Pangoro @ Leftovers
Ability: Mold Breaker/Scrappy
EVs: 252 Atk / 252 HP / 4 Spd
Adamant Nature
- Storm Throw
- Crunch
- Poison Jab
- Taunt/Parting Shot
Storm Throw is just a beast move, basically a base 120 power STAB attack that ignores stat boosts. Crunch is also STAB, used over Payback to do more damage to slower stuff such as Slowking. Poison Jab is to get a Super Effective hit off on Fairies, which are able to resist Fighting/Dark. Taunt is to prevent slower Pokemon from getting off a status move, such as Toxic or Will-o-wisp. Parting Shot can be used though to make Pangoro a great pivot though, as not only is it slow enough to allow you to bring in something safely, you make the switch-in even safer by reducing the offenses of the foe.
EVs provide bulk and power. There is nothing really outside of other Pangoro that I feel the need to add Speed EVs for. You can move the 4 Speed EVs to Defense if you want, I just do it for the speed creep. Leftovers is used to help out with the bulky aspect of it.
Both Mold Breaker and Scrappy have very limited uses. I think Mold Breaker does have more use. It can:
-Lower the defenses of a Mandibuzz who switches in on Crunch, making it easier to KO with Storm Throw. Same applies with Metang, Klinklang, and maybe even Carbink if it runs Clear Body.
-Taunt a Natu and make it so you can guarantee the Taunt on a Wonder Skin Venomoth (who I expect to see at least tested again in RU).
-Crit a Drapion with Battle Armor, meaning Storm Throw actually works on it.
-Break through Sturdy.
Scrappy has its use in allowing Storm Throw to just break Spiritomb though, while also making it so that the foe has more difficulty with switching in Ghost types in order to pivot.