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5 votes

If you have a good competitive moveset for Emboar, post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Emboar Pokédex and learnset for reference.


edited by
Likely Tier: Underused
Fire pledge
Actual tier: RU

30 Answers

5 votes

Emboar (M) @ Choice Band

Trait: Reckless

EVs: 252 HP / 252 Atk / 4 SDef

Adamant Nature (+Atk, -SAtk)

  • Flare Blitz
  • Head Smash
  • Wild Charge
  • Hammer Arm
edited by
Head smash is not required , you anyways have a move covering flying and head smash causes too much recoil and emboar would probably faint after usinhg it because it is slow enough to attack last .
This is the exact moveset i use and its acualy really good
Hey, uh, Unidentified, the set clearly is equiped with the ability called RECKLESS, which prevents recoil damage. That being said, Head Smash and Flare Blitz are excellent choices, especially through a Choice Band that can boost speed. Just throwing it out there.
"Reckless increases the base power of moves which cause recoil or crash damage by 20%."
"Rock Head prevents recoil damage"
Choice Band:
"Boosts Attack by 50%, but only allows the use of the first move selected."
Choice Scarf:
"Boosts Speed by 50%, but only allows the use of the first move selected."
Please do the research before you comment. Rock Head is wat you are thinking about. Reckless would most likely cause more recoil damage.

As for the Choice Items, you are thinking about Choice Scarf.
I don't like flare blitz and head smash, they have recoil.I like hammer arm though. you culd put in overheat;it has no recoil
Zoroarks power: not only is Overheat a special move while this is clearly a physical set, the point of Flare Blitz and Head Smash is to take advantage of Emboar's ability!
what about solar beam to cover water types?
@RMS: Wild Charge covers water types. And again, given the move set and nature used, this is clearly a physical set. Not a special set or a mixed set, physical
4 votes

Emboar has an OK Special movepool. Here's a good set.

Ability: Blaze
EVs: SpAtk max, then Def/SpDef split.

  • Flamethrower
  • Hidden Power Ice (if possible) or Focus Blast
  • Grass Knot or Scald (don't need both, they cover roughly the same)
  • Double Team or Rest
edited by
Actually, pokemaster, nowadays in competetive battles, double team isnt allowed.
Although that might change so I'll keep it in consideration.
It's stupid that people hate any element of chance in Pokemon. All the best games have a slight luck factor!
i like it
I agree with pokemaster, luck makes it a bit more fun. Being fun is the ultimate goal of pokemon, don't forget.
I think Grass Knot covers one more weakness than Scald (Water).
4 votes

Emboar (M) @ Choice Scarf
Trait: Reckless
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Head Smash
- Flare Blitz
- Wild Charge
- Earthquake

Suicide pig.

Jolly + Scarf will let you out speed tons of threats.
After you have that out of the way, just sweep.

You have Reckless boosted recoil moves and Earthquake at your disposal!
Flare Blitz is STAB. The rest is coverage.

I use Power-Up Punch instead of EQ because it's STAB and makes for trolly snowballing!
3 votes

The " PhysipigwallthingImadewhileiasbored " AKA " Phyiscal Tank Emboar "

Emboar (M) @ Leftovers
Trait: Blaze
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Will-O-Wisp
- Curse
- Hammer Arm
- Heat Crash

EVs give the most physical bulk he can get. Curse increases his offensive capabilities while also raising his defense even more. Will-O-Wisp does residual damage while lowering my foe's attack. Hammer Arm is STAB ( I don't give a crap about speed. ) ( Sorry Speed Freak ) and Heat Crash is the other STAB option.

2 votes

I don't really like the idea of using this guy as kamikaze, but it seems best.

Ability: Reckless

EV training: HP, Attack, Speed. Nature: Jolly.

Flare Blitz: Makes use of STAB and Reckless.

Head Smash: Incredibly powerful with Reckless, sure to take down the foe. Flying types stand no chance.

Wild Charge: Another move that makes use of Reckless, while taking down Water and Flying types.

Body Slam: Hopefully you can paralyze the foe with this move. It also can be used if for some reason you don't want to do incredibly massive damage.

edited by
I am now answering instead of putting it in the question. Seeing as this is an entirely new generation, I am also going to be suggesting ability, EV training, and nature.
I like the idea. if only he had rock head...
Trachy I think that he would make a better physical tank do to high hp
My anser exactly. plus I don't feel like answering this myself. maybe someday I willl.
Best moveset for this guy. It applies what little potential he has.
(I love my Emboar, though I wish that he was bulkier. He LOOKS bulky :)
1 vote

Trachy that is a good moveset/ev though I like this one

Heat Crash/Flare blitz(heat Crash if he is heavy enough)

Hammer arm(he is already pathetically slow so the stat drop won't matter)

Wild Charge (takes care of flying and water types)

Earthquake(becuase every one needs earthquake)

EV train hp and attack nature adamant

item leftovers

edited by
Enbuoo is like machamp high attack and good hp and very low speed thus making it strictly a tank.
If Emboar is slow,then why does PIGGLET have 203 spe.?
251 is the highest speed he can have. Even that isn't fast at all for a sweeper, considering that tons of pokemon have speeds over 300 and even dip into the 400s. Choice scarf also throws a new factor into the equation.
flame charge works too
1 vote

emboar-iron ball
i think this works if not comment
hamer arm-stab
heatcrash-iron ball makes him heavy enough
wild charge-coverage
fling-psy coverage and puts speed back where it should be

edited by
This works, but Gyro Ball is essentially useless in comparison to Hammer Arm as Steel types are only super-effective to two types, Ice and Rock, both are hit by Fighting types. Furthermore, Gyro Ball will do different amounts of damage to faster / slower Pokemon, with a maximum 150, Hammer Arm is always 150 power (100 x 1.5 for STAB= 150), and it also covers three more types than Gyro Ball.
interesting moveset........but i agree with heinz ketchum on this one. hammer arm is way more reliable.
thanks i never actually did the math on it
iron ball dosnt help at all
While the Iron Ball does not make Emboar heavier, it does have 120BP when Flung
isnt heat crash a stab?
1 vote

Item: Leftovers
Ability: Blaze
Nature: Jolly
EVs: 252 Attack, 252 Speed, 6 Hp


Flame-charge boosts speed so you do not need a Scarf to sweep :D. Flare-blitz is STAB. Earthquake is coverage. Brick-break is coverage. This is not a suicide sweeper unlike most Emboar which is why he does not have reckless nor non STAB recoil moves.

edited by
Speedy Emboar O-O
Maybe you can replace one of the moves with wild charge
1 vote

Item: Evolite
Ability: Thick fat
Nature: Brave
EVs: 252 Attack, 200 Hp, 58 S. Defense


Curse boosts Attack and Defense. Flare-blitz is STAB. Brick-break is STAB. Rock-slide/Stone-edge/Wild-charge/Magnitude your choice of Coverage, Rock-slide if you want more reliability, Stone-edge for more power, Wild-charge for Water-types, and Magnitude if you are willing to take the risk.

edited by
Magnitude? MAGNITUDE?!?!?!?!?! You realize that Earthquake is SO much better that MAGNITUDE, right?
He can not learn Earthquake.
Dude, Magnitude is legit. Better than Earthquake xD
Aww, I suck xD No, this thing sucks cause it can't learn Earthquake xD
1 vote

I actually made this set up, so credit to me for have made it ^^.


Emboar @ Expert Belt / Leftovers
Trait: Reckless
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Flare Blitz
- Superpower / Head Smash
- Rest
- Sleep Talk

Well, this is for when Reckless comes out. It's a basic ResTalk set. Why ResTalk? Because Reckless will give him insane amout of recoil and he will die to easily. Nobody likes a suicide pig. Flare Blitz is his primary STAB, and damn, with Reckless, this thing will be OHKO'ing EVERYTHING. Second moveslot is up to you. Either choose Superpower, which lowers your Attack but is STAB or choose Head Smash which can be used for packing up as much recoil as possible and is coverage against Flying-types. Rest is for recovery while Sleep Talk allows you not to be a set-up bait and continue to attack with your insanely powerful moves. I didn't know what EVs to give him so I gave him 252 HP for some tanking Abilities, 252 Atk is a must while 4 Spd is just a filler. Adamant Nature is for more power. The Item choice is up to you. Either Expert Belt for an immediate OHKO when super-effective or Lefties, which can be helpful recovery while attacking.

I like it!!! :P
Oh, thanks =D
Emboar isn't bulky enough to pull off resttalk imo. Especially considering his bad defensive typing.
Should I invest more in Bulk or..?
1 vote

Emboar (M) @ Expert Belt
Ability: Blaze
Evs: 252 HP, 252 Atk, 6 Def
Nature: Adamant (+Atk,-Sp.Atk)
- Flare Blitz
- Hammer Arm
- Earthquake
- Sucker Punch

edited by
1 vote

stealth rock patrol

enter image description here

Boarbique (Emboar) @ Choice Band
EVs:252 Atk, 252 HP, 4 Def
Ability: Reckless
Nature: Adamant
-Wild Charge
-Flare Blitz
-Iron Head
-Hammer Arm

it's amazing how many Stealth Rock users are weak to Fighting! Anyways, Hammer Arm for Rock types, Flare Blitz for Steel types, iron head for Diancie, Carbink, Dwebble and Crustle, and Wild Charge for Coverage.

I like the name
0 votes

well i have this for my emboar:

blast burn

flare blitz

solar beam

hammer arm

Replace solar beam with flamethrower and blast burn with flame charge and hammer arm with brick break. Flare blitz is good for now
0 votes

OK...this should be a (somewhat) good moveset.

Emboar Trait:Blaze @Iron Ball

-Flame Charge (puts speed up so he's not rediculously slow,STAB)
-Heat Crash (He's already super-heavy with but with iron ball he's like a lighter Groudon)
-Fling (Psycic coverage,max damage with iron ball)
-Grass Not (Water Coverage,good for battle against Samurott)

I do not care if this Q has already been answered,but this might just work...
Why both Flame Charge and Heat Crash?
Iron-ball lowers speed and grounds levitaters/flying types it does not increase weight.
The iron ball seems to be more for the higher base power on fling.
I actually like this set flame charge is STAB and makes up for irons ball lowered speed then when emboars fast enough he can murder with heat crash
THANK YOU! Finaly someone understands the whole point of the moveset
But it doesn't work well to be honest, not trying to be a jerk.
Heat crash is horrible for Emboar, it might have about a 55 base power, despite him looking like a fatso, he doesn't way that much, and iron ball actually doesn't increase your weight. Flame Charge is decent if you want to rely on the speed boost, but honestly Emboar isn't bulky enough to set it up, and won't be likely to KO an opponent with it, Fling was a cool idea to hit psychic types, and Grass knot doesn't work with an all physical set to just throw it in there, perhaps something like earthquake, you can never go wrong with earthquake :]
0 votes

Emboar Item:life Orb
Ability:Reckless Role:Suicide Sweeper
Flare Blitz( Powered up by Reckless)
Hammer Arm
Wild Charge(also powered up)

0 votes

Emboar (M) @ Iron Ball
Trait: Blaze
EVs: 172 HP / 168 Def / 168 SDef
Brave Nature (+Atk, -Spd)
- Hammer Arm
- Curse
- Gyro Ball
- Substitute

0 votes

These are the moves my Emboar knows

Brick Break - Anti-reflect
Earthquake - Duh
Thunder Punch - 2 type weaknesses
Fire Punch - nice power

0 votes

Emboar is my favorite starter because of this moveset:

Emboar @ Life Orb/Leftovers

Ability: Blaze / Reakless

Evs: 252Hp / 252 Atk / 4 Def/Sp.Def

Nature: Adamant (+Atk, -Sp.Atk)

-Flare Blitz / Fire Punch / Flamethrower (STAB)

-Brick Break / Hammer Arm (STAB)

-Stone Edge / Assurance (Crit Hit Ratio And Cover to Flying) / (Does double damage if Emboar takes damage before he goes and cover to Psychic)

-Wild Charge (Coverage to Water and Flying)

edited by
0 votes

Emboar - Fire-/Fighting-type
Ability: Blaze/Reckless(Hidden)

Physical moveset
Item: Choice Band or Shell Bell to combat recoild
-Flare Blitz - Strong move, but takes recoil and gains STAB
-Hammer Arm - Strong move, but lowers the user speed and gains STAB
-Assurance - Strong move, if the user is the second to deals damage and covers Psychic-type
-Wild Charge - Good move, but takes recoil and covers Flying- and Water-type

Special moveset
Item: Choice Specs or Wide Lens
-Fire Blast - Strong move, but low accuracy and gains STAB
-Focus Blast - Strong move, but low accuracy and gains STAB
-Solar Beam - Strong move, but need recharge first and covers Ground- and Water-type
-Hidden Power(Ice-/Dark-/Ghost-/Bug-/Electric-/Rock-type) - Ice-/Electric-/Rock-type to covers Flying-type and Dark-Ghost-Bug-type to covers Psychic-type

Equilibrated moveset
Item: Absorb Bulb or Wide Lens
-Flare Blitz - Strong move, but takes recoil and gains STAB
-Focus Blast - Strong move, but low accuracy and gains STAB
-Assurance - Strong move, if the user is the second to deals damage and covers Psychic-type
-Solar Beam - Strong move, but needs to recharge first and covers Water- and Ground-type if the item is Wide Lens or Hidden Power(Ice) - Good move, covers Flying and Ground-type if the item is Absorb Bulb(recommended)

Slow moveset
Item: Macho Brace
-Gyro Ball - Strong move, if the user is slow
-Hammer Arm - Strong move, and lowers the user and gais STAB
-Curse - Raises attack and defense and lowers speed
-Assurance - Strong move if is the second to deals damage and covers Psychic-type

Weight moveset
Item: Razor Fang
-Heat Crash - Strong move, if the user is heavier than the target and gains STAB
-Heavy Slam - Strong move, if the user is heavier than the target
-Solar Beam - Strong move, but the user need to recharge first and covers Water- and Flying- type
-Stone Edge - Strong move, high critical hit ratio, but low accuracy and covers Flying-type

Attack(Fire) moveset
Item: Charcoal
-Heat Crash - Strong move, if the user is heavier than the target and gains STAB
-Fire Blast - Strong move, but low accuracy and gains STAB
-Flamethrower - Good move and gains STAB
-Flare Blitz - Strong move, but takes recoil and gains STAB

Attack(Fighting) moveset
Item: Black Belt
-Hammer Arm - Strong move, but lowers the user's speed and gains STAB
-Brick Break - Good move, destroy Light Screen and Reflect and gains STAB
-Focus Blast - Strong move, but low accuracy and gains STAB
-Superpower - Strong move, but lowers the user's attack and special attack and gains STAB

Defense(Coverage) moveset
Item: Absorb Bulb
-Hidden Power(Ice) - Good move, covers Flying- and Ground-type
-Assurance - Strong move, if the user is second to deals damage and covers Psychic-type
-Hammer Arm - Strong move, but lowers the users speed and gains STAB
-Flamethrower - Good move and gains STAB


Assurace + Hammer Arm Combo
To some movesets you can use Hammer Arm first to lowers the user's speed, so you will have a good chance to be the second to deals damage. Than use Assurance to be 100 power =)

Gyro Ball Power Up
I think everyone know it: use Curse and Hammer Arm to lowers speed and use Gyro Ball to deal high damage

I recommend use the Equilibrated moveset with Absorb Bulb in item, cause you cover all types(Psychic-type with Assurance, Water-type with Absorb Bulb and Flying- and Ground-type with Hidden Power(Ice)) and have some strong moves(Flare Blitz and Focus Blast)

Please comment to I make more better movesets =)

I think a Flying Type would resist Solarbeam, right?
0 votes

My level 100 Emboar knows:
Grass Knot
I think this could be considerable, although I think better moves can be better for pressurized fights. Here are suggestions:
Fire/Focus Blast
Stone Edge
If any ideas are added, notify me.

Mixed Emboar's okay..but still..