Zapdos @ Choice Scarf
Ability: Static
Level: 50
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Thunder
- Volt Switch
- Weather Ball
The team is "built around" zapdos. Hurriane is why I chose it strong flying type moves are rare and really good.
Urshifu-Rapid-Strike (M) @ Mystic Water
Ability: Unseen Fist
Level: 50
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Protect
- Close Combat
- Surging Strikes
- Aqua Jet
No explantion needed. Open to change it I don't like urshifu but its urshifu...
Politoed (F) @ Sitrus Berry
Ability: Drizzle
Level: 50
Tera Type: Grass
EVs: 204 HP / 100 Def / 4 SpA / 148 SpD / 52 Spe
Modest Nature
IVs: 0 Atk
- Helping Hand
- Protect
- Weather Ball
- Icy Wind
Drizzle without it being a third water type.
Ogerpon-Cornerstone (F) @ Cornerstone Mask
Ability: Sturdy
Level: 50
Tera Type: Rock
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Follow Me
- Ivy Cudgel
- Spiky Shield
- Horn Leech
Rock is prettty good... Works well along zapdos.
Chien-Pao @ Focus Sash
Ability: Sword of Ruin
Level: 50
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Ice Spinner
- Sacred Sword
- Sucker Punch
No explanation needed normal pao here.
Tornadus @ Covert Cloak
Ability: Prankster
Level: 50
Tera Type: Steel
EVs: 244 HP / 12 Def / 76 SpA / 92 SpD / 84 Spe
Timid Nature
IVs: 0 Atk
- Bleakwind Storm
- Tailwind
- Rain Dance
- Taunt
Urshifu + torn... Rain & tailwind setter.
Open to advice on evs, moves, and switching mons.