Pelipper @ Focus Sash
Ability: Drizzle
Level: 50
Tera Type: Water
EVs: 2 HP / 32 SpA / 32 Spe
Timid Nature
- Hurricane
- Tailwind
- Weather Ball
- Protect
Archaludon @ Shuca Berry
Ability: Sturdy
Level: 50
Tera Type: Steel
EVs: 32 SpA / 2 SpD / 32 Spe
Timid Nature
- Draco Meteor
- Electro Shot
- Protect
- Flash Cannon
Sinistcha @ Sitrus Berry
Ability: Hospitality
Level: 50
Tera Type: Grass
EVs: 31 HP / 12 Def / 23 SpD
Calm Nature
- Matcha Gotcha
- Shadow Ball
- Rage Powder
- Life Dew
Incineroar @ Leftovers
Ability: Intimidate
Level: 50
Tera Type: Ghost
EVs: 31 HP / 5 Atk / 9 SpD / 21 Spe
Adamant Nature
- Flare Blitz
- Parting Shot
- Throat Chop
- Fake Out
Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 32 Atk / 2 SpD / 32 Spe
Jolly Nature
- Double-Edge
- Sucker Punch
- Fake Out
- Low Kick
Starmie @ Starminite
Ability: Natural Cure
Level: 50
Tera Type: Water
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Liquidation
- Ice Spinner
- Zen Headbutt
- Protect
I have build this team around mega Starmie, having mega kangaskan as a backup for bad matchups.
Archaludon is my main special attacker but I couldn't find item that really fits him so this os shuca Berry is the best I could find.
Pelipper is the rain and tailwind setter as well as having evs in spa for punishing people that ignore It.
Sinistcha is just for support. Having marcha gotcha for breaking focus sash and burn. I'm not rrallyvsure about changing trick room for imprision to deal with other tr.
Incineroar purpose is pretty straighr forwars.
Intimidate, fake out and parting shot for dealing with strong mons.
Starmie just deals huge damage. Having lots of support with tailwind, rain, fake out and redirection from other mons to keep It save and take ko's.
Kangaskan is similar to Starmie but dealing better with Mons that resist water.