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3 votes

If you have a good competitive moveset for Togedemaru, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Togedemaru Pokedex & learnset for reference.

Togedemaru sprite

retagged by
It's only Steel move is Gyro Ball and it is not slow. Why, Game Freak? At least give it Iron Tail.
Maybe that will be a tutor move for him in the future.
Iron Head would be preferable...
Of course it suffers from the same problem as Dedenne... Of course it does...
It does get iron head.
Except that it didn't have Iron Head or Iron Tail in Sun & Moon, when this was Posted.
At least Dedenne can learn Play Rough

12 Answers

5 votes

Specially Defensive Pivot

Togedemaru @ Leftovers
Ability: Lightning Rod
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Zing Zap
- Nuzzle / Spiky Shield
- U-turn
- Wish

Here it is folks! The latest Pikachu clone, this time fortified with a Steel typing in a fruitless attempt to make it not suck! Too bad that's an impossible feat.

Set Details: Due to Togedemaru's unique set of immunities and resistances, including Psychic, Fairy, Ice, Grass, Electric and Poison, as well as its access to reliable recovery and pivoting moves, it can act as a specially defensive pivot. Lightning Rod is the ability of choice, assisting Togedemaru in soaking up attacks. Iron Barbs is not particularly useful as the majority of attacks that this set should be pivoted into will not make contact, and Sturdy's benefits are outweighed by Lightning Rod's. The EVs and nature maximize HP and Special Defense, but these can altered slightly to hit certain speed benchmarks or survive certain physical attacks depending on threats within the metagame you are using this in. If doing this, always take EVs out of Special Defense first. Leftovers gives passive recovery which aids in taking attacks.
Moves: Zing Zap is a spammable STAB move. Nuzzle can be used if the other Pokemon on your team appreciate Speed control, such as slow, powerful wallbreakers. If not, Spiky Shield should be used in place of this so Togedemaru can heal more reliably with Wish. It is used over Protect to inflict damage on physical attackers while still protecting Togedemaru from damage. Although it does not block status conditions, Togedemaru is immune to the most common ones, those being paralysis and poison, and can U-turn out if under Taunt to preserve momentum. U-turn brings in frailer Pokemon safely and can also be used for scouting. It is used in place of Volt Switch as it cannot be blocked by Volt Absorb, Lightning Rod and Ground types. Wish provides reliable recovery and can also heal a teammate if need be.

Note: This Pokemon sucks. Don't use it.

edited by
any reason to use thunder wave over nuzzle?
I didn't realize it got Nuzzle. Fixed.
What about Spiky Shield? I don't remember if it blocks status Moves too, but even if it doesn't, Togedemaru can't be Poisoned or Paralyzed due to its Typing.
That's an interesting suggestion. I'll replace Protect with it, since Protect's only purpose is to block damage for Wish healing.
This set is meant to act defensively, meaning reliable recovery is a must.
is better to use both nuzzle AND spiky shield, using it instead of wish.
my togedemaru moveset would be this:

Iron Tail
Zing Zap
Spiky Shield
Y would u use togie boy for stalling?
1 vote

I've seen similar movesets to this, and it is very annoying!

[email protected] Bell, Gen 8 OU, Lv 1
Nature: Jolly, Ability: Sturdy
252 Spe EVs, 4 HP EVs, 252 Atk EVs
-Spiky Shield
Explanation: Use Endeavor to get your opponent to low HP. Use Toxic to wear down your HP. Spiky Shield is to damage any opponents who try to attack. U-turn is to switch.

ago by
0 votes

Support staller set
Ability: anyone you prefer really
Item: left overs
Nature: any defencive nature again based off preference
Zingzap: STAB, crit chance
Spiky shield: stall + extra damage
Nuzzle: thunder wave was nerfed and extra damage
Wish: stall stall stall
After nuzzle you could just spam wish and spiky shield over and over to annoy them
Also this Pokemon does not suck and you can use it if you want to

Zing zap has no critical hit chance, just average.
0 votes

Here is a moveset I haven't seen anywhere:

Togedemaru @ Weakness Policy
Ability: Sturdy
EVs: 252 Atk / 4 Hp / 252 Spd
Jolly Nature
- Zing Zap
- Fake Out
- Reversal
- U -Turn

Togedemaru is one of my favorite pokémon from this generation. With respectable speed, attack, abilities, a great typing and interesting moveset, Togedemaru is one of the game's best team players. Pairing it with Tapu Koko in Double Battles has paid dividends.

Fake Out followed by Zing Zap offer excellent HP damage before slower opponents can attack. Bonus points if Zing Zap causes a second flinch. Based on your opponent you can either stay in to take a super effective hit which plays in nicely with its study and weakness policy or get out of dodge with U-Turn. If you choose the former then you'll do insane damage to pesky steel types with Reversal combined with the effect of Weakness Policy A return to battle following a U-turn repeats the Fake Out and Zing Zap combo.

Weakness Policy with U-turn... what?
An earthquake attack, 4x weak to it, weakness policy won't kick in. But it is creative.
0 votes

Contact screwer (Togedemaru) @ Rocky Helmet 1/6th contact damage
Ability: Iron Barbs 1/8 contact damage
Evs: 252 SpDef 252 HP 4 Speed Most contact moves are physical so I made it specially defensive 4 speed for speed ties
Spiky shield: 1/8 contact damage
Wish: stalling
Zing zap: decent move, STAB, anti-taunt
Nuzzle: You have no idea how this can screw up things like zoroark greninja and infernape, who rely on hitting first

0 votes

Let's face it, Togedemaru is extremely good if you know how to use it. Here is a set that is very good in Battle spot.

Wall sweeper
Togedemaru @ Sitrus Berry/Rocky Helmet
Ability: Iron Barbs
EVs: 252 spe, 126 atk, 52 HP, 40 def, 28 sp. def
Iron head
Spiky shield
This set is great. Iron Head instead of Zing Zap because the effects and damage are the same, but Iron Head effects all types and has more PP. Substitute, because, well, it's a WALL. Spiky Shield because this Togedemaru is a wall, and it's better than Protect. Toxic, no explanation. The EV spread is necessary, items are good, Sitrus Berry for Substitution, and Rocky Helmet stacks up on Iron Barbs ability. Caution this set will not work unless you train Togedamaru in speed, Poke Pelago speed training, and Festival Plaza speed meal at the battle table. This set also is good in double battles with Greninja Mat Block. I hope this helped you out!

edited by
0 votes

Togedemaru @ Focus Sash
Ability: Iron Barbs
EVs: 6 HP / 252 Spe / 252 Atk
Adamant Nature
- Zing Zap (good STAB move and it's his/it's/her signature move)
- Iron Head (chance to flinch, also STAB move)
- Magnet Rise (if you find Landorus or Garchomp, you can trick the opponent into using 4x effective Earthquake/Earth Power, but then you use Magnet Rise
- Fell Stinger (good for drastically raising Attack)

edited by
What about ythe last 4 ivs?
Oh! I forgot about the last 6 EVs. Thanks. I added them.
Don't you mean 4 EVs?
0 votes

Togedemaru The Unlikely Hero

Togedemaru @ Liechi Berry
Ability: Sturdy
EVs: 252 ATK / 252 SPE
Nature: Jolly

Spiky Shield
Fell Stinger

Ok, so this set is designed to wipe out massive threats to your team and catch opponents unaware.
Its important to only max out EVs AND IVs in ATK and SPE, so that your opponent one shots you to 1HP (Sturdy) This then allows the Liechi berry to pop. Use Nuzzle to guarantee Paralysis and speed control.
Next turn is to launch a boosted Flail attack, in many cases OHKOing it.
Against opposing sturdy users, IF you're really lucky, your opponent will full para and you can finish them off with fell stinger, again boosting your ATK.
Granted, the won't work against certain types, but it certainly served me well when scarf Tapu Lele was everywhere.
Anyway, enjoy seeing that look of shock on your opponents face!!

0 votes

IMO, this little guy is highly underrated. Has the potential to be a great annoyer and can invalidate its weaknesses with the right kit, plus it can take a couple of physical hits pretty well. Not fantastic on the special defense front, but you could certainly do a lot worse.

Item: Shuca Berry. Eliminates the ground weakness, or at least makes it more manageable.
EVs: 252Atk/252Spe/4SpA
Ability: Sturdy. Good for getting out of fire-related jams.
Nature: Naughty

Spiky Shield/U-Turn: Good to deny Ground and Fighting moves that try to take advantage of weaknesses. If you have a poisoner/burner on your team this can also buy you another turn of damage if you want to use Togedemaru as a switch-in. Alternatively, U-Turn is a good "panic button" move for if you're in a little too far over your head.
HP Water: More type coverage despite Togedemaru's lacking SpA. Fire types are the scariest thing Togedemaru has to deal with, so this provides an ace in the hole if you can't get out of a jam. Also helps it clap back against Ground types.
Zing Zap: Flinch chance, STAB, physical, decent power, better than Nuzzle. Winner winner chicken dinner.
Iron Head: Stab, physical, flinch chance. Combined with Zing Zap, this can get REALLY annoying to fight against.

For once, a cute Pokemon actually has some muscle behind it. And a Pikachu echo, to boot!

252+ Atk Togedemaru Zing Zap vs. 0 HP / 0 Def Magmortar: 165-195 (56.7 - 67%) -- guaranteed 2HKO
4 SpA Togedemaru Hidden Power Water vs. 0 HP / 4 SpD Magmortar: 44-54 (15.1 - 18.5%) -- possible 6HKO

252+ Atk Togedemaru Zing Zap vs. 0 HP / 0 Def Delphox: 154-183 (52.9 - 62.8%) -- guaranteed 2HKO
4 SpA Togedemaru Hidden Power Water vs. 0 HP / 4 SpD Delphox: 44-52 (15.1 - 17.8%) -- possible 6HKO

-1 252+ Atk Togedemaru Zing Zap vs. 0 HP / 4 Def Incineroar: 85-102 (25.6 - 30.8%) -- guaranteed 4HKO
4 SpA Togedemaru Hidden Power Water vs. 0 HP / 0 SpD Incineroar: 48-58 (14.5 - 17.5%) -- possible 6HKO

So what exactly is hidden power supposed to cover?
Fire and ground.
but hidden power water is WEAKER than Zing Zap/Iron Head.
Why would you use hidden power against a fire Pokemon when zing zap does more damage?
0 votes

Alright, I use this guy in doubles. Here's what I got:
[email protected] policy
evs- 252 speed/252 atk/4hp
ability- sturdy
flail- You'll see why
zing zap- STAB, good damage
u-turn/ fake out- to switch or to allow allow set up
reversal/ iron head- good damage, paired with this strategy, or STAB
Pair with Garchomp
goes like this: you fake out, then gar chomp earthquakes. Drops togedamaru to 1 health, activates weakness policy, flail and reversal both get a MASSIVE boost. then togedamaru paired with Mega Garchomp can sweep the crap out of the other team.

0 votes

Togedemaru@Choice Scarf
ABILITY: Lightning Rod
NATURE: Jolly (+Spd -SpAtk)
EVs: 252 Atk/252 Spd/4 HP

Zing Zap
Iron Head

Zing Zap and Iron Head as STAB. U-turn to pivot, and Nuzzle to paralyze and do a little damage on the side.

0 votes

[email protected] Helmet
Trait: Iron Barb's
Nature: Jolly (+Speed, -Sp. Attack) or Adamant (+Attack, -Sp. Attack)
EVs: 252 Attack, 252 Speed, 4 HP
Role: Physical Sweeper


  • Wild Charge or Zing Zap
  • Spikey Shield
  • U-Turn
  • Fake Out