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If you have a good competitive moveset for Electivire, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Electivire Pokédex and learnset for reference.

Sprite

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27 Answers

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Role: Physical Sweeper

Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wild Charge
- Ice Punch
- Earthquake
- Hammer Arm

Explanation: The first three moves are pretty obvious (Wild Charge for STAB and it abuses Electivire's high Atk stat, Ice Punch to cover its weaknesses namely Ground and also to cover against Grass and Dragon, both of which its Electric attacks won't be very effective against, and Earthquake for its high power and coverage). I prefer Hammer Arm over other Fighting type moves (I choose it for its coverage against Normal, Rock, Steel, Ice, Dark and also it's just a pretty good type move to have) like Brick Break or Cross Chop because of various reasons, but most prominently: it has higher BP and (relatively) high accuracy with high PP as well (not really a factor but just wanna throw it in). Yes, it lowers Electivire's speed, and you may be wondering: why give it all those EVs and a Spe boosting nature and a Choice Scarf if we're just going to use a move that decreases its Spe?

The thing is, with Choice Scarf, Electivire (and all those other factors) Electivire is likely going to hit first unless said opponent invests in Spe as well or uses moves like Quick Attack/Vacuum Wave which are not super effective against Electivire anyway. By hitting first with Hammer Arm, depending on the opponent's Spe, it may be even possible to hit first against since your Electivire will be quite fast. Choice Scarf locks Electivire into only one move so either way you are going to have to switch it unless you want to keep using Hammer Arm. And once you switch out... and then you switch in, BAM, all the stat reductions (including reduction in Spe) is gone. You can use whatever attacks you want again :) Furthermore, you're not always going to use Hammer Arm, you can use any of your other three attacks. So, this doesn't mean you have to keep switching out, unless you don't get a OHKO since your opponent is likely to switch to a Pokemon that can resist your attacks, and Choice Scarf will force you to use the previous move that is no longer effective, hence you should switch out.

Phew. It's a long explanation, but if you don't feel comfortable using Hammer Arm, then Brick Break or Cross Chop are good alternatives! I like Brick Break but find its BP a bit low, and Cross Chop is a great move but has low PP. Focus Punch is just... very risky. You may never get to hit especially if you opponent knows you have a Focus Punch (say, it fails). But if you're using either of these moves, perhaps an Adamant nature will be better.

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Electivire @ Life Orb
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wild Charge / Thunder Punch
- Earthquake
- Ice Punch / Fire Punch
- Darkest Lariat

Wild Charge is powerful STAB. Thunder Punch can be used if you don't want recoil, but it's weaker. Earthquake is a powerful coverage option that's a good choice on a lot of physical attackers. Ice Punch covers Electivire's sole weakness, plus it hits Grass types that resists Electivire's STAB. Darkest Lariat is a nice coverage move. Life Orb and an Adamant Nature make it pack even more of a punch.

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Electivire
Electivire @ Choice Specs
Ability: Motor Drive
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
• Thunderbolt
• Flamethrower
• Hidden Power [Grass]
• Focus Blast

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Gen 8 NFE

Electabuzz @ Eviolite
Ability: Static
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Teleport
- Reflect
- Light Screen

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Raikage (Electivire) @ Life Orb
Ability: Vital spirit
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
• Wild charge
• Drain punch
• Earthquake
• Ice Punch

I'm late but here you go
TM 63 Drain punch will help you restore HP that you lost from Wild Charge recoil.

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Those 2 extra EVs on Def aren't doing anything because it isn't divisible by 4. Also, to add a nickname you can do in the following syntax:
<Nickname> (<Pokemon species>)
I didn't know you can do that I'm new in this site. And yeah I guess your right about that extra Ev in Def
Electivire can't learn Drain Punch.
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Electivire (M) @ Leftovers
Ability: Motor Drive
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 0 SpA
- Wild Charge
- Ice Punch
- Cross Chop
- Earthquake
Analysis
Leftovers allows you to recover from Wild Charge recoil.
Motordrive is better than Vital Spirit because boosted Speed.
Jolly allows you to outspeed your opponent.
EVs are for sweeping.
Wild Charge is your STAB and Leftovers allows you to recover from the recoil.
Ice Punch deals with the Grass types that resist Wild Charge and the Ground types that aren't affected.
Cross Chop has great coverage against other types.
Earthquake also has great coverage, this time dealing with Fire types and Electric types.

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Gen 8 ZU

Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Thunderbolt
- Flamethrower
- Earthquake
- Volt Switch

A mixed Choice Scarf set that is mainly a special attacker. Thunderbolt is for electric STAB. Flamethrower is for coverage against grass types like Tangela and Ferroseed. Earthquake is for coverage that attacks Pokemon on their defense stat such as Stunfisk, Coalossal, and Rhydon. Volt Switch is for pivoting.

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