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If you have a good competitive moveset for Palossand, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Palossand Pokedex & learnset for reference.

Palossand sprite

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14 Answers

4 votes

I'll start this one off.

Saud (Palossand) @ Leftovers
Ability: Water Compaction
EVs: 156 HP / 100 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Shore Up
- Amnesia
- Earth Power
- Giga Drain

I like the design and idea behind this new Pokemon, for once. Competitively, it doesn't have room for a ton of firepower if it's going to survive, but it does have the ability to slowly wear down opponents and be defensive. Oh, and be careful of Taunt, Roar and Whirlwind!

Anyway, this set isn't particularly awesome, it just fits my standards. Shore Up is a new healing move that is exclusively Palossand's. It's especially effective on Sand teams...maybe doubles would make great use of Palossand, but I have no experience in it. I digress. Shore Up will keep Palossand healthy while it's in the field, and physical water types such as non-belly drum Azumarill may have trouble taking it out as it has Water Compaction, giving a sharp raise in Defense every time you get hit with Water. Palossand's viable defense will let you live one hit in the first place, and this is followed by a Shore Up if you've predicted correctly. Your opponents will have a real tough time getting through this with a Physical Attacker. So this is where Amnesia comes into play. Predict a switch to a special attacker, and you've got yet another advantage on them already. I was very surprised to find that the pile of sand could learn Giga Drain, which will help when you're up against a water type, and it'll help your healing in general. You all know why Earth Power is here.

So, Palossand isn't a totally great Poke, but if he gets placed somewhat lower in the tiers, this might not be so bad. Maybe we won't have to go against Azumarill after all!

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If only Sand Compact made it immune to Water moves.
But then nobody would hit it with Water at all. I mean that could pose a threat to banded stuff like Azumarill I guess. and it'd be easier to wall Special attackers, but really It wouldn't be such a defensive monster because nobody would keep giving it more.
Good point.
(filler)
Well they wouldn't purposely attack it with a Water Move, but that'd make it an amazing swap-in. But no, that would mean this Pokemon would actually have some redeeming qualities...
2 votes

Palossand @ Weakness Policy
Ability: Water Compaction
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Earth Power
- Shadow Ball
- Shore Up
- Amnesia

  • Earth Power STAB
  • Shadow Ball STAB
  • Shore Up For healing yourself
  • Amnesia To increase special bulk if you have a free turn

This set has worked for me really well. He can take a lot of punishment and dish it out too. I mostly used him on battle spot (doubles or singles) and he pulled his weight almost every match.

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1 vote

These are the builds I go for on my Palossands, yes I have two.


Role : Tanky Sweeper

Palossand @ Leftovers / Big Root
Ability : Water Compaction
EVs: 252 HP / 252 SpA / 4 SpD
Calm Nature
- Stockpile
- Giga Drain / Shore Up
- Sludge Bomb / Shadow Ball
- Earth Power

Palossand needs SPDef more than he needs Def. It's sad that a strong Hydro Pump will wash away our Palossand if we don't invest any SPDef so I think this is the way to go. Furthermore, Def can be backed up by Water Compaction.

  1. Stockpile
    • An egg move. As we all know, increases Def and SPDef up to a maximum of 3. If you're up against a special attacker, it's best that you go for Stockpile first, then heal up on the second turn.
  2. Giga Drain / Shore Up
    • Basically to heal yourself with. Giga Drain covers Water weakness, and is specially useful when a Big Root is equipped.
  3. Sludge Bomb / Shadow Ball
    • Covers Grass weakness, and may cause poisoning. Covers Ghost weakness and may lower opponent's SPDef respectively.
  4. Earth Power
    • STAB.

Role: Physical Wall / Dedicated Tank

Palossand @ Leftovers
Ability: Water Compaction
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stockpile
- Shore Up
- Toxic
- Infestation

  • Again, this Palossand is a physical wall. He does not appreciate Special Attacks, especially those which he is weak to. E.g.: Giga Drain, Solar Beam, Energy Ball, Hydro Pump, Shadow Ball, etc.
  1. Stockpile
    • Same explanation as the first.
  2. Shore Up
    -Something to heal yourself with.
  3. Toxic
  4. Infestation
    • Infestation is better than Sand Tomb, because the latter does not work against flying types. Infestation, on the one hand, may be used against all types.
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edited by
Two go to different answers.
0 votes

Palossand (M) @ Leftovers
Ability: Water Compaction
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Protect
- Shore Up
- Infestation
- Toxic

  • Protect: So you can get more stall on toxic
  • Shore Up: For healing duh
  • Infestation: So more stall damage and they also cannot switch out
  • Toxic: The ultimate stall status
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edited by
It doesn't get Sand Tomb?
It does. But Infestation has better accuracy and can affect Flying-types, which I assume is why it was chosen over Sand Tomb.
@Toucanadian Precisely
Well it's going to learn curse so can u come up with a curse trapping set
0 votes

RANDOM MOVESET I USE SOMETIMES

Palossand @ Leftovers
Ability: Water Compaction
EVs: 252 HP / 4 Def / 252 SpA
Calm Nature
IVs: 0 Atk
- Earth Power
- Shadow Ball
- Energy Ball
- Shore Up

Earth Power: STAB
Shadow Ball: STAB
Energy Ball: Coverage
Shore Up: Healing

You can probably guess what you do with this set! Use whatever attack is most useful to you, and heal every now and then! If you used this in doubles, I guess you could bring a Tyrantrum or Hippowdon to set up sandstorm! That would help with Shore Up and it would raise your already decent Sp.Def!

I'm relatively new to competitive! So, what do you think of my moveset?

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wow so many Caps
0 votes

This thing seems to offer a lot for a bulky Pokemon.

Palossand @ Leftovers
Ability: Water Compaction
EVs: 252 HP / 252 SpA or 252 HP / 126 SpA / 126 SpD
Modest / Calm Nature
- Stockpile
- Shore Up
- Toxic
- Shadow Ball / Earth Power

  1. Stockpile - Get your defenses up
  2. Shore Up - Steady way of retaining health
  3. Toxic - Slowly kill your opponent
  4. Shadow Ball/Earth Power - Shadow Ball and Earth Power offer good damage with stab.
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0 votes

Sand setter/ all rounded tank
Palossand @ Smooth Rock
Ability: Sand Veil
EVs: 252 HP / 16 Def / 240 SpD
Calm Nature
IVs: 0 Atk
- Sandstorm
- Shore Up
- Scorching Sands / Earth Power / Shadow Ball
- Giga Drain / Toxic / Stockpile

Personally, I would choose scorching sand to bolster def. Giga drain+ healing or stall with toxic. Evasion boost with sand veil and greater healing with shore up.

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0 votes

Palosand was the worlds most disgusting tank, EVER

Palossand @ Sitrus Berry
Ability: Water Compaction
EVs: 252 HP / 60 Def / 196 SpD
Calm Nature
- Curse
- Stockpile
- Shore Up
- Sand Tomb

How to use this set:
First, use Sand tomb and trap opponent, after using it, use curse (Sirtrus berry was for it!) and which makes opponent trapped and also takes curse damage each turn. Luckily, Palossand’s good bulk makes it became such a nice tank. Stockpile was for making Palossand even bulkier and Shore up was for good recovery.
Teammates guide:
-Mandibuzz will be a successful teammate, it could taunt opponent for using taunt in Palossand, and also could help Palossand from recciving Nasty Plot Wallbreaker such as Hydreigon.
-Chansey and other successful users could help Palossand from getting statued
-If you was playing UU, you may try Grimmsnarl for setting dual screens and taunt

Check and Counters:
-Flying type with taunt Such as Mandibuzz will force Palosand to use Struggle seems it will Taunt it and immune to Palossand’s Sand Tomb
-Taunt users will get rid of it, so you need a Pokemon that knows taunt for it

I really likes this set, hope everyone likes it too!

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0 votes

Gen 8 PU
Palossand
Palossand @ Weakness Policy
Ability: Water Compaction
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Giga Drain
- Shadow Ball
- Rock Polish

Weakness Policy set. Earth Power is STAB. Giga Drain is for healing and can deal with water types. Shadow Ball is also STAB. Rock Polish is to boost your speed.

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0 votes

Choice Specs
Gen 8 NU

Palossand @ Choice Specs
Ability: Water Compaction
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Earth Power
- Giga Drain / Energy Ball
- Trick / Sludge Bomb

Choice Specs Palossand that is pretty similar to another set on here. Palossand is a super unexplored / underused Pokemon in the NU meta at the time of writing this. Palossand is mostly a Stealth Rock setter that actually has recovery without relying on wishpass support, meaning Specs Palossand is really niche. While Choice Specs Palossand is really niche, it can be dangerous to switch into if used correctly. Shadow Ball is for ghost STAB. Earth Power is ground STAB that provides really good coverage alongside Shadow Ball. Giga Drain / Energy Ball is for water types like Vaporeon and Quagsire. Giga Drain is for healing, whereas Energy Ball is for more power. Trick is for screwing up defensive Pokemon. Sludge Bomb can be used for dealing super effective damage to Pokemon like Sylveon and can also hit Pokemon like Braviary for nuetral damage.

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0 votes

image
Pallosand @ Colbur Berry
Ability: Water Compaction
Nature: Bold
Ev's: 252 HP/252 Def/4 SpD
Energy Ball
Shore Up
Earth Power
Stealth Rock

Best Partner in Double Battle:
Tyranitar @ Choice Band
Ability: Sand Stream
Stone Edge/Rock Slide
Sandstorm
Ice Punch
Fire Punch
Stone Edge is tyranitar's powerful STAB move and really hits OU metagame. Sandstorm is for healing my Pallosand by pallosand using shore up if tyranitar's sand stream turns are over he can set up again, Fire punch and Ice punch is for coverage.
Hope I Helped :)

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0 votes

Palossand @ Choice Specs
Ability: Water Compaction
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Earth Power
- Shadow Ball
- Giga Drain
- Flash Cannon

  • Earth Power: STAB Ground move
  • Shadow Ball: STAB Ghost Move
  • Giga Drain: Coverage and Recovery
  • Flash Cannon: Coverage Move

This build has worked for me. Palossand's special attack is pretty average but with the right setup, it can dish out lots of damage. It can also take hits from stab Hydro Pump and can also take hits from any physical move. I think this is the right way to go.

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0 votes

Gen 9 NU Physically Defensive

Palossand @ Rocky Helmet
Ability: Water Compaction
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scorching Sands
- Hex
- Stealth Rock
- Shore Up

The standard defensive set, but with different STAB moves. Palossand gets Scorching Sands back, meaning it can threaten physical wallbreakers with a burn. Hex is used over Shadow Ball as the Ghost STAB since it takes advantage of the burn chance Scorching Sands has. Hex is also nice should you have teammates that can inflict status on opposing Pokemon. Stealth Rock lets Palossand setup a hazard to chip opposing Pokemon. Using Stealth Rock on Palossand can allow another teammate such as Chansey to have a free moveslot. Shore Up is used to give Palossand a form of HP recovery. Rocky Helmet lets Palossand chip physical workers that make contact with it, pairing well with Scorching Sands to wear down physical wallbreakers. Tera Water is used to give Palossand a nice defensive typing.

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0 votes

Casa Ghoul (Palossand) @ Absorb Bulb
Ability: Water Compaction
Tera Type: Ghost
EVs: 236 HP / 184 SpA / 88 SpD
Quiet Nature
IVs: 0 Atk
- Shore Up
- Stealth Rock
- Shadow Ball
- Scorching Sands

Ghost Castle the Palossand is a sandy tank with raw power to darken the beaches it calls home. And Shore Up, with boosted healing from Absorb Bulb, ensures it lives forever. When my Palossand enters the field of battle, it starts with Stealth Rock because hazards are fun for me to inflict. Scorching Sands and Shadow Ball are the STAB moves Palossand needs to cause problems in the health department for whoever it fights. The Quiet Nature is useful for keeping Speed lowered for Special Tanks like Palossand. Water Compaction is a spectacular ability that I think is only accessible to Casa Ghoul here. It unfortunately does not remove the Water weakness but it gives a slight use for it. This ability also is better than Sand Veil by far so the decision is easy. But if you want to remove the weakness outright, just terastallize into a Ghost type. Casa Ghoul is made manifest

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