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4 votes
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If you have a good competitive moveset for Togedemaru, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Togedemaru Pokedex & learnset for reference.

Togedemaru sprite

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It's only Steel move is Gyro Ball and it is not slow. Why, Game Freak? At least give it Iron Tail.
Maybe that will be a tutor move for him in the future.
Iron Head would be preferable...
Of course it suffers from the same problem as Dedenne... Of course it does...
It does get iron head.
Except that it didn't have Iron Head or Iron Tail in Sun & Moon, when this was Posted.
At least Dedenne can learn Play Rough

9 Answers

5 votes

Specially Defensive Pivot

Togedemaru @ Leftovers
Ability: Lightning Rod
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Zing Zap
- Nuzzle / Spiky Shield
- U-turn
- Wish

Here it is folks! The latest Pikachu clone, this time fortified with a Steel typing in a fruitless attempt to make it not suck! Too bad that's an impossible feat.


Set Details: Due to Togedemaru's unique set of immunities and resistances, including Psychic, Fairy, Ice, Grass, Electric and Poison, as well as its access to reliable recovery and pivoting moves, it can act as a specially defensive pivot. Lightning Rod is the ability of choice, assisting Togedemaru in soaking up attacks. Iron Barbs is not particularly useful as the majority of attacks that this set should be pivoted into will not make contact, and Sturdy's benefits are outweighed by Lightning Rod's. The EVs and nature maximize HP and Special Defense, but these can altered slightly to hit certain speed benchmarks or survive certain physical attacks depending on threats within the metagame you are using this in. If doing this, always take EVs out of Special Defense first. Leftovers gives passive recovery which aids in taking attacks.
Moves: Zing Zap is a spammable STAB move. Nuzzle can be used if the other Pokemon on your team appreciate Speed control, such as slow, powerful wallbreakers. If not, Spiky Shield should be used in place of this so Togedemaru can heal more reliably with Wish. It is used over Protect to inflict damage on physical attackers while still protecting Togedemaru from damage. Although it does not block status conditions, Togedemaru is immune to the most common ones, those being paralysis and poison, and can U-turn out if under Taunt to preserve momentum. U-turn brings in frailer Pokemon safely and can also be used for scouting. It is used in place of Volt Switch as it cannot be blocked by Volt Absorb, Lightning Rod and Ground types. Wish provides reliable recovery and can also heal a teammate if need be.


Note: This Pokemon sucks. Don't use it.

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any reason to use thunder wave over nuzzle?
I didn't realize it got Nuzzle. Fixed.
What about Spiky Shield? I don't remember if it blocks status Moves too, but even if it doesn't, Togedemaru can't be Poisoned or Paralyzed due to its Typing.
That's an interesting suggestion. I'll replace Protect with it, since Protect's only purpose is to block damage for Wish healing.
This set is meant to act defensively, meaning reliable recovery is a must.
is better to use both nuzzle AND spiky shield, using it instead of wish.
my togedemaru moveset would be this:

Iron Tail
Zing Zap
Nuzzle
Spiky Shield
Y would u use togie boy for stalling?
1 vote

Togedemaru @ Focus Sash
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Zing Zap / Nuzzle
- Spiky Shield / Electroweb
- Helping Hand /U-Turn / Eerie Impulse

So, Mr. Spikes has a niche in VGC. InTeReStInG. With the ability lightning rod, spiky boi can redirect electric attacks from Kyogre, it's main partner, or it's more niche partners in Ho-Oh, Lugia and Rayquaza (no one ever uses it, still worth mentioning), as well as any electric weak Pokemon like Tapu Fini or Tornadus. The EVs are to maximize damage output, as lets be real, ze spiky boi has no bulk. At all. A jolly nature is to try and outspeed as much as possible. Fake out is a very important move that has to be built with and around. Zing Zap is used as stab, as well as haxing stuff with flinching. You can use nuzzle for para instead. Spiky Shield is protect on crack, causing damage that'll chip physical monsters like Groudon. Speaking of Groudon, the sash is to live one hit at least. Electroweb is more niche, but it can provide valuable speed control. Helping Hand can be used to increase the damage output of attackers. U-Turn can allow pivots to other teammates. Eerie Impulse is the most niche of them all, but it could allow some utility in shutting down special attackers.

If you feel that the bouncy boi known as Eleki is giving you trouble on your team, try out this spiky boi.

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0 votes

Here is a moveset I haven't seen anywhere:

Togedemaru @ Weakness Policy
Ability: Sturdy
EVs: 252 Atk / 4 Hp / 252 Spe
Jolly Nature
- Zing Zap
- Fake Out
- Reversal
- U -Turn

Togedemaru is one of my favorite Pokémon from this generation. With respectable speed, attack, abilities, a great typing and interesting moveset, Togedemaru is one of the game's best team players. Pairing it with Tapu Koko in Double Battles has paid dividends.

Fake Out followed by Zing Zap offer excellent HP damage before slower opponents can attack. Bonus points if Zing Zap causes a second flinch. Based on your opponent you can either stay in to take a super effective hit which plays in nicely with its study and weakness policy or get out of dodge with U-Turn. If you choose the former then you'll do insane damage to pesky steel types with Reversal combined with the effect of Weakness Policy A return to battle following a U-turn repeats the Fake Out and Zing Zap combo.

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Weakness Policy with U-turn... what?
An earthquake attack, 4x weak to it, weakness policy won't kick in. But it is creative.
0 votes

Togedemaru @ Focus Sash
Ability: Iron Barbs
EVs: 4 HP / 252 Spe / 252 Atk
Adamant Nature
- Zing Zap
- Iron Head
- Magnet Rise
- Fell Stinger

  • Zing Zap is a good STAB move and is its signature move
  • Iron Head has a chance to flinch, also STAB move
  • Magnet Rise is if you find Landorus or Garchomp, you can trick the opponent into using 4x effective Earthquake/Earth Power, but then you use Magnet Rise
  • Fell Stinger is good for drastically raising Attack
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What about ythe last 4 ivs?
Oh! I forgot about the last 6 EVs. Thanks. I added them.
Don't you mean 4 EVs?
0 votes

Togedemaru The Unlikely Hero

Togedemaru @ Liechi Berry
Ability: Sturdy
EVs: 252 Atk / 252 Spe
Jolly Nature
- Nuzzle
- Flail
- Spiky Shield
- Fell Stinger

Ok, so this set is designed to wipe out massive threats to your team and catch opponents unaware.
Its important to only max out EVs AND IVs in ATK and SPE, so that your opponent one shots you to 1HP (Sturdy) This then allows the Liechi berry to pop. Use Nuzzle to guarantee Paralysis and speed control.
Next turn is to launch a boosted Flail attack, in many cases OHKOing it.
Against opposing sturdy users, IF you're really lucky, your opponent will full para and you can finish them off with fell stinger, again boosting your ATK.
Granted, the won't work against certain types, but it certainly served me well when scarf Tapu Lele was everywhere.
Anyway, enjoy seeing that look of shock on your opponents face!!

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0 votes

IMO, this little guy is highly underrated. Has the potential to be a great annoyer and can invalidate its weaknesses with the right kit, plus it can take a couple of physical hits pretty well. Not fantastic on the special defense front, but you could certainly do a lot worse.

Togedemaru @ Shuca Berry
EVs: 252 Atk / 252 Spe / 4 SpA
Ability: Sturdy
Naughty Nature
- Spiky Shield
- U-Turn
- Hidden Power [Water]
- Zing Zap

  • Spiky Shield/U-Turn: Good to deny Ground and Fighting moves that try to take advantage of weaknesses. If you have a poisoner/burner on your team this can also buy you another turn of damage if you want to use Togedemaru as a switch-in. Alternatively, U-Turn is a good "panic button" move for if you're in a little too far over your head.
  • HP Water: More type coverage despite Togedemaru's lacking SpA. Fire types are the scariest thing Togedemaru has to deal with, so this provides an ace in the hole if you can't get out of a jam. Also helps it clap back against Ground types.
  • Zing Zap: Flinch chance, STAB, physical, decent power, better than Nuzzle. Winner winner chicken dinner.
    Iron Head: Stab, physical, flinch chance. Combined with Zing Zap, this can get REALLY annoying to fight against.

For once, a cute Pokemon actually has some muscle behind it. And a Pikachu echo, to boot!

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252+ Atk Togedemaru Zing Zap vs. 0 HP / 0 Def Magmortar: 165-195 (56.7 - 67%) -- guaranteed 2HKO
4 SpA Togedemaru Hidden Power Water vs. 0 HP / 4 SpD Magmortar: 44-54 (15.1 - 18.5%) -- possible 6HKO

252+ Atk Togedemaru Zing Zap vs. 0 HP / 0 Def Delphox: 154-183 (52.9 - 62.8%) -- guaranteed 2HKO
4 SpA Togedemaru Hidden Power Water vs. 0 HP / 4 SpD Delphox: 44-52 (15.1 - 17.8%) -- possible 6HKO

-1 252+ Atk Togedemaru Zing Zap vs. 0 HP / 4 Def Incineroar: 85-102 (25.6 - 30.8%) -- guaranteed 4HKO
4 SpA Togedemaru Hidden Power Water vs. 0 HP / 0 SpD Incineroar: 48-58 (14.5 - 17.5%) -- possible 6HKO

So what exactly is hidden power supposed to cover?
Fire and ground.
but hidden power water is WEAKER than Zing Zap/Iron Head.
Why would you use hidden power against a fire Pokemon when zing zap does more damage?
0 votes

Togedemaru @ Choice Scarf
Ability: Lightning Rod
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature

  • Zing Zap
  • Iron Head
  • U-turn
  • Nuzzle

Zing Zap and Iron Head as STAB. U-turn to pivot, and Nuzzle to paralyze and do a little damage on the side.

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0 votes

Role: Physical Sweeper

Togedemaru @Rocky Helmet
Ability: Iron Barbs
EVs: 4 HP / 252 Atk / 252 Spe
Jolly / Adamant Nature

  • Wild Charge / Zing Zap
  • Spikey Shield
  • U-Turn
  • Fake Out
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0 votes

I've seen similar movesets to this, and it is very annoying!

Togedemaru@ Shell Bell
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
Level: 1
- Endeavor
- Toxic
- U-turn
- Spiky Shield

Explanation: Use Endeavor to get your opponent to low HP. Use Toxic to wear down your opponent's HP. Spiky Shield is to damage any opponents who try to attack. U-turn is to switch.

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