I'm not an expert on champions but I see a lot of problems with your team. I think that the main idea is good, each team member has roles and they play them out, but I think they could do them better. Smack down isn't ideal as you can always just counter flying types with stone edge ice beam, whatever. As for levitate users, the only viable options are rotom variants, and you can get rid of those easily as you have good coverage. Instead, I'd use poltergeist. I'd put the 2 evs from HP into SpDef as just getting those 2 HP points wont help you against chip, the main threats to sweepers. Aerodactyl looks good except for tailwind. I'd recommend a different tailwind setter like whimsicott in place of scizor, but if you want to keep tailwind on Aerodactyl I'd substitute scizor for mega clefable with follow me, encore, life dew, and future sight, leftovers as item and 32 HP 32 SpDef 2 SpA evs/Sps. if you are gonna take off tailwind on aerodactyl I'd recommend protect. If you want to take away tailwind a good build for whimsicott is tailwind encore leech seed and stun spore focus sash 32 def 32 hp 2 spdef. for scizor you should replace it with either clefable or whimsicott depending on if you're keeping tailwind on aerodactyl or not, builds listed above. garchomp is good except it should have dragon claw instead of outrage. even tho it does a lot less, you're always gonna be using earthquake anyways unless you have supereffective boost on dragon claw. plus, having move choice is important in doubles, switching happens a lot. incineroar is totally messed up. flare blitz over fire punch, and I'm pretty sure knock off is illegal. instead run protect. finally do 32 hp 32 spdef 2 def and careful nature. everything on milotic looks good except evs should be 32 hp 32 spA and 2 def