HP / 144 SpA / 252 Spe
Timid Nature
- Discharge
- Air Slash
- Endure
- Tailwind
To come int and speed up our team so they can attack quicker

(The Cooker) Dondozo @ Leftovers
Ability: Unaware
EVs: 68 HP / 152 Atk / 64 Def / 104 Spe / 120 SpD
Jolly Nature
- Rest
- Sleep Talk
- Aqua Tail
- Stomping Tantrum
To miss or go to sleep so it’s moves power will work.

by
edited by
Why Facade on Kilowattrel? It won't do much damage even if you are statused because of Timid nature lowering attack and Kilowattrel having bad base attack. Impish on your Blissey should be changed to Bold because Impish lowers your Special Attack and you are using a Special Attack (Bold lowers attack, which you aren't using). Skuntank isn't the most viable choiec for doubles either
I meant to put endure on kilowattrel so thank you for correcting me

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