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2 votes

If you have a good competitive moveset for Clefable, post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Clefable Pokédex and learnset for reference.


edited by

36 Answers

6 votes

Damn this thing is versatile, here's mine:

Clefable (M) @ Toxic Orb
Trait: Magic Guard
EVs: 216 HP / 44 Atk / 192 Def / 56 SDef
Adamant Nature (+Atk, -SAtk)
- Facade
- Fire Punch / Fling
- Softboiled
- Cosmic Power

As I said, this ugly thing can be played a number of ways, I prefer to facade staller. Toxic Orb + Facade is good on things like Swellow, or Staraptor, but Clefable gives it a new face. What Clefable does differently is it takes no T-Orb damage with the Magic Guard ability, so it can't be affected by other status afflictions that would hinder it, i.e. Burn, Paralysis, Sleep, without taking residual damage.
Facade is boosted by the stat affliction, and STAB, it is the main Offensive strategy.
Fire Punch covers steel types that facade won't hurt. Fling can also be used in this slot, as it will badly poison anything it hits, but only once.
Softboiled is for recovery, and Cosmic Power makes the set by making Clefable nigh impossible to take down without a miraculous crit.
This thing can't be afflicted with status, it can't be simple swept, and it heals off damage, unless you crit, this thing will be around a while. EVs are fairly simple, HP for bulk, Atk just to put it over 200, Facade hurts even with Atk low, and enough in each defense to equal them out at 230, 345 each after a single Cosmic Power.
All the sets given so far have been really cool, and I'll try a couple for sure, this is just my two cents, hope it helps.

edited by
Instead of fling (if you do fling) you should do toxic, as it can be used multiple times then fling only being able to be used once.
Facade doesn't get STAB in 6th Gen & up because Clefable is Fairy type
You can use wish instead of Soft Boiled
I prefer softboiled. But I thing using Toxic is good .Because it can use many times. And a weakness policy may be good
Brilliant, I hadn't thought to use one of the orbs. I personally find it difficult to get the EVs in such a specific order, I'll have to tinker a bit in game.
3 votes

Yes it is, it combines type coverage on super effective fighting

types, and not very effective on steel and rock. It also has stab but

i also suggest makeing sure it very happy to maximize returns power.

Moon light is also really good becuase of its healing.

It's good, but I would replace Meteor Mash with Metronome.
No metronome that gets really annoying when you use explode on a ghost type
2 votes

For a Sweeper, Try This: Reflect(Raises Defense to Set Up Calm Mind), Calm Mind(With High Defense, This Raises Sp. Defense, and Sp. Attack), Psychic/Meteor Mash(For Coverage), And I Think, Through Breeding, He Can Learn Hyper Voce, If Not, Return is fine.

No Hyper Voice unfortunatly.
2 votes

Psychic-Covers for Fighting weakness.Keep it!

Metronome-Can use ANY move,even Roar of Time and Spacial Rend!

Meteor Mash-Good Power,can also raise the users attack.Keep it!

Try throwing in a move that inflicts a status problem,like Toxic.If this Clefable really likes you,then keep Return,since it will be more powerful if it likes you more.

Metronome is a crappy move as it is very unreliable. Example: You face a ghost pokemon and suddenly metronome becomes explosion. Or you are facing an Eelektoss for example and you use earthquake or mud slap or something. Or you face Arceus and use Splash *giggle*
Clefable/Clefairy/Cleffa is Fairy type in 6 gen and above.
But if you want to use it for 5th gen and under, this would be ok
Metronome is Unreliable, but surprising
2 votes


Suggested ability: Magic Guard
Suggested item: leftovers

  • Thunder Wave-Thunder wave is used to cut the opponent's speed. Perfect for powerful pokemon that have trouble outspeeding things, like Honchkrow for instance.
  • Heal Bell/Cosmic Power-Heal bell is for team support and CP is to boost up defenses, making it even bulkier. Direct attacks are the main way of taking it down thanks to its ability.
  • Wish-Restore teammates health as well as healing itself.
  • Seismic Toss-Set damage can help it hold up offensively. Watch out for Mismagius, as it not only carries hidden power Fighting, but will likely set up a substitute if you switch.
The Clefable line is fairy type in gen 6 and above
It might work in gen 5 and under
2 votes


Item: Leftovers
Ability: Magic-guard
Nature: Bold
EVs: 252 Defense, 252 S.Defense, 6 Hp or 252 Hp, 128 Defense, 128 S.Defense





This is the set I use most often, it has proven to be a very good wall but beware of Taunt. Cosmic-power boosts up those defenses to make you extremely bulky. Wish is healing and you can even pass this healing, this is where you decide your EV spread, if you want it to heal your team more choose the spread with more HP. Toxic is for stalling. Protect makes you able to heal very reliably with Wish and it also helps with Toxi-stalling. I hope you have fun with this set :)

Note: If you have Toxic-spikes up and want to support the team more try switching Toxic for Heal-bell.

2 votes

Clefable @ Life Orb
enter image description here
Ability: Magic Guard
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Calm Mind
- Cosmic Power
- Stored Power
- Moonblast

1 vote

Gen V

Clefable (F) @ Life Orb

Trait: Magic Guard

EVs: 12 HP / 248 Def / 248 SDef

Bold Nature (+Def, -Atk)

  • Stored Power
  • Cosmic Power
  • Softboiled
  • Ice Beam

Now then, Clefable will become pretty hard to take down once you've got Cosmic Power set up, and unlike most walls, you won't need to worry about residual damage thanks to Magic Guard (which also removes Life Orb recoil, allowing it to be more of an offensive wall like Ferrothorn). Softboiled further increases your walling abilities. Now after Cosmic Power, your Stored Power is going to be pretty powerful, especially with Life Orb. However, since it doesn't get the best of type coverage, I also included Ice Beam to provide type coverage (mostly to deal with Dark types, I didn't use Flamethrower due to Houndoom and I didn't use Thunderbolt due to Krookodile.) Hidden Power Fighting isn't used due to Sableye and Spiritomb. Really, Ice Beam is just the best move in terms of power and type coverage because no Pokemon are immune to it. The EVs maximize your walling ability.

edited by
Uh...trachy, how does Clefable learn Softboiled?
It gets it from the Move Tutor in Gen III.
1 vote


Clefable (M) @ Leftovers

Ability: Cute Charm

EVs: 252 Atk / 60 Def / 196 SDef

Adamant Nature (+Atk, -SAtk)

  • Defense Curl
  • Rollout
  • Meteor Mash
  • Body Slam

Haha, Miltank wanna be.
High HP and Special defense with decent enough defense for Defense curl, this means Rollout should be handy, for some super annoying Coverage. Meteor Mash is a fun trick to pull out of his butt agaisn't Rock/Ground types, although you probably just want to switch out of those if they're at full, seeming as most have an incredible defense stat.
Body Slam gives you some nice STAB, with a chance to Paralyze, giving this guy some sweeping capabilities.

1 vote

I've found a perfect match for double battle. Mine is bold nature (+def - atk)
Evs: 252 def , 252 s.def , 6 hp
ability: magic gard (provide good protection against many tactics.
item: sitrus berry
It knows these moves:
-heal pulse: healing pkm while i've switch them or when they'll be low hp (need to anticipate)
-follow me: draws attention of single target attack so my pkm with low def/s.def can attack without trouble.
-minimize: usualy used in first turn if the oppenent Pokemon aren't too dangerous. with one minimize it evades some attacks but with only only two time it can evade a move like shadow ball(100 acc) 5 or 6 time on 8.
-moonblast in case of taunt or in case its my last pkm.

So to resume with good def/s.def and a high health, this Pokemon is a machine that can tank many attacks and provide cover for high speed Pokemon that has no deffensive power at all.

1 vote

It's really awesome how many people I've been able to troll with this Clefable, so how could I not post it?


Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 240 Def / 16 SpD
Calm Nature
IVs: 0 Atk
- Cosmic Power
- Moonlight
- Stored Power
- Flamethrower

The gimmick is that nobody expects Unaware and attempts to use setup moves to no avail. There has been many a time when I max out Cosmic Power and then proceed to sweep a team with 260 base damage Stored Power. (Flamethrower is there for Steel types.) Works pretty well even against Primal Groudon, thanks to Moonlight. Main weaknesses are Toxic, Taunt, and Spectral Thief.

0 votes

Clefable (M) @ Leftovers

Role: Risky Murderer

Trait: Magic Guard

EVs: 128 HP / 108 Atk / 160 Def / 112 SDef

Impish Nature (+Def, -SAtk)

  • Belly Drum
  • Softboiled
  • Body Slam
  • Drain Punch

Okay, this is just insanely Unexpected.

He has pretty nice defenses, So you can set up Belly Drum semi Safely if your opponent isn't super affective on you, Now you can use Softboiled to Gain Hp back, Drain Punch for some coverage and to slowly get some Hp in you.

With Body Slam For STAB.

edited by
Why Cute Charm?
Magic Guard doesn't let you get Drain Punch.
You sure?
Nvm, I was thinking about Unaware
You're welcome.
Lol, Way to be blunt.

Thank you Trachy.
Enter, ghost type pokemon.
0 votes

Item: Evolite
Ability: Magic-guard
Nature: Bold
EVs: 252 Defense, 252 S.Defense, 6 Hp

Soft boil

Soft-boil is for healing. Cosmic-power is boosting defenses. Aromatherapy would be team support while Toxic is stalling. Ice-beam would be when you are Taunted, but if you chose Aromatherapy then you should use Toxic here and just switch when Taunted.

Edit by J98: Added sprite that actually shows up :P
[1]: http://sprites.pokecheck.org/i/035.gif

edited by
0 votes

Double/Triple Battle

Clefable (M) @ Life Orb
Trait: Magic Guard
EVs: 180 HP / 104 Def / 176 SAtk / 48 SDef
Bold Nature (+Def, -Atk)
- Gravity
- Blizzard
- Helping Hand
- Round

Your bulky team support. Gravity is amazing, allowing you to hit the Levitating and Flying foe with Earthquake or hitting them with an accurate Blizzard, as is the case here. Helping Hand can really help Clefable do something before it goes down. Round is STAB which gets boosted when you have other teammates using it. 250 Sp Attack is okay with high power and Life Orb. Not the most useful team support (Audino, Alomomola, and Blissey get that honor) but still helpful.

round is a normal type move while clefable is fairy type >.>
0 votes

Okay,my turn.....

Clefable (M) @ Leftovers

Trait : Magic Guard

Moves :

  • Sing
  • Wake-up Slap
  • Moonlight
  • Dream Eater


Weakness(es) : INSOMNIACS !!!!!!!!
Strength(s) : If pulled or right,you can escape with you HP full,while probably owning the opponent.

Okay,you start with Sing, then use Dream Eater, then Wake-up Slap(good with sing),
and use Moonlight if you want some quick,self-recovery

Not the best,but not bad either(I think)...
That's it for now...
See ya'

Sing is bad, if it can learn hypnosis, then use that. If not, then switch movesets
0 votes

Clefable @ Life Orb/Leftovers
Ability: Magic Guard

LifeOrbs recoil is cancelled due to Magic Guard and Leftovers can give us that health we need, its up to you, Power or Health

Minimize: Use this first, opponent will struggle to get you
Cosmic Power: Raise your defenses, now that you've used minimize, you can raise your defenses without getting hit
Stored Power: Gets rid of Fighting type and now that 3 of Clefables stats are raised, this is going to have immense power
Ice Beam: Great Power and a move that no type is immune to

I feel that stored power already gets good damage with the minimize cosmic power, so ice beam doesn't make sense. What would make more sense is something that is good against dark types, because stored power has no effect on them. Another good one is soft boiled, or moonlight if in a double/triple battle with a drought/sunny day pokemon
0 votes

Hi guys, Clefable really is a good Pokemon. It can learn many type of moves you know.

Nature: Modest
IVs: Defense

Moonlight: Heal Clefable's HP.
Thunder Wave: I know many people will ask me why I choose this move, because this move can make oppenent's speed low 50%, and it will stop 1 turn of move.
Psychic: Cover its weakness and also may 10% to lower Special Defense.
Flamethrower: Because Psychic attack Steel Type Pokemon will not very effective, so I give Clefable learn Flamethrower.

Item: Leftover/Focus Band

0 votes

Here is the moveset I have on my Clefable:

item-left overs
ability-magic guard

cosmic power
stored power

0 votes

This moveset actually let me sweep a whole team, they kept on setting up rocks and spikes, so I decided to use this setup and eventually sweep the whole team away.

Gengar's Apprentice (Clefable)
Item: Leftovers
Ability: Cute Charm
-Cosmic power
-Work Up
-Stored power
So here is the basic idea. You start off by using sing, if it works the first time you then use cosmic power to boost up def and SpD, thus giving clefable more bulk and more time, then once your defenses are up you use work up to boost atk and SpA, then if everything goes right you should have used cosmic power and work up about 3 times each move and finally, you just use stored power.
Hope this helps! ^_^

What about dark types? Your only offensive move is psychic type so you may have to switch.
Why work up when you have calm mind? You can boost your sp. Def even more, and its not like you need atk.
0 votes

Trait: Modest (+Satk, -Atk)
Ability: Magic guard
- Psychic
- Cosmic power
- Wish
- Ice beam
Very nice wall, Psychic covers your weakness and Ice beam provides you coverage. I chose Wish instead of Moonlight since the weather could bother you. To use with the item Life Orb since Magic guard protects you from taking damage from it and gives you very nice offensive power.