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3 votes

If you have a good moveset for Palossand, post an answer below and upvote the best ones. Remember, this is for competitive movesets, not in-game. Ability, EVs etc should be included, and we encourage sets for VGC doubles as well as singles. Make sure to read all the guidelines here.

Palossand Pokedex & learnset for reference.

Palossand sprite

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7 Answers

2 votes

I'll start this one off.

Saud (Palossand) @ Leftovers
Ability: Water Compaction
EVs: 156 HP / 100 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Shore Up
- Amnesia
- Earth Power
- Giga Drain

I like the design and idea behind this new Pokemon, for once. Competitively, it doesn't have room for a ton of firepower if it's going to survive, but it does have the ability to slowly wear down opponents and be defensive. Oh, and be careful of Taunt, Roar and Whirlwind!

Anyway, this set isn't particularly awesome, it just fits my standards. Shore Up is a new healing move that is exclusively Palossand's. It's especially effective on Sand teams...maybe doubles would make great use of Palossand, but I have no experience in it. I digress. Shore Up will keep Palossand healthy while it's in the field, and physical water types such as non-belly drum Azumarill may have trouble taking it out as it has Water Compaction, giving a sharp raise in Defense every time you get hit with Water. Palossand's viable defense will let you live one hit in the first place, and this is followed by a Shore Up if you've predicted correctly. Your opponents will have a real tough time getting through this with a Physical Attacker. So this is where Amnesia comes into play. Predict a switch to a special attacker, and you've got yet another advantage on them already. I was very surprised to find that the pile of sand could learn Giga Drain, which will help when you're up against a water type, and it'll help your healing in general. You all know why Earth Power is here.

So, Palossand isn't a totally great Poke, but if he gets placed somewhat lower in the tiers, this might not be so bad. Maybe we won't have to go against Azumarill after all!

If only Sand Compact made it immune to Water moves.
But then nobody would hit it with Water at all. I mean that could pose a threat to banded stuff like Azumarill I guess. and it'd be easier to wall Special attackers, but really It wouldn't be such a defensive monster because nobody would keep giving it more.
Good point.
Well they wouldn't purposely attack it with a Water Move, but that'd make it an amazing swap-in. But no, that would mean this Pokemon would actually have some redeeming qualities...
2 votes

Palossand @ Weakness Policy
Ability: Water Compaction
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Earth Power STAB
- Shadow Ball STAB
- Shore Up For healing yourself
- Amnesia To increase special bulk if you have a free turn
This set has worked for me really well. He can take a lot of punishment and dish it out too. I mostly used him on battle spot (doubles or singles) and he pulled his weight almost every match.

1 vote

These are the builds I go for on my Palossands, yes I have two.

Palossand @ Leftovers / Big Root
Role : Tanky Sweeper
Ability : Water Compaction
Nature : Calm (+SPDef / -Atk)
- Palossand needs SPDef more than he needs Def. It's sad that a strong Hydro Pump will wash away our Palossand if we don't invest any SPDef so I think this is the way to go. Furthermore, Def can be backed up by Water Compaction.
EV Spread : 252 HP / 252 SPAtk / 4 SPDef
Moveset :
1. Stockpile
- An egg move. As we all know, increases Def and SPDef up to a maximum of 3. If you're up against a special attacker, it's best that you go for Stockpile first, then heal up on the second turn.
2. Giga Drain / Shore Up
- Basically to heal yourself with. Giga Drain covers Water weakness, and is specially useful when a Big Root is equipped.
3. Sludge Bomb / Shadow Ball
- Covers Grass weakness, and may cause poisoning. Covers Ghost weakness and may lower opponent's SPDef respectively.
4. Earth Power

Palossand @ Leftovers
Role : Physical Wall / Dedicated Tank
Ability : Water Compaction
Nature : Bold (+Def / -Atk)
- Again, this Palossand is a physical wall. He does not appreciate Special Attacks, especially those which he is weak to. E.g.: Giga Drain, Solar Beam, Energy Ball, Hydro Pump, Shadow Ball, etc.
EV Spread : 252 HP / 252 Def / 4 SPDef
Moveset :
1. Stockpile
- Same explanation as the first.
2. Shore Up
-Something to heal yourself with.
3. Toxic
4. Infestation
- Infestation is better than Sand Tomb, because the latter does not work against flying types. Infestation, on the one hand, may be used against all types.

0 votes

Palossand (M) @ Leftovers
Ability: Water Compaction
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Protect So you can get more stall on toxic
- Shore Up For healing duh
- Infestation So more stall damage and they also cannot switch out
- Toxic The ultimate stall status

It doesn't get Sand Tomb?
It does. But Infestation has better accuracy and can affect Flying-types, which I assume is why it was chosen over Sand Tomb.
@Toucanadian Precisely
Well it's going to learn curse so can u come up with a curse trapping set
0 votes

IV: 31 0 31 31 31 31
EV: 252 HP 252 SP.ATK 4 DEF

You can probably guess what you do with this set! Use whatever attack is most useful to you, and heal every now and then! If you used this in doubles, I guess you could bring a Tyrantrum or Hippowdon to set up sandstorm! That would help with Shore Up and it would raise your already decent Sp.Def!

I'm relatively new to competitive! So, what do you think of my moveset?

0 votes

Palossand @
Ability: Water Compaction
Modest Nature

  • Giga Drain
    If you want to attack and heal in the same turn
  • Earth Power
    Great STAB and also maybe lower foe's Special Defense
  • Amnesia
    For extra Special insulation
  • Shadow Ball
    For Ghost-type STAB
When answering an moveset question, you're supposed to include EVs, IVs, and an item.
0 votes

This thing seems to offer a lot for a bulky Pokemon.
+SpAtk - Atk, or +SpDef - Atk / Compact Sand / 252 HP, (252 SpAtk or 126 SpAtk and 126 SpDef)
1. Stock Pile - Get your defenses up
2. Shore Up - Steady way of retaining health
3. Toxic - Slowly kill your opponent
4. Shadow Ball/Earth Power - Shadow Ball and Earth Power offer good damage with stab.