Pokémon Rate My Team
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This team was alot harder to make because it was hard to find which Unova starter I wanted to try and use, but I found one that has a reason to use it.

Serperior @Leftovers
Ability: Overgrow
EVs: HP: 4 / Sp Atk: 252 / Spd: 252
Nature: Timid
-Giga Drain
-Dragon Pulse
-Hidden Power (Fire)
-Growth
With Chlorophyll + Drought together getting banned (mostly due to Venusaur), I picked Serperior as a way to somewhat replicate what it did before. Growth giving Serperior a +2 boost to it's Sp Atk in Sun makes it pretty threatening, and it has coverage for basically everything except Heatran and the Blobs (Chansey and Blissey). I am considering running Solar Beam instead of Giga Drain, but it feels too inconsistent.

Ninetales @Leftovers
Ability: Drought
EVs: HP: 248 / Sp Atk: 8 / Spd: 252
Nature: Timid
-Overheat
-Roar
-Pain Split
-Will-o-Wisp
With Growth on Serperior, Ninetales will allow Serperior to get those boosts it needs aswell as powering up it's HP Fire. I made sure to give it moves to keep it and the other pokemon on my team alive.

Volcarona @Leftovers
Ability: Flame Body
EVs: HP: 4 / Sp Atk: 252 / Spd: 252
Nature: Modest
-Fiery Dance
-Giga Drain
-Hidden Power (Ground)
-Quiver Dance
Serperior on it's own isn't gonna be enough for sweeping, so I added Volcarona as an extra sweeper. HP ground is uncommon for Volcarona, but I thought it was a good idea to include it so Heatran can't wall Volcarona.

Excadrill @Air Balloon
Ability: Mold Breaker
EVs: Atk: 252 / Sp Def: 4 / Spd: 252
Nature: Jolly
-Earthquake
-Iron Head
-Swords Dance
-Rapid Spin
Stealth Rocks are not fun for my team, so I added Excadrill to help deal with those. Excadrill also is great because it threatens Tyranitar with it's Earthquake, which makes keeping sun up easier. I gave it an Air Balloon to make sure other pokemon with Earthquake can't instantly threaten it.

Heatran @Leftovers
Ability: Flash Fire
EVs: HP: 252 / Sp Atk: 4 / Sp Def: 252
Nature: Calm
-Magma Storm
-Earth Power
-Toxic
-Protect
My 2 main sweepers do not like taking Fire attacks, so I added Heatran to help with that. I chose for a Sp Def set so Heatran stays alive and can trap pokemon to try and wear them down.

Salamence @Choice Band
Ability: Intimidate
EVs: Atk: 252 / Sp Def: 4 / Spd: 252
Nature: Jolly
-Outrage
-Fire Fang
-Earthquake
-Rock Slide
I noticed I lacked immediate power, so I put on a Banded Salamence to help with that and Ground types. I wanted to go with Choice Specs, but I already have lots of Special attackers so I went with Choice Band. Salamance atleast gets Fire Fang so it can still use the sun somewhat.

Pokepaste: https://pokepast.es/5e6590d53237895f

ago by
Isn't HP ground a bit redundant when you already have 2 Earthquake pokemon?

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