https://pokepast.es/1f4f18b88a56c6e9
This team is built around giving an offensive niche to Shuckle in NatDex DOU.
joker (Shuckle) (F) @ Psychium Z
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Earthquake
- Rock Slide
- Protect
- Power Trick
Shuckle here uses Z-Power trick to swap its insane 230 base def with its dumpster fire atk, becoming the strongest unboosted physical pokemon ever, while getting a +1 atk boost. Shuck has a not-whopping 5 base speed, which becomes insanely whopping in trick room. With Spread moves in EQ and STAB Rock Slide, after a power trick can hit pretty hard, albiet not that consistent but I tried.
IndeedeezNUTS (Indeedee-F) @ Psychic Seed
Ability: Psychic Surge
Shiny: Yes
Tera Type: Fairy
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Helping Hand
- Follow Me
- Heal Pulse
Typical doubles Indeedee. Not much to say, helping hand people, set trick room, follow me support, and heal its allies.
dora (Ursaluna-Bloodmoon) @ Throat Spray
Ability: Mind's Eye
Tera Type: Normal
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Hyper Voice
- Vacuum Wave
- Earth Power
- Protect
Also pretty typical. Backup sweeper, throat spray to get spa boost, and after a boost Tera-Normal Hyper Voice (Especially with helping hand support) can sweep teams.
harlequin (Medicham) @ Focus Sash
Ability: Pure Power
Shiny: Yes
Tera Type: Fighting
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Skill Swap
- Helping Hand
- Trick Room
- Brick Break
There are tons of better team members that can go in this spot but I use this cause it's funny when it works. Skill Swap Pure Power to Shuckle to make him stronger and to recover his strength when he gets intimidated. Can also skill swap Kingambit. Brick break to shatter screens, + helping hand and trick room support.
BlueRobinHood (Kingambit) @ Life Orb
Ability: Defiant
Shiny: Yes
Tera Type: Flying
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Kowtow Cleave
- Iron Head
- Swords Dance
- Protect
Defiant punishes intimidate, Tera Flying Gives immunity to shuckles EQ, Typical Kingambit.
Rudolph (Wyrdeer) (F) @ Light Clay
Ability: Intimidate
Tera Type: Fairy
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Expanding Force
- Light Screen
- Reflect
Dual screens, Intimidate and T-room. Full Support. Expanding Force combos with Indeedee Psychic terrain.
Do you like it, and any recommendations?