Machamp @ Choice Band
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Close Combat/Cross Chop
- Earthquake
- Knock Off
- Coverage
You could use a similar set and spread with Conkeldurr, but Machamp has the advantage in a high power STAB in Close Combat or Cross Chop. Choice Bands allows you to hit brutally hard while Guts throws off people who expect the common No Guard.
Staraptor @ Life Orb/Choice Band
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- U-turn
- Double-Edge/Detect
This thing hits like a monster. With the 1.3x boost from LO, 1.5x boost from STAB, then another 1.2x boost from Reckless, you basically do double damage with 180 power after STAB from, Brave Bird and Double Edge.
(adding more)
Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Flamethrower
- Earth Power
- Sludge Wave/Thunderbolt
Don't doubt base 85 special attack, Sheer Force + Life Orb still hits really hard with the amount of coverage Nidoking can get and can even sweep unprepared teams.
Gigalith @ Choice Band
Ability: Sturdy/Sand Force
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Stone Edge
- Iron Head
- Facade
Choice Banded base 135 attack is the meaning of death in PU and NU off my favorite Rock-Type. Façade is there to punish WillO users. The rest is pretty standard coverage.
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- U-turn
- Fusion Bolt
- Zen Headbutt
V-Create. Is it something you want to take? The Scarf allows you to stay ay a decent 299 speed after a V-Create, giving you the opportunity to strike again.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flamethrower/Fire Blast
- Solar Beam
- Air Slash
- Coverage
Sun-Boosted Flamethrowers or Fire Blasts out of something as powerful as Zard Y. Hit's anything that doesn't resist or isn't AV Goodra for at least a 2-3HKO.