Turt (Terapagos) @ Power Herb
Ability: Tera Shift
Level: 50
Tera Type: Stellar
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 15 Atk
- Meteor Beam
- Tera Starstorm
- Protect
- Ice Beam
Meteor beam usually one taps ice rider... Ice beam for goated coverage.
Zamazenta-Crowned @ Rusted Shield
Ability: Dauntless Shield
Level: 50
Tera Type: Water
EVs: 188 Atk / 204 Def / 116 SpD
Impish Nature
- Body Press
- Behemoth Bash
- Wide Guard
- Tera Blast
Tera water is such a supprise to ppl, bulky zenta is kinda goated.
Jiggalug (Whimsicott) @ Focus Sash
Ability: Prankster
Level: 50
Tera Type: Rock
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Tailwind
- Encore
- Protect
Focus sash over cloak I know for extra survivability, Tera rock turns every single weakness apart from steel into a resistance its so good.
Incineroar @ Rocky Helmet
Ability: Intimidate
Level: 50
Tera Type: Bug
EVs: 252 HP / 252 Def / 4 SpD
Careful Nature
- Fake Out
- Taunt
- Parting Shot
- Knock Off
This is pretty standard.
Urshifu-Rapid-Strike @ Choice Scarf
Ability: Unseen Fist
Level: 50
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Surging Strikes
- Aqua Jet
- Close Combat
- U-turn
I hardly use usrhifu its so overrated I just wanted a water type attacker.
Landorus @ Life Orb
Ability: Sheer Force
Level: 50
Tera Type: Water
EVs: 52 HP / 4 Def / 252 SpA / 60 SpD / 140 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Psychic
- Sludge Bomb
- Protect
THIS MON IS SO BROKEN. Life orb + sheer force one taps basically everything. Also tera water allows it to survive ice moves and surging strikes.