Gen 9 NU STABless Shell Smash

Drednaw @ White Herb
Ability: Strong Jaw
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Crunch
- Ice Fang
- High Horsepower
A STABless set Drednaw has been recently using in Gen 9 NU. There are a couple of reasons as to why STABless Shell Smash sets have been recently getting used in Gen 9 NU. 1. Forgoing STABs free up extra room to fit in coverage that actually hits most of the Meta for super effective or neutral damage, especially with the moves I have listed on this set. 2. Strong Jaw Crunch essentially acts as your STAB move, plus Tera Dark makes Strong Jaw Crunch an actual STAB for Drednaw. There's also the fact Drednaw is good on HO teams as a Pokemon that can setup on a Choice locked Flamigo locked into Brave Bird.
Shell Smash boosting Drednaw's Attack and Speed stats allow it to become a potent wincon. Strong Jaw Crunch is standard Drednaw stuff, being useful to hit Pokemon such as Bronzong, Basculegion, Munkidori, Galarian Articuno, and Houndstone super effectively, as well as being a good neutral move to use against Pokemon such as Vaporeon. Ice Fang provides coverage against Pokemon such as Flamigo, Gligar, Altaria, Tsareena, Brute Bonnet, Amoonguss, and Wo-Chien, with Strong Jaw allowing Ice Fang to 2HKO physically defensive variants of Wo-Chien.
+2 252 Atk Strong Jaw Drednaw Ice Fang vs. 252 HP / 240+ Def Tablets of Ruin Wo-Chien: 212-250 (56.6 - 66.8%) -- guaranteed 2HKO after Leftovers recovery
High Horsepower allows Drednaw to hit Copperajah, Incineroar, Klefki, Overqwil, and Duraludon super effectively, as well as being useful to 2HKO Bellibolt. High Horsepower is chosen over Earthquake for the case you use this set on Grassy Terrain teams (wheter you're using Grookey or a manual setter like Arboliva), as well as being useful against opposing Grasst Terrain teams. Earthquake is nice to be able to avoid making contact with Bellibolt to avoid Static. White Herb is the item to get rid of the defense drops after using Shell Smash. Tera Dark is used to make Drednaw have a STAB move in Strong Jaw Crunch, as well as being able to have an emergency Psychic immunity that can let it setup on something like Choice locked Munkidori locked into a psychic move after using your Tera.