Pokémon Rate My Team
0 votes
732 views

Tyranitar (M) @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Rock Slide
- Fire Punch
- Thunder Wave
Role-Hazards.Rock slide for STAB.Fire punch for Ferros.Thunder Wave for speed control.

Mandibuzz (F) @ Rocky Helmet
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Foul Play
- Defog
- Roost
- U-turn
A must have on every dark monitor team.Foul Play for pokemon with high attack stats.Defog for clearing hazards.Roost for healing.U-turn for pivoting.

Muk-Alola (M) @ Iapapa Berry
Ability: Gluttony
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Recycle
- Curse
- Poison Jab
- Knock Off
Sweeper.Curse for boosting stats.Recycle for iapapa berry.Poison Jab and Knock off are STAB.

Houndoom (F) @ Focus Sash
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Dark Pulse
- Sludge Bomb
- Destiny Bond
Flamethrower and Dark Pulse are STAB.Sludge Bomb for Fairies.Destiny Bond as filler.

Sableye-Mega (F) @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Recover
- Snarl
- Toxic
Before mega evolving use will-o-wisp for burns and then mega evolve.Recover for healing.Snarl for lowering Stats.Toxic for stalling.

Greninja (M) @ Choice Scarf
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Water Shuriken
- Dark Pulse
- Gunk Shot
Glass cannon.Water Shuriken and Dark Pulse are STAB.Ice Beam for grass types and dragon types.Gunk Shot for fairies.
If u have any suggestions,feel free to comment.

by
edited by
Houndoom isn't in Gen 7.
Wdym Houndoom is in Gen 7
Oh my god I got Houndoom and Houndstone mixed up.

1 Answer

0 votes
 
Best answer

Hi again! I recently rated one of your Ice monotype teams, and I'm excited to be rating another one of your teams.

Again, I will be following the same format, so you can take as many changes as you'd like.

Your Movesets

Sharpedo: This set is fine.

Muk-Alola: In my honest opinion, this set is a little outdated, even by the time period's standards. By the end of the USUM era, almost all of the Muk-Alola that I knew ran Curse + Iapapa Berry. This was to help with the Fairy match-up, as Curse Muk-Alola can almost use any Fairy Pokemon as set-up fodder.

From: https://www.smogon.com/dex/sm/pokemon/muk-alola/monotype/
Muk-Alola @ Iapapa Berry
Ability: Gluttony
EVs: 248 HP / 12 Def / 248 SpD
Careful Nature
- Knock Off
- Poison Jab
- Curse
- Recycle

Mandibuzz: This set is fine.

Houndoom: The inclusion of this is a bit awkward because it doesn't contribute much to Dark's match ups that Alola-Muk doesn't already. But this moveset is fine.

Umbreon: This set is fine, but you should also be running Foul Play instead of Dark Pulse on this because Umbreon has pitiful attacking stats.

Liepard: The inclusion of this Pokemon is dubious at best, but if you must have it, consider Nasty Plot instead of Charm. That allows it to have more offense presence. You could also try Sunny Day instead of Charm to help out Houndoom.

Overall Team Composition Analysis

I see that you are trying to go for a more offense-oriented Dark team. However, I would simply stick to one and commit to it. For instance, the inclusion of Umbreon is confusing because it saps your momentum by being very passive. I will make some recommendations to help make your team have a stronger focus in one area.

Team Composition Changes

Umbreon --> Krookodile (you need Stealth Rocks on this team)

Houndoom --> Specs Houndoom or Scarf Greninja

Liepard --> Hydreigon (this is good for speed control, outside of Sharpedo's Speed Boost)

https://www.smogon.com/dex/sm/pokemon/krookodile/monotype/
Krookodile @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Taunt
- Stealth Rock

https://www.smogon.com/dex/sm/pokemon/greninja/monotype/
Greninja @ Choice Scarf
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- U-turn
- Ice Beam
- Gunk Shot
- Dark Pulse

https://www.smogon.com/dex/sm/pokemon/hydreigon/monotype/
Hydreigon @ Choice Scarf / Choice Specs (if you choose to run Choice Scarf Greninja)
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- U-turn
- Fire Blast

Conclusions

That's it! If you would like to keep your Pokemon, please consider the movesets that I recommended. If you would like to change up your team, the team composition is a great place to start. Let me know if you have any comments or questions.

by
selected by
Hey MechSteelix,I added houndoom for bug type resistance and fire coverage against bug types.
Houndoom doesn’t resist Bug. What set are you running for Houndoom, Specs or your Sash set?
...Houndoom doesn't resist bug moves
I mean with houndoom I have fire coverage against bug types and I am using the sash set.
If you put this team on RMT, per Rule 2.2.2, “Be open to any changes that will help you win.” If MechSteelix who seems to have experience in this format that you do not have is advising you use a particular set, you should not just reject it, especially without explanation as to why your set is better.