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If you have a good competitive moveset for Hatterene, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Hatterene Pokédex and learnset for reference.

Sprite

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9 Answers

1 vote

Hatterene (F) @ Life Orb
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Trick Room
- Psychic
- Dazzling Gleam
- Mystical Fire

Trick Room allows you to take advantage of Hatterene's low speed so you can go first most of the time and when you dynamax/g-max and set up psychic terrain it gets protection from priority moves. Psychic and Dazzling Gleam are your main STAB moves. Mystical Fire is good coverage especially against Steel types which resist both your STAB moves. Life Orb allows you to do extra damage on top of your already insane Special Attack but you can use leftovers instead if you prefer. Hatterene's main strength Magic Bounce is a fanasic ability which lets you bounce back all non-attacking moves (which is really nice if you can switch in on something like a stealth rock). Overall Hatterene is solid Pokemon and can do tons of damage against your opponents team especially if it can get up the Trick Room.

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0 votes

Hatterene (F) @ Life Orb
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic / Psyshock
- Dazzling Gleam / Mystical Fire / Draining Kiss
- Healing Wish

Hatterene can provide Trick Room support, hit hard with attacks, and can Healing Wish to another team member with Trick Room still active.

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0 votes

NOT YOUR STANDARD SET
Hatterene@Leftovers
ABILITY: Magic Bounce
252 SpAtk/252 SpDef/4 HP

Magic Powder
Trick Room
Dark Pulse
Psychic/Dazzling Gleam

Magic Powder changes target's type to Psychic, so Dark Pulse will be super effective. Trick Room for Hatterene's low Speed. Psychic/Dazzling Gleam for STAB.

PRETTY MUCH YOUR STANDARD SET
Hatterene@Leftovers
ABILITY: Magic Bounce
NATURE: Modest
EVs: 252 SpAtk/252 HP/4 Def

Psychic
Dazzling Gleam
Dark Pulse
Trick Room

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Glad you said that the top wasn't supposed to be used, or I would gave to criticise it. The only problem on tbe standard set is a lack of calm mind/ mystical fire. Replace dark pulse with one of those.
0 votes

Hatterne @leftovers
ABILITY: Magic Bounce (See below for Healer)
Nature: Quiet For Trickroom. If not using trickroom both Calm and Modest will work
252 SpAtk/252 SpDef/4 HP

Hatterene is a weird Pokemon is has all these moves and an ability that screams "I'm the party healer!" But this things special attack stat is so high it also screams "I'm your special attack sweeper!" I'm going to showcase my "party healer" set. NOTE: This is mainly a doubles set. Don't use this thing in singles as it can't attack well. And it's healing moves become more niche.

Life Dew/ Heal Pulse - life Dew restores both Pokemon but Heal Pulse restores more but only one Pokemon at a time. (Could use both if you want :p)

Aromatherapy - This is preference. If you have the Healer Ability you have a CHANCE at restoring an ally's condition. Aromatherapy guarantees all Pokemon in the party to have their conditions healed. Honestly, Magic Bounce is too good an ability to pass up. So if you have Healer Don't use Armotherapy, And if you Have Magic Bounce consider using a move slot for this

Trick Room - A standard of most doubles sets. A lot of slow Pokemon get to hit hard and fast. And in Hatterne's case, It gets to heal First.

Psychic/Dazzling Gleam - Preference, both are good powered STAB, Psychic does do more damage but again, preference for your overall team composition.

Finally, Depending on if you don't use both life dew/heal pulse or Psychic/dazzling gleam (which you could do) a very niche move you can experiment with is Healing Wish. Healing Wish causes the user to faint but if you switch into a Pokemon that has low health or a status condition it will be healed. For me, this is too situational, but it's a very good last move to do before you die, as the effect will last over several turns until the conditions for it to activate happen.

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Bad ev spread. Do max hp over SpDef
0 votes

Hatterene (F) @ Choice Specs
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Mystical Fire
- Baton Pass/Psyshock

Psychic and Dazzling Gleam is STAB. Mystical Fire is coverage. Baton Pass is used for pivoting (banned from Smogon competitive), Psyshock hits special walls hard.

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0 votes

Hatterene (F) @ Assault Vest
Ability: Magic Bounce
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Nuzzle
- Psychic
- Draining Kiss
- Mystical Fire

Nuzzle to spread paralysis. Psychic for STAB. Draining Kiss for STAB and small health recovery. Mystical Fire for steel coverage.

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Spreading paralisis is pointless, as you likely won't outspeed after that.
paralysis can help other teammates, as well as result in the other Pokemon being fully paralyzed
0 votes

[email protected] Specs
Trait: Magic Bounce or Anticipation
Nature: Modest (+Sp. Attack, - Attack)
EVs: 252 Sp. Attack, 252 Speed, 4 HP
Role: Special Sweeper

Moves:

  • Draining Kiss
  • Dazzling Gleam
  • Psychic
  • Shadow Ball
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0 votes

[email protected] Spoon
Trait: Anticipation or Magic Bounce
Nature: Calm(+Sp. Defense, - Attack) or Bold (+Defense, -Attack)
EVs: 252 HP, 128 Defense, 128 Sp. Defense
Role: Special Tank

Moves:

  • Calm Mind
  • Stored Power
  • Dazzling Gleam
  • Mystical Fire or Magical Leaf
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0 votes

Hatterene @ Leftovers
EVs: 252 Sp.Atk/252 Spd/4 HP
Nature: Modest (+Sp. Atk -Atk)
Ability: Magic Bounce
-Psyshock
-Shadow Ball
-Dark Pulse
-Giga Drain

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Psycho cut and shadow claw when. 0 attack EVs and -atk nature? Much better off with psyshock and shadow ball
I totally missed this, I was tired and failed to catch the physical nature of the moves.  I cute both psyshock and shadow ball in favour of the other two; wrong move on my part.