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2 votes
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If you have a good competitive moveset for Tapu Fini, post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Tapu Fini Pokedex and learnset for reference.

Tapu Fini sprite

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Thought it was worth mentioning here, Scald is not as good on Tapu Fini as it is on other Pokemon. For the duration of Misty Terrain, which it sets up with its ability Misty Surge, most Pokemon on the field cannot be burned which means Scald loses much of its utility. If that's going to be particularly impeding toward your set's success, maybe try experimenting with a different move.

20 Answers

4 votes

Tapu Fini @ Leftovers
EVs: 252 HP/128 Def/128 Sp.D
Nature: Bold
Ability: Misty Surge

Aqua Ring
Whirlpool
Moonbast
Protect

Here's how this set works: You set up Aqua Ring and Whirlpool. You have Protect to stall, and Moonblast in-between Protects. This extremely bulky set is a little different from the other answers so far, and it works GREAT with Leftovers. Misty Surge is great because it protects it from status-conditions like poison or burn.

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reshown by
Why Whirlpool over Scald?
Cuz of Misty Terrain- It's worth to keep this ability to protect Tapu Fini from status conditions (at least in my opinion)
1 vote

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Taunt
- Moonblast
- Scald
Taunt + CM to set up on vulnerable mons, and dual STABs for offense. Full HP and Def EVs to let it take physical hits better, since this is a CM set.

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0 votes

Tapu Fini @ Leftovers
Type : Water / Fairy
Ability: Misty Surge
Nature : Bold ( Def+ Atk- )
EVs: 252 HP / 136 Def / 120 SpD
IVs: 0 Atk

  • Calm Mind
  • Scald
  • Aqua Ring
  • Protect

She's a freaking Special Tank with Calm Mind. The EV spread boost its bulk amazingly. Misty Surge is an awesome ability to have, allowing Tapu Fini to be immune to Poison and Burn. Scald is STAB and also burns the opponent who are levitating or flying in Misty Terrain. Aqua Ring and Leftovers allows it to heal for more Hp, allowing it to stay longer in battles. Protect is a nice move to have on Tanks, also allowing Tapu Fini to heal for Hp without the opponent attacking. Calm Mind boost its Special Defence, and also Special Attack to boost the power of Scald. She's just like a truly overpowered Primarina. Using her against Special Attackers is the best.

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I dislike Aqua Ring but it works for Tapu Fini rather well.
Don't really know about Scald, Surf seems like the better option. Otherwise good set
No no no no no no
What makes you think Scald is any better than Surf? This is from the person who puts Assault Vest on a pokemon with Defog.
scald is and will always be better than surf, even for a pokémon which is not a tank
I don't think you understand that I wrote this *last year.* My views on competitive battling has changed since then, so next time please try to not necropost. cya
0 votes

Tapu Fini @ Leftovers
Trait: Misty Surge
EVs: 184 HP / 136 Def / 120 SpD / 68 Spe
Bold Nature
-Surf
-Defog
-Moonblast
-Protect

EV Spread maximizes mixed bulk and gives Tapu Fini the speed it needs to outspeed the average defensive Landorus-Therian. Tapu Fini provides good Defog support. Surf is a most sensible choice to compromise reliability and power, due to Misty Terrain effectively cancelling out Scald's utility for five turns. Protect provides a free turn for getting additional Leftovers recovery, and finally, Moonblast may lower enemy Special Attack while dealing high damage.

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0 votes

Tapu Fini is the only defensive Tapu Guardian and therefore the only Tapu which is worth running Nature's Madness on. I would recommend a supporter set with this one because it doesn't have a reliable recovery option.

Tapu Fini@ Leftovers
252 HP/96 Def /158 SpD
Bold nature

-Taunt
-Nature's Madness
-Moonblast/Surf
-Aqua Ring/Haze/Defog

The combination of Taunt-Nature's Madness is arguably the best way to shut down other defensive Pokemon. Since Nature's Madness will never faint anyone, another damage-dealing move is obligatory and that's where its STAB moves come in handy. Surf is better than Scald because of Misty Terrain and more power. The last slot is just what is still missing in your team.

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0 votes

Special

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Ice Beam
- Scald

Status
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Protect
- Toxic
- Aqua Ring
- Scald

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0 votes

Tapu Fini @ Leftovers
Ability: Misty Surge
Nature: Bold
EVs: 252 HP / 224 Def / 16 SAtk / 16 SDef

  • Moonblast
  • Surf
  • Defog
  • Haze
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0 votes

Tapu Fini @ Choice Specs
EVs: 252 HP / 252 SpA / 4 Spe
Nature: Modest (+SpA, -Atk)
- Moonblast
- Muddy Water
- Hydro Pump
- Dazzling Gleam / Ice Beam
IVs: 0 SpA

This is set works well in VGC and is inspired by Se Jun Park's set that he used to get top of the battlespot ladder with. The Choice Specs save you a turn of setting up with Calm Mind and can often surprise your opponent with its Turn 1 damage output. The EVs are really simple to give all round bulk but you can also EV specifically to live one hit from either Kartana (need Bold, 84 Def) or Xurkitree (need Calm, 244 HP / 28 SpD) if you don't have any hard switch ins for them.

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sorry, but didn't you wanted to mean 0 Atk in IVs? 0 SpA will only hinder tapu fini
0 votes

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Aqua Ring
- Protect
- Moonblast
- Scald/ Ice Beam/ Calm Mind

With Aqua Ring, Protect and Leftovers, it is very easy to gain a lot of HP, also, Scald can thaw if Tapu Fini gets Frozen, it might also burn the target. Usually, others use dragon type Pokemon, which is weak against moonblast, moonblast can KO dragon types if Calm Mind is used.

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Nice drawing
0 votes

Z-Haze

Tapu Fini @ Icium-Z
Ability: Misty Surge
EVs: 248 HP / 192 Def / 16 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Taunt
- Haze
- Defog/Nature's Madness/Scald
Tapu Fini can choose to forgo Leftovers for Z-Haze, which automatically heals it back to full HP. While this is a pretty niche option, it is useful on more offensive teams that have shorter games, meaning that Leftovers healing is eclipsed by the one-time heal back to full health. Offense also appreciates the benefits of regular Haze as well, namely stopping sweepers such as Volcarona and invalidating Baton Pass teams. The spread is standard, focusing on physical bulk but giving Tapu Fini some extra Special Defense as well as Speed to give it a fast Taunt. Alternatively, one can go with a Bold Nature and invest more in Defense to better take on physical attackers. Moonblast and Taunt are pretty much mandatory, giving Tapu Fini a reliable STAB move and good utility in shutting down opposing defensive Pokemon, respectively. The last moveslot is more flexible- Defog can be used if your team requires hazard control, while Scald can be used to more comfortably take on Pokemon such as Heatran. Nature's Madness is also an option to break down defensive cores better.

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edited by
0 votes

Tapu Fini@Assault Vest
Nature:Modest (+Sp.Atk -Atk)
EVs:252Sp.Def/252Sp.Atk/4HP
Trait:Misty Surge
Moves:
MoonBlast STAB
Scald STAB better accuracy then hydro pump
Defog Getting rid of rocks
Ice beam Coverage

So we have modest nature because Tapu Finis attack is bad
Moonblast must I say why?
Scald STAB
Defog
Ice beam

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You do realize having Assault Vest rends Tapu Fini unable to use Defog?
0 votes

Here's my Tapu Fini set. (Its been Forever since I posted something on The Pokemon Database...) It's a Fun set:

Tapu Fini @ Leftovers
Ability: Misty Surge
Evs: 252 Def / 252 Hp / 6 SpA
Bold Nature (+Def, -Atk)

  • Ice Beam
  • Calm Mind
  • Moonblast
  • Muddy Water

Explanation: Bulky Sweeper anyone? Came up with this Set myself. Ice Beam hits the Oh so Common Landorus-Therian, Garchomp and Gliscor for 4x Super Effective damage if you can't KO with Muddy Water or Moonblast. Calm Mind raises both Special Stats by one Stage each. Moonblast is Fairy STAB and has a 10% Chance to lower the foe's Special Attack by 1 stage. Muddy Water is Water STAB with a Chance to lower the foe's Accuracy by 1 stage, which can be Clutch in any battle.

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What about if someone switches to electric pokemon?
0 votes

Tapu Fini @Leftovers
Ability: Misty Surge
Nature: Bold
EVs: 252 HP, 128 Def, 128 SpD
Moves:
-Nature’s Madness: cuts HP in half.
-Brine: base power is doubled to 130 when the target’s HP is half or below. Which is why Nature’s Madness is on this set.
-Calm Mind: boosts your Special stats. Works well with Brine.
-your choice of utility, or Moonblast for more coverage.
Well I tried at making a gimmicky set. I think it could work fine.

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0 votes

Full offense
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
Moves:
- Nature madness
- Brine
- Moonblast
- Ice beam/grass knot/defog/Calm mind/icy wind

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0 votes

Gen 8 OU
Tapu Fini @ Leftovers
Ability: Misty Surge
IVs: 0 Atk
- Calm Mind
- Scald
- Moonblast
- Stored Power

It can set up Calm Mind against special attackers and get a lot of boosts, even up to +4. Scald and Moonblast are STAB. Stored Power can hit very hard after a lot of Calm Minds.

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Stored Power can hit hard and covers Poison types right
Yeah. (filler)
0 votes

Defensive Tapu Fini
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 4 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Moonblast
- Aqua Ring/Iron Defense
Scald has a high chance to burn the oppoment, which would make physical attackers' attacks weaker. Calm Mind quickly boosts Tapu Fini's special stats, Aqua ring recovers a bit of health, while Iron Defense is also an option to increase defense. Moonblast is STAB and have a chance of lowering the oppoment's SpA by 1 stage.


Tapu Fini @ Life Orb
Ability: Misty Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Ice Beam
- Hydro Pump

I've hoped I've helped!

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0 votes

Gen 8 OU
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draining Kiss
- Surf
- Calm Mind
- Stored Power

Draining Kiss is STAB and is for healing, and can do some good damage when you setup Calm Mind. Surf is also STAB. Stored Power does good damage once you setup multiple Calm Mind, and deals with Poison types.

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0 votes

Doubles Ubers

Tapu Fini @ Sitrus Berry
Ability: Misty Surge
EVs: 252 HP / 168 Def / 88 SpD
Bold Nature
IVs: 0 Atk
- Swagger
- Protect
- Muddy Water / Dazzling Gleam
- Heal Pulse

Swagger is the main gimmick here. Unfortunately it's banned in Doubles OU so I had to try to make it work in Doubles Ubers. Swagger allows Tapu Fini to give its ally a +2 boost to attack, and Tapu Fini's Misty Terrain prevents the recipient from being confused. Protect allows Tapu Fini to be safe from non-Dynamax attacks (that aren't coming from Urshifu but that's uncommon) for a turn. Muddy Water and Dazzling Gleam are options for STAB, both dealing spread damage. Heal Pulse is to heal your ally. 252 HP EVs, 168 Defence EVs and a Bold nature allow Tapu Fini to survive a +2 Sunsteel Strike from Dusk Mane Necrozma at full health (and Wild Charge from Zacian). The rest of the EVs are dumped into special defence, but can be adjusted based on your team. For example, you could either raise Tapu Fini's speed EVs to outspeed your ally, using Swagger before they attack (e.g. using a spread of 252 HP / 168 Def / 44 SpD / 44 Spe to outspeed 0 Spe Groudon), or lower speed EVs, IVs and run a Relaxed nature to be more suited for Trick Room.

Also, just a reminder that flying / levitating Pokémon still get confused, so don't try this with something like Rayquaza or Ho-Oh. That won't end well, unless they're holding a Lum Berry.

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edited by
0 votes

Gen 8 1v1
Defensive Specs???
Tapu Fini
Tapu Fini @ Choice Specs
Ability: Misty Surge
Shiny: Yes
EVs: 4 HP / 252 Def / 252 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Hydro Pump
- Ice Beam
- Trick

Yeah.... this is a weird one. Moonblast and Hydro Miss are STAB, and Ice Beam hits things like Kiss, Lando, Dragons and other stuff. Trick for the chance to lock something in. The Defensive EVs help you survive things like Poison Jab Urshifu or other strong Physical moves like in this battle (I would have died if not for Defense EVs). Enjoy IG.

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0 votes

Gen 8 OU

Trapper Tapu Fini


Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 216 Def / 40 SpD
Calm Nature
- Whirlpool
- Moonblast
- Nature's Madness
- Taunt

Thanks to Tapu Fini's great defensive typing and ability, it can check Pokemon such as Urshifu, Weavile, and Dragapult while trapping defensive walls like Toxapex and Heatran. Whirlpool is for trapping the aforementioned defensive Pokemon, while applying extra chip to them. Nature's Madness and Taunt lets Tapu Fini actually take down the walls in question, via halving their health and invalidating any attempts to heal or escape. Moonblast lets Fini actually check Urshifu, Weavile, and Dragapult.

40 Special Defense EVs and a Calm nature lets you live two Specs boosted Shadow Balls from Dragapult or Blacephalon, while 216 Defense and 252 HP EVs maximizes physical bulk for the likes of Urshifu and Weavile.

Trapper Tapu Fini fits well on many teams thanks to it's overall utility, but Pokemon like Volcarona and Urshifu especially like their checks being removed and also benefit from Tapu Fini's Misty Terrain, supporting them and preventing crippling status like Burns and Paralysis.

Notable Calcs:

Weavile:

252 Atk Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 216 Def Tapu Fini: 69-81 (20 - 23.5%) -- approx. possible 6HKO after Leftovers recovery

0 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Weavile: 224-266 (79.7 - 94.6%) -- guaranteed 2HKO

Dragapult:

252 SpA Choice Specs Dragapult Shadow Ball vs. 252 HP / 40+ SpD Tapu Fini: 115-136 (33.4 - 39.5%) -- 20.9% chance to 3HKO after Leftovers recovery

0 SpA Tapu Fini Moonblast vs. 0 HP / 0 SpD Dragapult: 248-294 (78.2 - 92.7%) -- guaranteed 2HKO

Urshifu:

252 Atk Choice Band Urshifu-Rapid-Strike Close Combat vs. 252 HP / 216 Def Tapu Fini: 108-128 (31.3 - 37.2%) -- guaranteed 4HKO after Leftovers recovery

0 SpA Tapu Fini Moonblast vs. 0 HP / 0 SpD Urshifu-Rapid-Strike: 296-350 (86.8 - 102.6%) -- 18.8% chance to OHKO

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