PokéBase - Pokémon Q&A
3 votes

If you have a good competitive moveset for Silvally, post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilties, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Silvally Pokédex and learnset for reference.


I think you should also add a link to Type: Null's Pokedex.

18 Answers

3 votes

Type: Null @ Eviolite
Ability: Battle Armor
Happiness: 0
EVs: 252 HP / 184 Def / 72 SpD
Sassy Nature
IVs: 0 Spe
- Frustration
- Payback
- Rest
- Sleep Talk

I haven't actually played competitive SM but it seems like Silvally has a hard time offensively and eviolite Type: Null is better defensively, so that's what I'm going with here. Honestly, though, it still doesn't seem that good. It has a pretty bad movepool and no recovery other than rest. It still is really bulky, though, and with these EVs adamant Buzzwole's Brick Break is a 3HKO (do people even run adamant Buzzwole?).

isnt this a good moveset for silvally? not evolite type:null
"Note: Type: Null movesets are also valid here." Pre-evolotions are sometimes allowed too so we won't have to make 806 moveset questions.
3 votes

Silvally @ Ghost Memory
Ability: RKS System
Nature: Jolly (+Spe, -SpA) or Adamant (+Atk, -SpA)
EVS: 252 Attack, 252 Speed and 4 HP (or whatever you want to put it on)


  • X-Scissor (to deal with Dark types)
  • Multi-Attack (STAB)
  • Crunch / Swords Dance (for Ghost Types, along with Multi-Attack / boosting Attack)
  • U-turn (for switching / good damage)

I'm not one for making movesets, or any of this stuff. But I thought maybe this would be helpful to some people if they are hoping for a typed Silvally. Please correct me if I am wrong anywhere!
-Bellz :3

2 votes

Silvally @ Life Orb
Type : Normal
Ability : RKS System
Nature : Timid ( Spe+ Atk- ) / Jolly ( Spe+ Spa- )
EVs : 86 Atk / 170 Spa / 252 Spe

  • Explosion / Double Edge
  • Flamethrower
  • Ice Beam
  • Parting Shot / Heal Block

This set is designed for opponents like Landorus or Ferrothorn which can be dealt with Flamethrower and Ice Beam. Explosion gains STAB and can deal damage that could OHKO types that does not resist normal attacks, providing support for you team members. While Double Edge prevents fainting like Explosion and also does LOTS OF DAMAGE. Heal Block prevents walls like Toxapex from recovering. Parting Shot is useful for switching out and lowering attacks of opponents. The EV spread is necessary for boosting the attacks and Speed of Silvally. Life Orb always gives great boost to the attacks, allowing Silvally to do more damage.

edited by
Silvally can't learn Taunt, unfortunately.
I read from the Bulbapedia learnset actually that it learns Taunt. Was it an error? I'm not too sure.
My game said it wasn't able to learn Taunt, and neither Bulbapedia nor this website list Taunt as a learnable Move for it, so I'd assume it was wrong.
Oh ok, thanks. Maybe it was just an error.
Eh. Doesn't matter as long as it's fixed, right? Now my OCD can let me up-vote this set. I'll be using it, albeit with a Naive Nature. Thanks.
Why would you want to make your silvally explode?! You want it to die *****?! it deserves a better trainer than you!!!!
with sword and shield out, multi-attack has an increased base power to 120, matching the power of double-edge. you can probably substitute double-edge for multi-attack, as it will not give you recoil and will match whatever type you go for
1 vote

Adamant Nature
20 HP, 252 Attack, 236 Speed
Item: Ghost Memory (GM)/Electric Memory (EM)/Life Orb(LO)

  • Swords Dance
  • Multi-Attack/Return(LO)
  • Flame Charge
  • X-Scissor(GM)/Ice Fang(EM)/Iron Head(LO)

It's pretty much a steep battle for every Silvally set holding a memory due to the fact that Silvally is basically going into battle without a functional item or ability. A BST of 570 might be good but Base 95 Attack/Speed is not; It leads to the fact that RKS Memory Silvally relies more on surprise factor than actually being able to hold its own niche.

An Adamant Nature should be standard for all RKS Memory Silvally to help patch that unimpressive attack stat (Seriously, don't do Jolly, I promise you'll be disappointed if you do). With Adamant, Swords Dance is enough to OHKO most Pokemon that aren't trying to be walls, and you'll most likely naturally outspeed anything that is. Flame Charge lets you boost your speed, since without it most foes with speed EVs are going to outpace you (Even if you did use Jolly--Again 95 Speed isn't that great). You don't need to put in more than 236 Speed EVs since after that there's nothing more you'll be able to outpace--You beat Pokemon with 145 Base Speed such as Mega Sceptile and Mega Beedrill. As for which type you're going to be, Ghost Silvally has the best coverage due to only being resisted/immune but Dark and Normal, while Electric Silvally is sorta unique for being a physical Electric type not reliant on Wild Charge, as well as having still pretty darn-good coverage between Electric/Ice/Fire type moves. Normal Silvally has the worst coverage because it has the "Worst" Physical movepool in the sense of what it has to cover normal resists, but it has the most offensive power due to return being 102 BP instead of 90 as well as the ability to hold a power-boosting item. Flame Charge covers Steel Types for you (Don't underestimate what +2 LO Flame Charge is going to do), while Iron Head hits Rock Types and can make Ghost types flinch. Since Crunch only really hits Ghost Types for you and we're strapped for moveslots, it's the first move forgone.

I'm really interested in using a Special Set with Life Orb in the future--If it gets moves such as Hyper Voice and Earth Power it could be really strong. Tri-Attack doesn't do it for me.

Is it fine to put Fire fang on Silvally instead of flame charge so you can give off more damage
1 vote

Silvally @ Fairy Dream
Type: Fairy
Ability: RKS System
Nature: Adamant (+Atk, -Sp. Atk)/ Jolly (+Spe, - Sp. Atk)
EVs: 252 Def, 252 Sp. Def, 4 HP
Swords Dance
Flame Charge
Multi Attack
Allow me to explain.
Fairy dream makes Silvally apply great offensive and defensive pressure. Swords dance is necessary to boost its lackluster attack. Flame charge is there to cover the 4 mons not covered by dark/fairy but more importantly, to bring it up on the speed tier, as 95 speed is not enough. Multi attack - Fairy applies the aforementioned great offense, with the key super effective hits. Crunch gives near perfect coverage with fairy multi attack, with flame charge to fill it in.

Created an account mainly to say that this seems like a great idea. Was looking at the movepool, saw flame charge and thought that it seemed great utility. I personally hate the idea of passing over signature moves like mutli-attack, but i kept seeing no dream sets or special ones, so this was the kinda thing that came to mind. Different idea on the EVs, but actually makes a lot of sense. My thoughts were max attack max hp, bit I'll check a calculator.
1 vote

VGC 17 Silvally
Silvally @ Ghost Memory
RKS System
Modest Nature
252 Hp, 252 SpA, 6 SpD
-Shadow Ball
-Ice Beam/Thunderbolt

Silvallys access to roar and ghost typing with a ghost memory make it a fairly solid answer to the hariyama+Porygon 2 lead in VGC 2017, as the typing allows silvally to be immune to fake out and close combat while not giving knock off a boost due to the nature of its item. As roar has -6 priority and Trick room has -7 priority, Silvally can roar safely to force Porygon 2 out and prevent the opponent from setting up trick room, changing the momentum of the battle. 252 hp EVs compliment Silvallys nice 95/95/95 bulk, and shadow ball gives it a STAB option. a modest nature and special set are preferable to a physical set due to the saturation of arcanine in the vgc 17 meta, that, and Silvally can surprise Garchomp with an OHKO via ice beam, something a physical set with ice fang cannot accomplish, or use Thunderbolt to dent celesteela or Gyarados (use shadow ball to defeat marowak if it tries to redirect for some reason). Protect is standard in vgc and any double battling format, as avoiding damage for a turn or lessening a Z move is invaluable.

edited by
0 votes

This is your best bet.

Silvally @ Ghost Memory
Nature: Adamant (Atk+ Spa-) / Jolly (Spe+ Spa-)
Ev's: 252 AtK/252 Spe

- Swords Dance/Flame Charge
- Multi-Attack
- Iron Head
- Parting Shot

With Ghost Memory as your held item, you have immunities to both Normal and Fighting type Pokemon. The choice between Swords Dance and Flame Charge is your hardest decision here. Will you go for that extra attack or go for that extra speed? It's completely up to you but I'd go for Flame Charge for that coverage against Grass, Ice, and Steel types. Multi-Attack is STAB and gives you coverage against Psychic and Ghost Types. Iron Head is for coverage against Ice, Rock, and Fairy Types and Parting Shot allows you to switch out on an opponent who has you at a disadvantage and additionally lowers your opponents Attack and Special Attack both at the same time!

Parting Shot doesn't really work with Swords Dance...
Can you explain that to me more in depth? If so you would have made the choice between SD and Flame Charge a lot easier for me and everyone else who was interested in the set.
Well, Parting Shot makes you switch out and removes the boost from Swords Dance, and Swords Dance, Nasty Plot & Calm Mind users generally don't want to swap after taking a turn to set it up unless necessary- they'd rather proceed to try and sweep. However, though I wouldn't personally recommend it, U-turn works as the better alternative (at least with Swords Dance) because your boost will make it hit harder while also swapping you out.

But, everything is up to personal preference, and it's your Moveset after all, right?  :P

(Also, you might wanna add those extra 4 EVs into something.)
0 votes

I have another moveset for Silvally, still a Ghost type, but maybe it could be an improvement?
- This is a SpA set, unlike my Atk set.

Silvally @ Ghost Memory (duh)
Ability: RKS System
Nature: Modest or Timid
EVS: 252 SpA, 252 Spd, 4 Atk.


(Yes, I do have a Shiny Silvally, and this Silvallys moveset and stats helped me to inspire).

  • Work up
  • U-Turn
  • Shadow Ball
  • Ice Beam

This moveset might be for competitive. You can start off with a Work Up, so you can raise U-Turn's, Shadow Ball's and Ice Beam's power. Then, I would go for a Shadow Ball for the STAB and good damage.

Since Work Up increases Atk aswell, your U-Turn should be stronger.

It might be a bit weird having a setup move and a switch out move, but U-Turn can help getting out of sticky situations. Don't blame me if you waste a turn switching with no damage. :/

0 votes

Silvally-Fire @ Fire Memory
Ability: RKS System
Evs: 252 SpA / 252 Spe / 6 Hp
Modest Nature (+SpA, -Atk)

Ice Beam
Parting Shot

edited by
0 votes

Silvally @ Assault Vest
Ability: RKS System
Nature: Modest/Quiet/Rash/Mild (raising sp. attack)
EVs: 252 sp. atk/ 128 defence/ 128 speed

  • Flamethrower
  • Ice Beam
  • Thunderbolt
  • Tri Attack (STAB- 30% status problem)/Explosion (last resort) /U-turn (retreat!)/Surf (singles)/ Rock Slide

Assault Vest is a sp. defence boost, as the EVs are spreaded elsewhere. The 'BoltBeamThrower set' ensures damage to a variety of types with guaranteed accuracy. The reason I chose Rock Slide is that it's got an average speed (116-131 at lvl 50) and there's 30% chance of flinching one of the opponents.

0 votes

Silvally @ Electric Memory
Ability : RKS System
Nature : Relaxed (+Def, -Spd)
EVs: Up to you

-Surf (Sort out Ground Types) (TM)
-Multi Attack
-Parting Shot
-Tri Attack

0 votes

Physical Sweeper Set

Silvally @ Ground Memory
Ability: RKS System
Nature: Adamant or Jolly (+Atk or +Spe, both -SAtk)
EV Spread: 4 HP / 252 Atk / 252 Spe

  • Multi-Attack (Ground)
  • Fire Fang
  • Ice Fang
  • X-Scissor/U-Turn

Ground Silvally gets good type coverage and (obviously) a STAB with Multi-Attack, you could see this as Silvally's EarthQuake. This type Weaknesses are easily covered with a Fire type move (Fire Fang in this case), if you exclude Water Weakness, then you also have Ice Fang to deal with Ground/Dragon/Flying types, and you have X-Scissor/U-Turn to deal with Dark/Psychic ones. It's a decent All-rounder Physical Set, could be better if Silvally had better Stats.

Special Sweeper Set

Silvally @ Fire Memory
Ability: RKS System
Nature: Modest or Timid (+SAtk or +Spe, both -Atk)
EV Spread: 4 HP / 252 SAtk / 252 Spe

  • Flamethrower (STAB)
  • Ice Beam
  • Signal Beam
  • HP (Ground)

Fire Typing is good imo because it has many Resistances and you can easily cover your weaknesses, and Fire moves cover a lot of types so there's that going too, I opted for Flamethrower instead of Multi-Attack here as the STAB move because the later one is a Physical move so it would be less benefficial for a Special Sweeper ofc, Ice Beam deals with Flying and Dragon types, also covers your Ground weakness, Signal Beam deals with Dark and Psychic ones, as for HP (Ground) offers good type covering and deals with your Rock weakness, I see it as a Mini-Earth Power.

0 votes

Silvally @Leftovers
Ability: RKS System
EVs: 252 Sp. Atk, 252 Spe, 4 Sp. Def
Nature: Modest
- Tri-Attack (Status, STAB)
- Ice Beam (Coverage)
- Flamethrower (Coverage)
- Thunderbolt (Coverage)

This is just an all-out attacking Silvally set - switch in, kill, switch out again. You could also use a Fire/Ice/Electric Memory for STAB on whatever, but I prefer leaving as Tri-Attack has not got the best power. Held item can be switched too :) This set has won me LOTS of battles from Festival Plaza - Amazing!

edited by
0 votes

Silvally@Focus Sash

Role : Defensive/Coverage Pokemon

Nature : Timid (+ Spe -Atk

EVs : 196 Def , 50 SpD , 252 Spe
~ Defog - To get rid of stealth rock , spikes etc.
~ Air Slash (Get rid of those nasty fighting types )
~ Multi Attack ( Coverage )
~ U Turn ( Emergencies )

And ...... Thats about it !

0 votes

Silvally @ Dragon Memory
Ability: RKS System
Adamant Nature [-SpAtk +Atk]
EVs: 252 Atk, 252 Spd, 4 SpAtk

-Swords Dance: I structured my Silvally as a Dragon-type physical sweeper and it can greatly be helpful with this move.
-Iron Head: Deals with those pesky Ice- and Fairy-types, no problem.
-Multi-Attack: STAB and good power. Simple enough.
-Fire Fang/Flame Charge: Both moves can deal with Steel-types who resist Dragon moves. Flame charge can help with the sweeper role, and Fire fang can have better damage potential.

I want to bring up again, this is specifically for Dragon Silvally. I tried with other types and it didn't turn out as well. But about this set in general, once you get off one swords dance, you can become a very feared sweeper.

Just saying that Flame Charge would be better than Fire Fang because flame Charge raises your speed, so Iron Head might go first and then flinch.
Good point. Silvally's speed isn't entirely bad, but it's not really spectacular. So Flame Charge can be helpful.
0 votes

Physical Attacker (Dragon Memory)
- Multi-Attack (STAB)
- Ice Fang/Thunder Fang/Fire Fang (Coverage)
- Crunch/Iron Head (Possibly Lower Defense/Possibly Flinch)
- Rock Slide/Shadow Claw (Rock Slide of you put Crunch; chance at Flinch, or Shadow Claw if using Iron Head; High Critical Hit Rate

Special Attacker (Steel Memory)
- Grass Pledge (Use with starter Incineroar/Primarina knowing Fire Pledge/Water Pledge)
- Ice Beam/Thunderbolt/Flamethrower (Coverage)
- Tri Attack (Good chance at causing Burn/Paralysis/Frozen Status Condition)
- Air Slash (Can cause flinch)

Mixed Attacker (Fairy Memory)
- Draco Meteor (Huge Power but lowers Sp. Atk 2 stages)
- Multi-Attack (STAB)
- Ice Fang/Thunder Fang/Fire Fang (Coverage)
(To learn Draco Meteor, have Silvally at Max Happiness, go to the move tutor in the Seafolk Village Pokémon Center, have Silvally hold the Dragon Memory, and she will teach Silvally Draco Meteor. You can change the Memory after this and keep Draco Meteor)
(You don't get to choose which Pledge Move you get at the move tutor in Hau'oli City Shopping Mall, you are instantly given Grass Pledge. You don't need a memory and if you have it holding a Fire/Water Memory, it will still get Grass Pledge only. You also can't try again to get the other Pledge moves, at it will always give Grass Pledge and will say "LEARNED" if you try again)

0 votes

Silvally @ Dragon Memory
Ability: RKS System
EVs: 4 HP, 252 Atk, 252 Spe
Nature: Timid
- Draco Meteor
- Flamethrower
- Thunderbolt
- Parting Shot

–1 vote

[email protected] Plate/Fairy Plate
EVs:252 Atk/252 Spd/4 HP
Nature: Adamant/ Jolly
Multi Attack-STAB
U-Turn-Getting out of bad situations
Swords Dance-Raising attack
Ice fang-Coverage/Flame Charge-Raisies speed

Hope this helps! :)