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0 votes

Having problems with that pink thing, any counters?

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Heal Bell

edited by
Heatran. Clefable cannot do a thing to it.
Shinyfire, i suggest trying to fight against markmarcus clefable. Its a real pain in the....

3 Answers

1 vote

As stated up there in my comment, Heatran is an ideal counter to Clefable. Standard Clefable sets have nothing to hit it. All you really need to do is keep it relatively healthy and you can stop Clefable easily.

I suggest Heatran over other Steel types, and there is two reasons for this. The first is its Fire immunity, as most good Clefable sets run Flamethrower. Don't send any other Steel type in against Clefable, especially not if it can't deal 50% to it (because it will use Softboiled to make it setup fodder). The only exception is if it is faster and can OHKO it (Bisharp and Excadrill may be good at this). The second reason is Roar, which will allow you to remove Clefable and all of its boosts if it has any.

Clefable generally isn't much of an issue if you don't let it set up, since most sets are bulky and don't run too Special Attack. Just don't give it an opportunity and kill it quickly before your opponent finds a way to sweep with it late game, where Heatran or any other counter may be gone or weak. Physical attackers can also wear it down quickly, anything with a decent amount of power will break Clefable's low Defence. If Clefable has Calm Mind boosts, that mixed with Softboiled makes using Special attackers a bad idea.

edited by
1 vote

Heatran. Clefable cannot do a thing to it.
commented 10 minutes ago by ƒιzz

As ƒιzz said, I think you mean Clefable and Heatran is the perfect counter. Clefable usually carry only Moonblast as an attacking move, so Heatran is a good option with a double resistance. You may also consider Taunt as an option on Heatran as it wold render the opposing Clefable useless if it has no attacking move.

The concluding set would be-

Heatran @ Leftovers/Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Overheat/Fire Blast
- Flash Cannon
- Stealth Rock
- Taunt

You should ideally use Fire Blast over Overheat, but Overheat is still an option. I would also prefer Leftovers because Clefable can pop the Air Balloon with one Moonblast. You can also try Roar if the Clefable becomes pesky with Cosmic Power and Unaware.

Hope this helps you out!

What is the point in answering the same thing as fizz?
Also, roar on heatran
1 vote

I'll just add some things that haven't been mentioned.

Trick users

Trick a Choice Scarf on Clefable and it's crippled, it usually gets stuck in boosts and is forced to switch, and it's not going to be threatening your team without boosts.


Just use Taunt.

Phazing, Hazing

Roar, Whirlwind, Haze, etc.


Just be a good player and take a gamble, predicting is part of the game. Let's say Clefable has just come in on your Garchomp. 31% of the time they are going to go straight for Moonblast, and 69% of the time they will choose to set up in your face, expecting you to switch fearing Moonblast. But you use Swords Dance. Bam. OHKO with Iron Head. Even if the opponent did go for Moonblast, Garchomp can survive one from the standard Clefable at full HP.

Hit it. Hard.

There are these things called wall breakers. Just hit it hard with powerful moves, Fire Blast in the sun from Mega Char Y is a 2HKO, even after a Calm Mind boost. Talonflame can take a +3 Moonblast, although it will die from the BB recoil.

252 SpA Mega Charizard Y Fire Blast vs. +1 252 HP / 0 SpD Clefable in Sun: 229-270 (58.1 - 68.5%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 252+ Def Clefable: 207-244 (52.5 - 61.9%) -- 98.8% chance to 2HKO after Leftovers recovery