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If you have a good competitive moveset for Clefable, post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Clefable Pokédex and learnset for reference.

Sprite

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38 Answers

0 votes

Clefable (F) @ Leftovers/Life Orb
![enter image description here][1]
[1]: http://fc08.deviantart.net/fs71/f/2011/175/9/8/clefable_by_sageraziel-d3jwqoz.gif
Ability: Magic Guard
EVs: 252 HP/252 Def/4 Sp Atk
Nature: Bold (+Def, -Atk)
- Moonlight
- Moonblast
- Flamethrower
- Calm mind


This set makes Clefable not only a bulky pivot, but a decent special attacker after a couple of Calm Mind boosts. With maximum defense investment and a decent Special Defense stat even without investment, Clefable can find many chances to set up multiple Calm Minds and use Moonlight to shrug off any previous damage. A life orb can be used if Clefable is filling an offensive role, but leftovers give it more longevity.

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0 votes

Okay Check this one out:
Clefable @ Life Orb
Trait: Magic Guard
EV's : focus more on HP and Sp. Attack and spread the rest to Def, and Sp. Def
Modest nature
-Flamethrower (Covers steel types and kills of grass Pokemon that leech seed.)
-Protect(Gotta Be safe) or Psychic to cover Poison weakness.
-Moonblast/Dazzling gleam (Kill off a single or mutliple dragon, fighting, and dark Pokemon.)
-Protect, Cosmic power, minimize or Softboiled
*Pair Clefable with a Pokémon that knows drought or sunny day to power up flamethrower. You may also pair with a Pokemon that knows Prankster or Gale Wings so that it can use reflect, light screen, and tailwind.

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0 votes

Name: Clefable
Item: Leftovers
EVs: 252 HP/ 252 SpD/ 4 SpA
Nature: Sassy

Moveset:
-Moonblast/Dazzling Gleam/Stored Power
-Soft-Boiled/Moonlight/Heal Bell
-Minimize/Double Team (Minimize is better)
-Cosmic Power/Amnesia/Calm Mind

I Used this and Clefable is untouchable I use minimize to max evasion, then Cosmic Power to max Defense and Special Defense and then Soft-Boiled if needed and people just quit cause they cant touch him/her and Moonblast because it is a strong fairy move and everyone uses Dragon types. Stored Power is good to because when you max evasion and defense and special defense you can destroy.

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0 votes

nature: modest
ability: cute charm ( just to be annoying )
iv's: 252 sdef, 252 def, and 4 HP/satk
moveset:
minimize
cosmic power
fallow me
dazzling gleam
item: sitrus berry
its basically a wall that can't get hit and if it does its going to take the hit it works great in double battles so well hope this helps :)

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0 votes

So... I know I'm a bit late but this is what I use:
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 84 Def / 84 SpA / 40 SpD / 48 Spe
Calm Nature
IVs: 0 Atk
- Moonblast- Stab, Strong move
- Soft-Boiled/Moonlight- Recovery
- Calm Mind- Good move, helps you sweep, also helps you become more defensive.
- Flamethrower- Coverage for those pesky Steel types!
This is my first Moveset, I hope you guys like it!

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0 votes

Clefable @ Leftovers
Ability: Magic Guard
Nature: Bold(+Defense, -Attack)
EVs: 252 HP / 252 Defense / 4 Special Defense
- Calm Mind
- Moonblast
- Flamethrower
- Moonlight / Soft-Boiled

*Use Moonlight if you don't have access to Soft-Boiled

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Note that Soft-Boiled is a gen 3 transfer move, meaning that not only would transferring a clefable from gen 3 to 6 make it unavailable competitively, due to it not being bred inside gen 6, but it would also be very difficult to pull off.
I feel like Focus Blast could be a better move than flamethrower, yes, the accuracy is bad, but, flamethrower can't counter that many things
0 votes

Clefable @ Leftovers
Ability : Magic Guard
Role : Annoying Toxic staller
EVs : 4 HP/ 252 Def/ 252 Sp. Def

Moves :
1. Toxic
2. Cosmic Power
3. Stored Power
4. Minimize

Strategy : Minimize 3 times for maxed out Evasiveness. Then, either toxic the opponent or perform 6x Cosmic powers for maxed defenses. Proceed to Toxic enemies (if not already done) and then spam Stored Power (which now has a whopping 360 base power). Hopefully this moveset is gonna come in handy. Also, beware of Metagross, as it can 1 shot you if you haven't completed the set-up.

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0 votes

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature

  • Moonblast - STAB & 95 power

  • Cosmic Power - a good setup before you start minimizing

  • Calm Mind - raise sp. attack & sp. defense

  • Minimize - every move they throw at you misses :)

So the reason I chose a bold nature, is so you can withstand physical steel attacks. You don't really need to worry about Flash Cannon because of Cosmic Power and Calm Mind. Same thing with poison, too. Its ability 'Magic Guard' is great when your facing a toxic stall Pokemon, so it wouldn't matter if you got burned or poisoned, because it wouldn't affect you with the ability.

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0 votes

My Clefable:
Item = Leftovers
Ability = Cute Charm
Role = Sweeper
Nature = Sassy
E.Vs = 252 HP, 128 Sp De, 134 Sp At
Moveset:

Minimize - So nothing can hit you.

Cosmic Power - So if something does manage to hit you, it won't make a dent.

Stored Power - To blast the hell out of them when you've statted up

Metronome - Duh!

PS plz comment if I can improve!!

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0 votes

Here's what mine knows:

AG's Weakness (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 92 HP / 180 Def / 160 SpA / 68 SpD / 8 Spe
Modest Nature
IVs: 0 Atk
- Stored Power / Moonblast
- Cosmic Power
- Moonlight
- Minimize

It's really good since Use Minimize first then cosmic power then use Stored power for over 300 dmg (Maxed Boosted stats).
Watch out for Haze and use moonlight if you need to.
This is for VGC18

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0 votes

Has no one done this yet? Wow, okay, here goes nothing...

Clefable @ Red Card/Leftovers
Trait: Magic Guard
Bold/Calm Nature (-Atk for both natures. +Def for bold, +SpDef for calm)
EVs: 252 HP, 152 Def, 104 Sp. Def (for bold nature) / 252 HP, 240 Def, 16 Sp. Def (for calm nature)
IVs: 0 Atk (Pro tip, use 0 attack ivs on Pokemon that lack physical moves! Reduces damage taken from hitting yourself in confusion/getting hit by the move Foul Play!)

  • Cosmic Power
  • Soft Boiled
  • Charge Beam
  • Stored Power

Oh boy, where do I even start? I suppose I should explain the natures and EVs. For this set, you want as much bulk as possible, so I chose max hp, since you can increase your def and sp. def with cosmic power. From there, pick Bold/Calm nature, the selected EVs balance out the def and sp. def equally at a max of 242, unboosted by cosmic power, that is. The def and sp. def EVs are very flexible, though, if you find the EVs don't work for you, you may change them to your preference. Now, It's time for the fun to really begin. As I've mentioned before, Cosmic Power will increase your Defense and Special Defense. Within a few turns, you'll be eating attacks like candy. Red Card forces a switch-out upon taking the first direct hit, which helps you set up if the opponent has a poison/steel move, or is also setting up to break through your defenses. From there, Soft Boiled provides recovery, which you can use whenever you feel you may need it, Leftovers is also an option if you feel soft boiled alone isn't enough, to replace Red Card. You can also replace Soft Boiled with Moonlight, if you're in a situation where soft boiled isn't an option, or a very hard to get option, at the cost of less PP. So let us imagine now you have all the defenses you need up and your hp is plentiful. From there, you can spam Charge beam. It has a 70% chance to raise your special attack, which just makes it and stored power even stronger. Speaking of Stored Power, this is the best part. After raising your def, sp. def and sp. atk quite a bit, Stored power should have around 200-400 power, depending on how high you chose to raise your stats, and provides poison type coverage. Slap this crazy high power next to a boosted sp. atk stat, and you'll slice through everything that's not dark type like a hot knife to butter, even those that resist it take heavy damage from it. Speaking of dark types, that's of course, where charge beam comes in to help. It may have low power, but it makes up for it with your sp. atk stat, which probably is just going to get even higher if you have to use it. It basically provides stored power support + Coverage support. And choosing charge beam and Stored Power over moves like say, toxic, just absolutely trolls taunt users. And speaking of toxic, Magic Guard kills off any hope your opponent might have of taking you down through status conditions, and much more. All in all, you're left with a near unstoppable Pokemon against unprepared teams, and this is only ONE Pokemon on your team, in which you could fill with anything, including checks to Clefable's counters. How's that for OP?

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0 votes

Tank Clefable set
Clefable @Leftovers
Ability: Magic Guard
Nature: Bold
EVs: 252 Def, 252 SpD, 4 HP
IVs: 0 Atk
-Cosmic Power: to boost your already good defenses
-Minimize/Calm Mind: don’t use Calm Mind unless you can’t boost evasion with the evasion clauses
-Stored Power: works well with stat boosts
-your choice of coverage: in case there’s dark types. Clefable has a huge movepool and almost any damaging attack could work here, but I suggest Flamethrower/Fire Blast because Fire has the highest coverage paired with Psychic. Source

You’re bound to make someone rage quit with this one. Alternatively, you could put on Protect or Toxic if you really want to.

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0 votes

Clefable - Bulky Special Sweeper
Ability: Magic Guard - Only direct attacks will damage the ability bearer
Item: Leftovers - Restores some HP on the holder every turn
Nature: Modest (+SpAtk, -Atk)
EVs: 252Def, 252SpDef, 4SpAtk
IVs: Perfect
Moveset
Stored Power - Only damaging move on this set, use this after setting up Cosmic Power and Calm Mind
Cosmic Power - Setup, raises the Defense and Special Defense stats by one stage
Calm Mind - Setup, raises the Special Attack and Special Defense stays by one stage
Soft-Boiled - Healing, restores the user’s HP by half the user’s maximum HP

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0 votes

Clefable @ Leftovers
ABILITY: Magic Guard
NATURE: Bold (+Def -Atk)
EVs: 252 Def/252 SpDef/4 HP

Stealth Rock (entry hazard setter)
Moonblast (STAB)
Soft-Boiled (healing)
Thunder Wave (status)

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0 votes

Clefable
[email protected]
Ability:Magic Gaurd
Nature:Bold(+Def,-Atk)
Evs:252 Hp, 4 SpA, 252 SpD
Moves:
Cosmic Power
Stored Power
Flamethrower
Moonblast
Explanation: Cosmic Power is used to raise Clefable's Defense and Special Defense. With Cosmic Power, Stored Power should deal a decent amount of damage to Poison Types.Flamethrower is to take out Steel Types who have advantage against Clefable. Moonblast is Clefable's STAB move.

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why dazzling gleam over moonblast?
I recommend Stored Power with Cosmic Power, maybe instead of Toxic, as Steel and Poison types will be your main opponents.
0 votes

Clefable @ Light Clay
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Teleport
- Moonblast

With the new Teleport buff in Gen 8, Clefable is a really good wish passer. But this is a different take on Clefable's role, and most definitely worse than the standard set. Dual screens + Light Clay helps defense of teammates. Teleport gets the setup sweeper in safely. Moonblast is so you aren't complete taunt bait and is a safe STAB attack.

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completely outclassed by grimmsnarl. enough said
but teleport :)
slowbro can do the same thing but you haven't got a dual screens slowbro. Actually, slowbro outclasses this because of scald and regenerator+teleport.
but slowbro doesn't exist yet :)
haha natdex ag go brrrr
0 votes

Gen 8 OU

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Psyshock
- Calm Mind
Explanation: Start by setting up Calm Mind to boost your Special Attack. You will also get a boost from the Life Orb. Moonblast is STAB. Flamethrower is for Steel Types. Psyshock is for Poison Types, and can also hit special walls like Blissey.

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0 votes

Clefable
[email protected]
Ability: Magic Guard/Unaware
EV spread: 244 HP, 252 Def, 8 SpD, 4 SpA
Nature: Bold
Moves:
-Cosmic Power
-Softboiled/Moonlight
-Charge Beam/Work Up
-Stored Power

Stored Power sweeper. Cosmic Power to be even bulkier, Softboiled to heal but use Moonlight in Battle Spot Singles. Charge Beam lets you do damage, and has a chance of raising SpA. It also makes you not completely walled by Dark types, while Work Up can't miss, always raises Special Attack and Attack, but you get completely walled by Dark types. Stored Power is pretty powerful after Cosmic Power and Work Up/Charge Beam boosts.

[email protected]/Life Orb for Magic Guard
Ability: Magic Guard/Unaware
EV spread: 252 SpA, 252 HP, 4 Def
Nature: Bold/Modest
Moves:
-Moon Blast
-Ice Beam
-Fire Blast/Flamethrower
-Charge Beam/Thunderbolt/Thunder
Moon Blast is STAB that covers the many Dark and Dragon types in OU, like Dragapult, Hydreigon, Urshifu... Ice Beam threatens the 4x weak dragons, and will be extremely useful in 6 days, when Garchomp, Landorus Therian, and Salamence will explode into the competitive scene again after an absence from the first part of Sword and Shield. Fire Blast or Flamethrower for Steel types like Metagross, Corviknight, Scizor, and Skarmory (remember, don't use it on Heatran). Charge Beam is good for powering up Clefable's already good offenses, while Thunderbolt is to destroy bulky waters like Gyarados, Milotic, and Suiciune. It also fries Corviknight. Thunder can also be considered but it has only 70% accuracy.

Hope you enjoyed :)

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