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3 votes

I've only beaten: Singles, Doubles, and Multi, I've never beaten the Supers. Is there even a way to win without getting beaten by the COMs?

Find out what your best team is, and keep losing (eventually you'll win as long as you have the will and determination).
There is no winning the supers, you only progress further until you lose. No beating it.

2 Answers

8 votes
Best answer

Your oponents on the super battle tree usually use pokémons evolved, fully EV trained and with the right nature for the especialization they are taking, you have to do the same to keep up. In the super battle tree, they often have especialized sets instead of balanced, especially in the double formats. But in resume you have to have your team right buillded in combination with advance battle skills.

You have to be creative, make use of synergy and combos in the righ situations too, instead of just attack sometimes. For example the move Sky attack, it takes two turns to attack and you may be nocked down before you charge it, like solar bean. But that doesn't make it bad, actually if you just give your pokémon a power herb and send him to enter in the end with the function of Finishing moped foes, he will be the deadly killing blow of the team. Giving the right situation, almost anything is important, and the NPC in super battle tree does this alot. If you pain attention on how they do things you can try mimic some of the strategies they are using, is very good when you are still learning. Besides you can also predict which strategy they are using and how they are doing it to disrupt, but trying direct hits in this difficul using standarth movesets, will be like playing gamble, in the super battle tree you have to be smart.

Also another important thing is that, you have to choose the right moves for the job you are doing. For example, if you want moves to kill fast. Since their pokémon have the right natures and EV they often strike first or endure your hit in case the move you are using are not so powerfull. For example using Fire blast over flametrower is important in this kind of difficult because, most enemies won't give you the chance to hit them twice, so killing them in one hit ensure you most survival than trying to hit them twice. A move with 70 base accuracy for example, will hit in 7 of 10 times. If you misses one hit, it will still be better than hit him with a move that won't kill him and give him the chance to retaliate.
But you have to pay attention at everything many of them will try using crowd control in the double battles, or just try to reduce your accuracy, raise their evaziveness. So there are exceptions for everything, in cases like this, moves like magical leaf and aerial ace who haves little power but aways hit is a good backup giving the right situation, in this kind of difficult, you see purpose in almost every move and how use them properlly and in the right situation can be the key to victory.

If you create your first pokémon with a move like fire blast, and bring his cover partner with a move that aways hit can give him a good backup against the uknow for example. But in most cases just following the role your pokémon are made to do work with no much difficult as long as you have the right tools (moves) for the job.
Every role needs the right move, but the way you can employ each can vary alot. Try experimenting with different moves and pokémons, choose the ones that can do what you want/need to do. Almost any pokémon and move can be fine tuned to fill in a particular situation, but some work better than the others with the right combination of pokémons, other moves, abilities, etc. If your setup is not working well, try to rethink what you can improove, and what kind of enemies and strategy you are facing most, what you can do to conter that and more.

If you have interest, try reading some of thoose official guides, i'm sure it will help but the downside is that they have to be brought. But in resume is what I said.

Hope I helped, I wish you luck on the super batte tree.

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This is a long answer. Beautiful, I'll give a up-vote.
Thank you for your long and good answer and hard work. I will use this in the future (hopefully).
2 votes

Here's how I got to 50 consecutive wins on each of the Supers:

Super Singles:
1) Salamence (F) @ Salamencite
Trait: Intimidate (Allows for setup against a lot of opposing physical Pokemon)
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spd
- Dragon Dance (Setup)
- Double Edge (STAB once mega-evolved)
- Earthquake (Coverage)
- Dragon Claw (STAB)
2) Vaporeon (M) @ Leftovers
Trait: Water Absorb (Allows Vaporeon to wall things like Milotic and Lapras)
Nature: Modest
EVs: 252 HP / 160 SAtk / 96 Def
- Protect (Stall)
- Surf (STAB + high accuracy - can two-hit KO most bulky ground/rock types like Gigalith and Tyranitar)
- Toxic (Stall)
- Wish (Stall - switch into other Pokemon to heal them as well)
3) Dragonite (F) @ Lum Berry
Trait: Multi-Scale (Can survive a blizzard from most ice types)
Nature: Adamant
The Lum Berry + Marvel Scale ability really allows for Dragonite to set up without the worry of damage or status
EVs: 252 Atk / 106 Spd / 150 SDef
- Earthquake (Coverage)
- Dragon Dance (Setup)
- Fire Punch (Pretty much for Ferrothorn specifically)
- Outrage (STAB - Lum Berry cures confusion)

Super Doubles:
1) Alolan Ninetales (F) @ Focus Sash
Ninetales has the Focus Sash to avoid being OHKOed by fast steel types or things with Bullet Punch (Mega Metagross, Mega Scizor).
Trait: Snow Warning (Absolutely needed for Aurora Veil)
Nature: Timid (Can outspeed things like Garchomp)
EVs: 4 HP / 252 Spd / 252 SAtk
- Blizzard (STAB - never misses in hail, hits both opponents)
- Moonblast (STAB - plus coverage)
- Aurora Veil (Protects entire team for most of the match, a much-needed move)
- Encore / Protect (Stall - I use Encore but Protect works as well)
2) Gyarados (M) @ Gyradosite
Trait: Intimidate (Allows for setup, nerfs physical attackers)
Nature: Jolly (Outspeeds pretty much everything once Dragon-Danced)
EVs: 4 HP / 252 Atk / 252 Spd
- Dragon Dance (Setup)
- Earthquake (Coverage - hits all opponents: Alolan Ninetales can stomach an EQ pretty well if Aurora Veil is up)
- Waterfall (STAB - a chance for flinch)
- Crunch (STAB once mega-evolved - Takes care of pretty much all ghost and psychic types including Metagross, Mega Alakazam, Bronzong, etc.)
3) Dragonite (Same exact one as the one used in Super Singles)
Role: Another sweeper alongside Mega Gyarados. Dragonite can set up pretty easily, and two Earthquakes used by Dragonite and Mega Gyarados in one turn is pretty deadly. Alolan Ninetales can switch out to Dragonite to avoid damage by Mega Gyarados's Earthquake.
4) Jolteon (M) @ Electrium Z
Trait: Volt Absorb (Electric types target Gyarados every time, switching to Jolteon is good synergy)
Nature: Modest / Timid (I have Modest and Jolteon still outsped most things)
EVs: 4 HP / 252 Spd / 252 SAtk
- Thunder (STAB - I pretty much used this only with the Electrium Z as Thunder has low accuracy)
- Signal Beam (Coverage)
- Shadow Ball (Coverage)
- Protect (Protection against EQs used by your own Dragonite and Gyarados)
Watch out for things with Trick Room (Bronzong). Don't be afraid to switch out.

Super Multi:
I scouted a bunch of trainers in Super Singles at 50+ wins and recruited some trainers with legendaries. I made it to 50 wins in Super Multi with Backpacker Fernanda (I play in Korean, so her name was actually 애순).
My Partner, Backpacker 애순 (According to Serebii):
1) Articuno @ Leftovers
Trait: Pressure
Nature: Modest
EVs: 255 Spd / 255 SAtk
- Tailwind (Helps my guys outspeed everything)
- Blizzard (STAB - hits both opponents)
- Protect (Stall - actually helpful: steel, fire, and electric types like to target Articuno, Protect allows me to set up)
- Sky Drop (Not really helpful, doesn't do a whole lot. But, it does give me a turn to set up if I need it I guess)
Articuno helps with grass, dragon, and ground types a ton. Articuno can actually sustain a lot of hits. Leftovers + Protect helps give Articuno sustainability.
2) Heatran @ Choice Scarf
Trait: Flash Fire
Nature: Timid (Outspeeds like everything)
EVs: 255 Spd / 255 SAtk
- Magma Storm (STAB - helped me out a ton)
- Earth Power (Coverage)
- Dark Pulse (Coverage)
- Flash Cannon (Coverage)
Important to keep in mind that Heatran is locked into whatever move the NPC chooses, which is a good thing Heatran is the NPC's second Pokemon.
My Pokemon:
1) Gyarados (Same exact one as the one used in Super Doubles)
Role: The primary sweeper. Articuno can take some hits, especially given the aid of Gyarados's Intimidate ability. If there is an electric type and Gyarados is not set up, it's a good idea to switch.
2) Garchomp (M) @ Dragonium Z
Trait: Rough Skin (Hidden Ability)
Nature: Timid (Outspeeds almost everything)
EVs: 4 HP / 252 Atk / 252 Spd
- Outrage (STAB - primarily used with Dragonium Z)
- Poison Jab (Coverage - used for fairy types mainly)
- Rock Slide (Coverage - attack both opponents, maybe get a flinch or two)
- Earthquake (STAB - pretty much only used when paired with Articuno, Heatran cannot take an EQ)
I have the Dragonium Z to drop a bomb whenever I need it. It's a guaranteed OHKO against most things that aren't resistant.
The key thing in Super Multi is learning to predict what your own teammate is going to do.

Hope these extensive details help.