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It's a Scarf Regenerator Chomp. U-Turn out and heal up! But seriously though, I need help with the last move, and any changes that you would make to the item (though I would like Regenerator and U-Turn to stay if possible). I was thinking Sunsteel Strike to beat Sturdinja, but I don't know.

Sharknado 10 (Garchomp-Mega) @ Choice Scarf
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- U-turn
- Dragon Hammer
- Thousand Arrows
- ???

Thanks, and have a great day!

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Parting Shot, V-Create, and Iron Head are the first to come to mind.

V-Create is for Kartanas and Iron Head OHKOs Pixiate Diancie, and Mega Garchomp can survive Pixiate Extreme Speed at max HP. Parting Shot may come in handy, but it also might not. :P
I think this counts as open-ended.
What does this have to do with in-game team questions?
This type of thread is listed as one that is allowed through the last two dot-points on the second list in the thread. The thread is not strcitly about in-game teams as it makes reference to 'in-game teams and movesets'.
In that case, I think a regenerator U-turn Garchomp is not viable. You should use Dialga for the job because it has better stats and more resistances.
Erm... what?
Garchomp has:
Higher Attack
Higher Speed

Both of which are useful on a ScarfChomp
Well then you should use adaptability and not regenerator. If you choose adaptability, then you should use precipice blades, dragon hammer, U-turn, and bolt strike.
I agree with sumwun. Regenerator is a good ability for defensive Pokemon that are hard to weaken down than for sweepers. Adaptability is a much better ability for a Scarf Garchomp.

1 Answer

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Give it a choice band, adaptability, and adamant nature for more power. Forget thousand arrows and teach precipice blades for even more power and bolt strike to cover flying. Use equations like y=ax^p (or y=axp if you like fancy HTML formatting) for still more power.

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