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What is a good moveset for Togedemaru?

1 vote
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If you have a good moveset for Togedemaru, post an answer below and upvote the best ones. Remember, this is for competitive movesets, not in-game. Ability, EVs etc should be included, and we encourage sets for VGC doubles as well as singles. Make sure to read all the guidelines here.

Togedemaru Pokedex & learnset for reference.

Togedemaru sprite

asked by
It's only Steel move is Gyro Ball and it is not slow. Why, Game Freak? At least give it Iron Tail.
Maybe that will be a tutor move for him in the future.
Iron Head would be preferable...
Of course it suffers from the same problem as Dedenne... Of course it does...

3 Answers

2 votes

Specially Defensive Pivot

Togedemaru @ Leftovers
Ability: Lightning Rod
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Zing Zap
- Nuzzle / Spiky Shield
- U-turn
- Wish

Here it is folks! The latest Pikachu clone, this time fortified with a Steel typing in a fruitless attempt to make it not suck! Too bad that's an impossible feat.


Set Details: Due to Togedemaru's unique set of immunities and resistances, including Psychic, Fairy, Ice, Grass, Electric and Poison, as well as its access to reliable recovery and pivoting moves, it can act as a specially defensive pivot. Lightning Rod is the ability of choice, assisting Togedemaru in soaking up attacks. Iron Barbs is not particularly useful as the majority of attacks that this set should be pivoted into will not make contact, and Sturdy's benefits are outweighed by Lightning Rod's. The EVs and nature maximize HP and Special Defense, but these can altered slightly to hit certain speed benchmarks or survive certain physical attacks depending on threats within the metagame you are using this in. If doing this, always take EVs out of Special Defense first. Leftovers gives passive recovery which aids in taking attacks.
Moves: Zing Zap is a spammable STAB move. Nuzzle can be used if the other Pokemon on your team appreciate Speed control, such as slow, powerful wallbreakers. If not, Spiky Shield should be used in place of this so Togedemaru can heal more reliably with Wish. It is used over Protect to inflict damage on physical attackers while still protecting Togedemaru from damage. Although it does not block status conditions, Togedemaru is immune to the most common ones, those being paralysis and poison, and can U-turn out if under Taunt to preserve momentum. U-turn brings in frailer Pokemon safely and can also be used for scouting. It is used in place of Volt Switch as it cannot be blocked by Volt Absorb, Lightning Rod and Ground types. Wish provides reliable recovery and can also heal a teammate if need be.


Note: This Pokemon sucks. Don't use it.

answered by
edited by
any reason to use thunder wave over nuzzle?
I didn't realize it got Nuzzle. Fixed.
What about Spiky Shield? I don't remember if it blocks status Moves too, but even if it doesn't, Togedemaru can't be Poisoned or Paralyzed due to its Typing.
That's an interesting suggestion. I'll replace Protect with it, since Protect's only purpose is to block damage for Wish healing.
0 votes

Support staller set
Ability: anyone you prefer really
Item: left overs
Nature: any defencive nature again based off preference
Moves:
Zingzap: STAB, crit chance
Spiky shield: stall + extra damage
Nuzzle: thunder wave was nerfed and extra damage
Wish: stall stall stall
After nuzzle you could just spam wish and spiky shield over and over to annoy them
Also this Pokemon does not suck and you can use it if you want to

answered by
0 votes

Here is a moveset I haven't seen anywhere:

Togedemaru @ Weakness Policy
Ability: Sturdy
EVs: 252 Atk / 4 Hp / 252 Spd
Jolly Nature
- Zing Zap
- Fake Out
- Reversal
- U -Turn

Togedemaru is one of my favorite pokémon from this generation. With respectable speed, attack, abilities, a great typing and interesting moveset, Togedemaru is one of the game's best team players. Pairing it with Tapu Koko in Double Battles has paid dividends.

Fake Out followed by Zing Zap offer excellent HP damage before slower opponents can attack. Bonus points if Zing Zap causes a second flinch. Based on your opponent you can either stay in to take a super effective hit which plays in nicely with its study and weakness policy or get out of dodge with U-Turn. If you choose the former then you'll do insane damage to pesky steel types with Reversal combined with the effect of Weakness Policy A return to battle following a U-turn repeats the Fake Out and Zing Zap combo.

answered by
Weakness Policy with U-turn... what?