Scarlet violet doubles team built to be especially bulky
(He Spike) Skuntank @ Black Sludge
Ability: Aftermath
EVs: 76 HP / 72 Atk / 152 Def / 140 SpD / 68 Spe
Careful Nature
- Sucker Punch
- Poison Jab
- Helping Hand
- Toxic Spikes
To set up and pack a punch if needed while krookodile retreats back
(Kool Shadez) Krookodile @ Black Glasses
Ability: Intimidate
EVs: 80 HP / 32 Atk / 140 Def / 160 SpD / 96 Spe
Careful Nature
- Dig
- Foul Play
- Aerial Ace
- Stealth Rock
To come in then get of intimidate and stealth rocks then retreating
(Boxer Champ) Annihilape @ Punching Glove
Ability: Vital Spirit
EVs: 120 HP / 100 Atk / 100 Def / 12 SpA / 100 SpD / 76 Spe
Adamant Nature
- Rage Fist
- Thunder Punch
- U-turn
- Brick Break
To come in when one is fainted to K-O it
(Cap Carrier) Blissey @ Rocky Helmet
Ability: Healer
Tera Type: Steel
EVs: 124 HP / 252 Def / 128 SpD / 4 Spe
Bold Nature
- Heal Pulse
- Soft-Boiled
- Dazzling Gleam
- Protect
The healer stall mon on our team to stall turns
(17shot mocha) Kilowattrel @ Sharp Beak
Ability: Volt Absorb
EVs: 76 HP / 144 SpA / 252 Spe
Timid Nature
- Discharge
- Air Slash
- Endure
- Tailwind
To come int and speed up our team so they can attack quicker
(The Cooker) Dondozo @ Leftovers
Ability: Unaware
EVs: 68 HP / 152 Atk / 64 Def / 104 Spe / 120 SpD
Jolly Nature
- Rest
- Sleep Talk
- Aqua Tail
- Stomping Tantrum
To miss or go to sleep so it’s moves power will work.