I'm a new player with only some limited Mons currently in Poke Ball Tier 1, and this is a team I came up with yesterday. I was originally planning to play Rain as I'm used to the Kingdra Swift Swim team I had posted about in this forum a few months ago, but I don't have any Rain Setters Except Sableye in My Box. Currently I have this team:
raichu-mega-x @ Raichunitex
Ability: lightning-rod
EVs: 2 HP / 8 Atk / 24 SpA / 32 Spe
Naive Nature
- Rising Voltage
- Fake Out
- Play Rough
- Protect
Unusual set because we must have heard Raichu-Y No Guard to be broken with Zap Cannon, but I didn't really like the set in terms of feeling nice to use even though it's very strong. I'm using Rising Voltage due to the Electric Terrain Damage, but Raichu X has naturally high physical attack. I hold the mega for opponent Electric Attacks also. I don't have Sableye in this team, and I also don't own both Incin and Kangaskhan, so Raichu is also my Fake Out support. I always run protect for obvious reasons.
rotom-mow @ Choice Scarf
Ability: levitate
EVs: 21 HP / 32 SpA / 13 Spe
Calm Nature
- Discharge
- Electroweb
- Leaf Storm
- Volt Switch
This is the primary damage dealer and is also the lead with Raichu, which can abuse the Terrain if Raichu Megas. It has speed control with Electroweb, choice locking into it is not a problem usually. It also has great synergy with Garchomp's Earthquake as it can Levitate. I use Leaf Storm to hit Swampert and Other Ground types. Discharge on Terrain is insanely powerful too. Volt Switch for unlocking the choice lock in a pinch. Though I have gotten into uncomfortable positions where I cannot switch, which ended up knocking my Corviknight out as it can't protect that turn.
garchomp @ Focus Sash
Ability: rough-skin
EVs: 2 HP / 32 Atk / 32 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Protect
- Poison Jab
I am not running Dragon Attacks as Dragonite is for that. I use this as a Ground type physical sweeper who can also spam Rock Slide, and Poison jab for chip at Fairy Types. Maybe a cheeky poison could work.
corviknight @ Leftovers
Ability: mirror-armor
EVs: 32 HP / 32 Def / 2 SpD
Careful Nature
- Iron Defense
- Iron Head
- Body Press
- Protect
The bulky Body Press user. I was thinking of Brave Bird but all points are on bulk so it won't damage much. Also Recoil Damage. This doesn't hit fairy types strongly as Body press isn't effective, but with Iron Defense stacks this still can be very good. Has ridiculous synergy with Garchomp. Problem is, When Rotom is there I can't put Corvi reliably as Double Protect is risky, I'm not like the NAIC Toxapex who could pull it off 3 times in the same tournament.
whimsicott @ Sitrus Berry
Ability: prankster
EVs: 32 HP / 32 Def / 2 SpD
Timid Nature
- Moonblast
- Tailwind
- Protect
- Encore
This is only for Tailwind. One could argue this can be replaced with maybe Sableye or even Sylveon, but in the matchups I don't bring Dragonite this is my only Tailwind Setter. Moonblast chips, it's not trained on attack. Protect Encore is standard. I could run fake Tears in place of Encore if possible. Timid for outspeeding other bulky Whimsicotts running different natures, will get Tailwind first.
dragonite-mega @ Dragoninite
Ability: multiscale
EVs: 1 HP / 1 Def / 32 SpA / 32 Spe
Modest Nature
- Ice Beam
- Protect
- Tailwind
- Draco Meteor
I'm using a SpA Dragonite. Go Mega, go ham. Ice Beam for removing Grass types and spore users, and also hit some dragons too. I wanted Ice Spinner because Terrains but I wanted a SpA so I dropped it. Also the primary tailwind setter when Dragonite is on the field.
As always, thank you for your time. People here have given me really good advices before in this forum, so I'm really positive about it, and I also get to learn the game.