Hippowdon @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 244 Def / 12 SpD
Impish Nature (+Def, -SpA)
- Slack Off
- Earthquake
- Stealth Rock
- Ice Fang
Hippowdon is what I rely on to take most physical hits, and Slack Off is such a great addition healing half of max HP.
Earthquake is STAB and is backed up by a respectable attack stat.
Stealth Rock helps the entire team generally do more damage, Terrakion greatly appreciates it.
Ice Fang is used to hit Dragonite, Landorus, Gliscor etc.
The little extra SpD EVs are to be able to take two hidden power ices from Landorus after SR damage.
Landorus @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- U-turn
- Hidden Power Ice
I need a scarfer, because otherwise I become vulnerable to setup sweepers plus it's generally good to have a revenger.
Earthquake packs quite a punch in the sandstorm, mostly because of its ability but also STAB.
Stone Edge compliments EQ nicely, hitting Flying types among other things, also creating the good EdgeQuake combo.
U-turn is nice scouting, and is can also be used on predicted switches.
Hidden Power Ice hits Gliscor, Dragonite and other Landorus switch ins.
Volcarona @ Life Orb
Trait: Flame Body
EVs: 252 SAtk / 4 SpD / 252 Spe
Timid Nature (+Spe, -Atk)
- Quiver Dance
- Fire Blast
- Bug Buzz
- Hidden Power Rock
Volcarona helps take care of the physical walls that are hard for Terrakion and Landorus to get trough.
Quiver Dance is pretty obvious, but it's great setup and helps Volcarona sweep.
Fire Blast is strong STAB, and roasts Steel types except Heatran.
Bug Buzz is secondary STAB, and rounds out the coverage nicely.
Hidden Power Rock is used to hit things that resists its STAB, such as Dragonite, Salamence and Gyarados.
Terrakion @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SpA)
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
Not much can take hits from Banded Terrakion especially since I run Adamant if you didn't already notice.
This is just insane the amounts of damage Terrakion dish out.
Close Combat is extremely powerful STAB, it for instance 2HKOes max HP Latias guaranteed in Sandstorm.
Stone Ege compliments CC nicely hitting Flying types and fighting type resists hard and 2HKOes standard Gliscor.
X-Scissor takes care of psychic types reliably.
Earthquake is here to hit Jirachi etc, but Terrakion usually doesn't need it so I'm thinking about replacing it with Quick Attack for priority or maybe even Sacred Sword if I don't want to lower Terrakion's defenses.
Terrakion also gets a nice 50% SpD boost in the sand, helping it take hits which is nice.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Recover
Rapid Spin clears away pesky hazards for the team, especially helping Volcarona.
Hydro Pump is solid STAB, and does pretty good damage when I need it.
Thunderbolt rounds out the coverage hitting Water types.
Recover helps keep Starmie at good health, making it a better spinner.
Leftovers help in the sandstorm to not faint too quickly.
AwesomeGreen @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature (+Def, -Spe)
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
AwesomeGreen is back for more.
Spikes help in overall damaging the opponents team, and gives Ferrothorn something to do when it comes in on a Pokemon it walls. This is of course as long as the opponent doesn't have Magnezone.
Leech Seed help Ferrothorn recover, and can really be a pain for the opponent.
Power Whip hits Water types pretty hard, and is good STAB.
Gyro Ball is here for the ability to hitting Dragons, but the dual STAB helps overall, against Gengar is one example.