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If you have a good competitive moveset for Liepard, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Liepard Pokédex and learnset for reference.

Sprite

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edited by
Likely tierr: Neverused

22 Answers

3 votes

Go Persian, go!

Liepard
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Nasty Plot (Broaden your horizon. Watch as I use Nasty Plot to make this guy somewhat decent. Always goes first.)
- Snarl (Yep, Dark STAB. Lowers the foe's Sp Attack for sure also. It will become very powerful thanks to Nasty Plot.)
- Taunt / Grass Knot (Make use of going first to stop your foe from using stat moves. Or make use of Nasty Plot with Grass Knot.)
- Shadow Ball (Makes more use of Nasty Plot.)

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edited by
2 votes

B/W 2 gave it a valuable asset, Dark Pulse. Now it runs an exceptional Special Sweeping set. Best used in Late-game.

Liepard

Milo (Liepard) (M) @ Focus Sash
Trait: Unburden
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Dark Pulse
- Hidden Power [Flying]
- Grass Knot
- Nasty Plot

Nasty Plot give this guy a boost to 602 Sp. Attack. (Impressive, am I right, or am I right?)
Boost the Sp. Attack on the first turn, burn the sash, and you get a Speed boost from your ability, bringing you to another impressive 622 Speed. Be sure that Defenses of both types are at absolute minimum for Unburden to work. Dark Pulse is the most Powerful STAB he's got that's Special being at 120 including STAB. Sooo much better than Snarl, with a measly 55 BP (w/out STAB.). HP Flying covers his weaknesses to Fighting and Bug, along with Grass. Grass Knot takes out those bulky, heavy Rock and Ground Types, as well as Water.

Impressive or what?

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edited by
Another nick: Assassin
HP Fighting is an alternative to Flying if you wish.
Extremely weak to Priority which is everywhere here.
Which is why I said LATE GAME. When priority is eliminated.
1 vote

Liepard (F) @ Focus Sash

Trait: Prankster

EVs: 248 HP / 252 Atk / 4 Def / 4 SDef

Adamant Nature (+Atk, -SAtk)

  • Taunt
  • Thunder Wave
  • Encore
  • Fake Out
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1 vote

Liepard (M) @ Lum Berry
Trait: Prankster
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Psych Up
- Rock Smash
- Swagger
- Foul Play

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1 vote

Purrloin @ Focus Sash (Alt: Eviolite)

Trait: Prankster

EVs: 252 Atk / 4 Def / 252 Spd (Alt: LC EVs)

Adamant Nature (+Atk, -SAtk)

  • Taunt
  • Thunder Wave
  • Swagger
  • Foul Play

For use in NU or LC. Taunt basically screws up other Pranksters, Thunder Wave is paralysis. Swagger is a Parahax. Foul Play is STAB and Swagger boost.

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1 vote

I like this one

Liepard @ Leftovers
Trait: Prankster
EVs 252 HP / 4 Def / 252 SpD
Sassy Nature

  • Substitute
  • Thunder Wave
  • Swagger
  • Foul Play

This one is annoying

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Genious, but these times we have klefki,bro!
1 vote

I only see support sets on this mon. Time to go a little offensive.

Liepard @ Choice Band
Ability: Prankster / Limber
Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe
-Knock Off
-Shadow Claw
-Play Rough
-Trick / U-turn

Liepard can do decent damage when equipped with a Choice Band. Knock Off is great STAB, and Shadow Claw and Play Rough are coverage. Use Prankster if you're running Trick, or Limber if you're running U-turn.

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0 votes

Double/Triple Battle

Liepard (M) @ Focus Sash
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fury Swipes
- Snarl
- Swagger
- Thunder Wave

So, Liepard is useless except as a lead (where it is iffy even then). But in multi-battles, it becomes just plain useless. So time to help out the team. Swagger for Own Tempo Pokemon, Thunder Wave to take care of an annoying foe, Snarl to lower Special Attack and do minor damage, and Fury Swipes to activate Weak Armor.

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0 votes

Liepard (M) @ Life Orb
Trait: Limber
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Grass Knot
- Shadow Ball
- Hidden Power [Fighting]

1 Nasty plot = 602 Special attack.

Now you have a bunch of coverage moves to try to take your opponent down with.
Shadow Ball + HP Fighting gives some good coverage, while Grass Knot is for the occasion that you have a heavier ( and bulkier ) opponent come in on you.

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0 votes

I like this liepard set! Its pretty strategic (probably) to make use of this assassin of the NU.

Liepard @ Liechi Berry

Trait: Unburden

EVs: 252 Spd / 252 Atk / 4 SDef

Adamant Nature

- Fake Out
- Night Slash
- Aerial Ace
- Sucker Punch

A late game player. It works best on the verge of failure, increasing its attack and doubling its speed, becoming a perfect assassin of NU. Its not practical but it is effective and I love it.

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0 votes

Here's a great set to annoy people in conjunction with a U-turn/Fake out/Regenerator Meinfoo!

Liepard:

Physical set

EV's: 252 Attack, 252 Speed, 4 HP

Ability: Limber/Prankster

Moveset:

U-Turn: Scouting, comboing.

Fake Out: Entry move, breaks subs, sturdy etc.

Sucker Punch: Great priority, STAB

Ariel Ace/Taunt/Thunder Wave: Ace is for coverage, while Taunt or Thunder Wave are for a prankster set.

Like previously stated, this set combos extremely well with a regenerator Meinshao, and it also makes a fairly decent lead/scout.

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0 votes

Liepard is one of my favorite Dark types for whatever reason, it did see some use from me in RU, not too shabby for what it did as a knock off user and a prankster. there's probably better stuff out there though.

Ozelot (Liepard) @ Leftovers

enter image description here
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Taunt
- Encore/Thunder Wave
- Knock Off
- U-turn/Fake Out

Taunt is a nice move to have with Prankster, allowing you to stop setups. Encore is pretty trolly stuff and it can save your team if you can get it off at the right time or you can alternatively use Thunder Wave to cripple. Knock Off is a handy STAB to cripple item users. The last slot is a matter of preference, I prefer using U-Turn or Fake Out.

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0 votes

Here's 3 sets for Liepard:

The 1st Set
Ability: Prankster
Item: Life Orb
Nature: Modest
EVs: 252 Sp. Attack, 252 Speed
Moves:

-Encore (For Setting Up)
-Substitute (For Protection & Deciding When To Use Encore)
-Nasty Plot (For Extreme Damage)
-Dark Pulse (Good Power, STAB, & 20% Flinch)

The 2nd Set:
Ability: Prankster
Item: Leftovers
Nature: Timid
EVs: 252 HP, 252 Speed (You could also sacrifice some Speed or HP for better Defenses)
Moves:

-Encore (For Setting Up)
-Substitute (For Protection & Deciding When To Use Encore)
-Swagger (Annoying)
-Foul Play (Infuriating)

The 3rd Set (Also Known As 'Really Annoying!'):
Ability: Prankster
Item: Leftovers
Nature: Timid
EVs: 252 HP, 252 Speed (You could also sacrifice some Speed or HP for better Defenses)
Moves:

-Attract (Your Liepard Should Be Female)
-Thunder Wave (Paralysis)
-Swagger (Painful Confusion)
-Dark Pulse (Good Power, STAB, & 20% Flinch)

(Bold=Argh!)

Hope You Like These!

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0 votes

Role: Fast Physical sweeper and status inflict mix.
Ability: Prankster
EVs: 252Atk, 252speed, 4hp
Nature: Adamant
Item: Life Orb
Moves:
Sucker Punch: Stab and priority if opponent plans an attacking move.
Fake Out: Flinch's opponent an has priority but can only be used on the first turn it is sent out.
Taunt: Prevents your opponent from using non attacking moves for 3 turns (sucker punch benefits from this)
Thunder Wave: Halves speed and 25% chance your opponent cant make a move.

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0 votes

Nature: jolly
ability: unburden
item: normal gem
fake out-powered up by normal gem
night slash- STAB
aerial ace- coverage
assist/thunder wave- feeling lucky?/slow down opponent, move failure

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0 votes

Fake Turn Thief

Held Item: None (see below, why)
Ability: Unburden
Nature: Naive (+Speed, -Sp.Def)
EVs: 252 Attack, 252 Speed
Moves:

  • Thief
  • Fake Out
  • U-Turn
  • Snatch

Fake Out resets every time you switch out and back in (according to this article), and U-turn makes possible to annoy your opponent with a flinch anytime (except if you run out of Pokémon to switch in). If you steal something consumable item with Thief, Unburden just speeds you up, and you can still sprinkle over some stat boosts, protections, and recovery with Snatch.

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0 votes

Liepard @ Choice Band
ABILITY: Limber
NATURE: Jolly
EVs: 252 Atk/252 Spd/4 HP

Knock Off
Play Rough
U-turn
Copycat

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you don't explain copycat, which is usually a very bad move. In addition, Prankster Liepard is way better
0 votes

Liepard @ Absolite
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Jolly Nature
- Torment (Prevents move spamming)
- Thunder Wave (Useful Paralysis)
- Nasty Plot (Boost)
- Dark Pulse (STAB and finisher)

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edited by
You do realize that Absolite is useless and Jolly nature lowers Special Attack, right? Use Timid
0 votes

Liepard @ Focus Sash
Ability: Prankster
EVs: 252 Sp Atk, 252 Speed, 4 HP
Modest Nature

Nasty Plot
Taunt
Fake Out
Dark Pulse

This set is meant to cripple your opponent. Use Taunt to ruin your opponent’s rock setup. Fake Out is in case you run into a sweeper. Nasty Plot and Dark Pulse are for offensive options.

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0 votes

Gen 8 ZU Weather Setter
Liepard
Liepard @ Heat Rock / Damp Rock
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Knock Off
- U-turn
- Encore
- Sunny Day / Rain Dance

Weather setter. Heat Rock is if you choose Sunny Day, and Damp Rock is for if you choose Rain Dance. Knock Off is STAB and removes the opponent's item. Encore locks the opponent into one move, so be sure to lock the Pokemon into using a status move. U-Turn is for pivoting once you set up the weather you choose.

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